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S&box (Source 2) – Small 3D Game (Low Budget 150$~) I’m looking for a developer to create a simple 3D game using S&box (Source 2 engine). The project is small in scope with a basic map and simple gameplay mechanics. Requirements: Experience with S&box / Source 2 Ability to create a small 3D environment (low-poly/simple style is fine) Basic gameplay implementation (movement, interaction, or simple mechanics) Budget: My budget is limited, maximum $150, so please only apply if you’re comfortable working within this range. Notes: S&box is a newer engine, so if you already have experience with it, that’s a big plus. If you’re interested, message me and include the answer to this question so I know you read everything: What is 15 - 25 + 1 = ?
Project ID: 40413782
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34 freelancers are bidding on average $151 USD for this job

HI, I can deliver a complete small-game source solution with clean Unity project setup, optimized scripts, modular gameplay systems, and ready-to-build files—perfect for quick deployment, customization, or learning. Ready-made source codes help accelerate development and reduce build time significantly. 1️⃣ Do you need a specific genre (runner, arcade, puzzle) or any low-complexity game? 2️⃣ Should I provide full Unity project with assets or code-only structure? 3️⃣ Do you need monetization setup (ads/IAP) or just a basic playable build? Warm regards,
$140 USD in 1 day
7.6
7.6

I can build this small S&box / Source 2 prototype within your $150 budget. I’m comfortable working with 3D game prototypes, simple low-poly environments, player movement, object interaction, and basic gameplay loops. For this scope, I would keep the map clean and lightweight, focus on smooth movement/control, and implement one or two simple mechanics so the project feels playable without overcomplicating it. Deliverables would include the S&box project files, a basic 3D map, core gameplay logic, and a short setup note so you can run or continue the project easily
$150 USD in 3 days
5.4
5.4

As an experienced C# developer with over 15 years of technical expertise, I am uniquely poised to bring your S&box (Source 2) game to life within your budget. I have a deep-rooted passion for creating engaging and immersive gaming experiences and would consider it an honor to contribute to your project. My proficiency with S&box/Source 2 ensures that there would be no learning curve or delay on my end. In addition to my programming skills, I can offer you exceptional experience and insights in crafting 3D environments. Being at-tuned with the demands of the modern game development process, I understand the importance of maintaining a balance between quality and cost-efficiency. Consequently, I excel in delivering high-quality work in limited budgets without ever compromising on the essence of your vision. With me on board, you won't just receive a product; you'll receive commitment. I pledge to render continued support even beyond the delivery of the final product. I also promise clear communication throughout the project ensuring not only your vision is met but it exceeds your expectations. Let's get started on creating an exceptional game!
$100 USD in 7 days
5.7
5.7

With my extensive experience in 3D modeling and rendering, I’m the ideal candidate to bring your S&box game to life. Although gaming may fall outside my typical wheelhouse, the principles of visualization and innovation remain transferrable across diverse creative industries. I firmly believe that the skills I've acquired in designing and producing functional prototyping can be readily applied to creating an engaging, low-poly gaming environment for your project.
$151 USD in 2 days
5.1
5.1

With your project revolving around the creation of a simple 3D game, I firmly believe my six years worth of experience as a 3D Printable Model Designer sets me apart. Over my career, I have consistently displayed my ability to create accurate and print-ready models for various purposes - this time, I'd love to apply those skills into building your game world! Moreover, my familiarity with slicers such as Cura, PrusaSlicer, Simplify3D, and Bambu Studio will prove invaluable while working with the Source 2 engine. Appropriately selecting the right materials like PLA, ABS, PETG, TPU, and Resin is also one of my specialties which will ensure that the look and feel of the game aligns with your vision. Lastly, my adherence to detail and strong D design aesthetic make me confident in delivering a high-quality product in a cost-effective manner - an asset for a low budget project like what you are offering. Let's collaborate on this S&box game; ensuring that every graphical element complements the gameplay to provide an experiential masterpiece. Simply challenge this 11. and let's begin our partnership today!
$150 USD in 3 days
4.8
4.8

Hi, The answer is -9. We’d be interested in helping with your S&box project. We understand this is a small, budget-focused game, so the goal would be keeping the scope realistic while still delivering something clean and playable. What We Can Build Small 3D map / environment (simple or low-poly style) Basic player movement Simple interactions or gameplay mechanics Organized project files for future updates Notes We’re comfortable working within your $150 budget as long as the feature list stays focused and achievable. Timeline Small prototype delivery can usually be done quickly depending on exact mechanics and map size. Send over the game idea or references and we can let you know the best way to approach it within budget. Regards Interconnect Team
$150 USD in 5 days
4.6
4.6

