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I am bringing my indie game into its final stretch and need a fresh set of expert hands to elevate every rough edge that still shows. Graphics first: updated high-resolution textures across environments and props, balanced real-time lighting that feels natural yet dramatic, and sharper character models with refreshed materials and subtle rigging tweaks where necessary. These visual touches should sit comfortably within the current asset pipeline (Unity HDRP), compile without warnings, and keep draw calls in check. On the mechanical side, I want tighter, more responsive player controls, smarter enemy behaviour that reacts believably to stealth, distance and line-of-sight, and levels that flow—spawn points, pickups and checkpoints may need repositioning to smooth difficulty spikes. The UI also needs a clean once-over: consistent iconography, legible typography at 1080p and 4K, streamlined menu transitions and an intuitive gamepad / mouse interplay. Deliverables • Polished build (Windows) with all changes integrated • Source files: updated textures, models, scripts, UI prefabs • Brief change log outlining asset, code and scene modifications • A short video (2-3 min) demonstrating before/after differences Acceptance criteria The new build should run at equal or better performance on my existing test rig (i7-9700 / RTX 2070, 16 GB RAM), pass all automated regression tests, and subjectively “feel” smoother and read more clearly on first play. If you love squeezing the last 10 % of shine out of a project, this is the sprint for you.
Project ID: 40630235
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106 freelancers are bidding on average $1,153 USD for this job

Hi, I can help with the final polish and stability pass, focusing on visuals, feel, and readability while preserving the current HDRP pipeline and RTX 2070 performance. I’ll approach this as one connected review to avoid warnings, extra draw calls, or uneven pacing. My process would be to audit the build, reproduce the rough spots, and address them in order: texture and material updates, lighting balance, player input responsiveness, enemy stealth/LOS behavior, checkpoint and spawn placement, and UI flow. I’ll also make sure the game feels consistent at 1080p and 4K, including menu transitions and both gamepad and mouse navigation. Relevant experience includes HDRP asset review and warning cleanup, texture/material/model polish, player control and AI tuning, level pacing and checkpoint refinement, and UI scaling and transition improvements. If automated regression tests are already set up, I can work within them immediately. If not, I can help define the highest-priority gameplay and UI checks for final validation. I can start by reviewing the current build and outlining the most efficient stabilization pass.
$787 USD in 18 days
9.4
9.4

As a Full-Stack software engineer and Multi-solution developer, I may not have been working in the gaming industry specifically, but I adhere to consistent quality and efficient delivery, which are crucial for your project. My skills in mobile app development entail a keen eye for UI/UX design, code optimization, and rigorous testing, all essential to enhancing your game graphically and mechanically. Being skilled in various graphics manipulation tools and possessing significant experience with Unity HDRP pipeline, I am confident that I can deliver the updated audio-visual assets as per the specifications without compromising draw calls or causing warnings. On top of this, my commitment to communication, reliable technical support, and punctual delivery matches perfectly with your needs. I'll keep you updated daily on project progress and offer any assistance required post-delivery. Let's discuss further details upon your interest so that we can solidify a plan towards taking your game from great to 10 % shine!
$1,125 USD in 7 days
7.8
7.8

As a versatile professional with an educational background in Engineering and a wealth of experience in delivering high-quality design solutions, I am truly excited about your game polish upgrade project. With a strong command over 3D modeling, rendering, animation, and game development using Unity 3D, I understand the nuances of every aspect you've outlined for this project. Whether it's updating textures, refining lighting for dramatic appearances or even optimizing draw calls, I'm confident in my ability to transform your vision into reality. Moreover, my expertise extends beyond the technical skill set you require for this project. As adept as I am with CAD Design and 3D modeling, I also possess a keen eye for aesthetics which further translates into my Graphic Design. This could be an added advantage when it comes to revamping your UI in terms of legibility at varying resolutions and streamlining menu transitions among other visual improvements. Overall, hiring me would mean entrusting your project