Successfully integrating basic gameplay mechanics within the S&box environment presents a unique challenge, and I'm confident I can deliver a functional prototype within your budget. I've built several small-scale 3D environments in Unity and have experience scripting basic interactions in C#, which translates well to the Source 2 engine. I’d approach this by first establishing the core movement and interaction systems, then building out the map according to your vision, prioritizing simplicity and efficiency. I estimate delivery within 5-7 days, allowing for iteration and refinement. Could you share a little more about the intended scope of the "simple mechanics" you envision?
$198 USD in 7 days
3.7
3.7

You need a small, low-poly 3D game built on S&box with fundamental gameplay and a tight budget. Understanding the challenges of working within $150, especially on a newer engine, I prioritize delivering solid, clean mechanics without overcomplicating the scope or timeline. I will develop a simple map tailored to your precise needs and implement minimalistic movement and interaction scripts optimized for Source 2, completing within five days to ensure quality and budget alignment. The arithmetic result is -9. Which core gameplay mechanic do you want players to experience first in this prototype?
$250 USD in 7 days
2.8
2.8

Hi, **15 - 25 + 1 = -9** Your scope is clear and I appreciate the honesty about budget—that helps set the right expectations. I have 8+ years of experience with C# and real-time application development, and I’ve worked on interaction systems and lightweight gameplay mechanics where responsiveness and simplicity matter more than heavy visuals. While S&box is still evolving, I’m comfortable adapting quickly to its workflow and building clean, functional prototypes. Given your budget, I’d keep things focused and efficient: * Create a small low-poly environment (optimized, minimal assets) * Implement basic player movement and simple interaction mechanics * Build a clean gameplay loop (e.g., interact/use/pickup depending on your idea) * Ensure stable performance without unnecessary complexity The goal would be a **polished basic version** that works smoothly and can be expanded later if needed. **Timeline:** 3–5 days **Budget:** $150 (aligned with your requirement) I’ll also keep everything organized so you can easily modify or extend the project later. If you can share the type of gameplay you have in mind, I can suggest the simplest and most effective way to implement it within scope. Best regards
$140 USD in 7 days
2.3
2.3

FROM YOUR DESCRIPTION, I UNDERSTAND EXACTLY WHAT YOU NEED AND HOW TO DELIVER IT PROPERLY You want a small, low-poly 3D game on the S&box (Source 2 engine) platform with basic gameplay like movement and interaction, all within a limited budget. A clean, professional, user-friendly experience that feels seamless and integrated is key. I have hands-on experience with Source 2 engine and creating compact 3D environments that deliver reliable and polished gameplay. My focus is on clean, quality work that meets your needs without unnecessary complexity. I’ve successfully completed similar projects outside this platform with efficiency and care. I’d be happy to discuss your project I can outline a simple and effective approach to get this done efficiently. Best regards, Pieter
$150 USD in 14 days
2.4
2.4

Hi there, I’m excited about the opportunity to develop a small 3D game using S&box. I have hands-on experience with the Source 2 engine, which positions me well to create the simple, low-poly environment and basic gameplay mechanics you’re looking for. I understand the importance of staying within your budget of $150. My approach would involve building a cohesive 3D space that allows for smooth movement and interaction, ensuring that the gameplay is enjoyable even in its simplicity. I plan to implement essential mechanics swiftly, focusing on user experience and aesthetic coherence. I can communicate in real-time to align with your time zone and am prepared to deliver a demo alongside the initial project portions within 12 hours of commencement. Q1: Are there specific gameplay mechanics or interactions you envision for this project? Q2: What is your preferred style for the elements used within the environment? Q3: Can you share examples of 3D games that inspire the direction you want to take? Looking forward to your response and the opportunity to collaborate! What is the answer to 15 - 25 + 1? Best regards, Cindy Viorina
$30 USD in 16 days
2.1
2.1

⭐ I handled a similar project ⭐, Happy to show you what works before you commit. Built a simple 3D game with S&box, including low-poly environments and basic gameplay mechanics. This fits perfectly with your need for a small, budget-friendly game using Source 2 technology. Clear understanding of the project’s focus on simple map design and fundamental interactions. Specializing in S&box development, I prioritize performance, security, and a smooth user experience. Let’s chat for a free consultation; worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$200 USD in 14 days
1.6
1.6

Hi, I saw your plan for a small S&box game and it sounds clear and doable. You need a simple 3D map, basic mechanics, and someone who’s familiar with Source 2. I’ve worked with C# and game scripting on similar engines, so I can handle the setup fast. I’d focus on delivering only what you need: - build a clean low‑poly map - set up player movement and one or two simple interactions - test core loops so everything runs without glitches I can start right away and keep the scope tight to match your 150 budget. Most of this can be done in a few days. Do you already have a reference map or should I block out the environment layout from scratch? Greetings, Slavko
$200 USD in 3 days
0.0
0.0

Hi, I'm Everett, and I'm thrilled about the opportunity to develop a small 3D game using the S&box (Source 2) engine. I have hands-on experience with this engine and can efficiently create low-poly environments and implement simple gameplay mechanics like movement and interaction. To meet your requirements, I will design a basic map with clear navigation and intuitive controls, ensuring a smooth user experience. My familiarity with C#, combined with my skills in Blender for 3D modelling, allows me to deliver a complete project within your budget and timeline. I am available for real-time communication to discuss this project further, and I can also provide a simple demo or initial portion of the game within 12 hours of starting. Q1: What specific gameplay mechanics you envision for this small game? Q2: Do you have a preferred style or theme for the environment? Q3: Are there any particular features or interactions that must be included? Looking forward to your response! What is 15 - 25 + 1 = ? Best regards, Everett
$200 USD in 3 days
0.0
0.0

IF YOU’RE NOT HAPPY YOU DON’T PAY I see you need a simple 3D game on S&box with basic mechanics and a modest map, prioritizing functional gameplay within a tight budget. My small team will build a clean, low-poly environment paired with smooth basic interactions, ensuring a polished experience without overcomplicating the scope. While I’m new to Freelancer, I’ve done similar Source 2 projects off-platform, focusing on solid, engaging gameplay that works well within budget constraints. Let’s chat! Worst case, you get a free consultation. By the way, the answer is -9. Regards Pietie L.
$200 USD in 14 days
0.0
0.0

Hi there, I’m excited to help you bring a compact, polished S&box (Source 2) project to life. I’ll craft a small, low-poly 3D environment and implement core gameplay, movement, basic interactions, and a simple mechanic, while keeping the code modular for quick iteration. With hands-on experience in C#, Blender for lightweight assets, and a focus on clean, readable S&box workflows, I’ll deliver a ready-to-test prototype that aligns with your budget and timeline. Plan: - Set up a minimal, optimized map with simple geometry suitable for low-poly aesthetics. - Implement smooth player movement, basic camera control, and lightweight interaction mechanics. - Create a small set of reusable scripts and a simple UI to test gameplay quickly. - Provide clear instructions for testing, plus notes on any future enhancements within scope. Deliverables will be a working prototype, project files, and a short readme to help you extend it later. Best regards,
$50 USD in 3 days
0.0
0.0

Hi, I’d be a great fit for this project because I focus on building simple, clean, and functional game experiences without overcomplicating things—perfect for a small-scope project like this. I have experience working with game systems and can create a basic 3D environment along with smooth core mechanics such as player movement and simple interactions. I also understand how to keep things optimized and straightforward, especially for low-poly or minimal-style projects. For your game, I can: * Build a small, clean 3D map (low-poly/simple style) * Implement core gameplay (movement + basic interaction) * Keep performance smooth and the code easy to expand later
$140 USD in 7 days
0.0
0.0

★★★★★ Hi, I’m Izabela Nowak, a mechanical design engineer focused on delivering client-centered, efficient solutions with clean execution. I’ve handled complex system constraints and optimization challenges in past projects, translating well into stable gameplay design and problem-solving. For your S&box game, I’d build a lightweight low-poly map with smooth movement and simple, scalable mechanics. Why choose me: precision, reliability, and clear communication. What I do best: turning limited budgets into polished, functional results. Answer: -9
$70 USD in 1 day
0.0
0.0

I am a perfect fit for your project because I understand you need a clean, simple, and user-friendly 3D game using the new S&box (Source 2) engine with basic gameplay mechanics and a low-poly style. I have strong experience creating seamless and automated game environments and gameplay interactions. While I am new to freelancer, I have tons of experience and have done other projects off site including work with similar 3D engines. The answer to your question is -9. I would love to chat more about your project! Best Regards, Ty Ax
$150 USD in 14 days
0.0
0.0

15 - 25 + 1 = -9 With my decade-long experience and comprehensive knowledge of industry-standard software like Maya, Blender, and UE5, I am certain that I can exceed your expectations with this project. Aside from strong competency in Python automation and Google Apps scripts, I have significant experience in 3D game development as well. Working with Source 2 isn't foreign to me - while it may be a newer engine, my ability to adapt quickly guarantees optimal source utilization. What sets me apart is not only my technical prowess but also my genuine passion for what I do. As a Lead Technical Artist at Burhan 3D, I've consistently demonstrated an ability to merge complex technical logic with high-end visual arts - and that's precisely what you need for your game's development.
$140 USD in 7 days
0.0
0.0

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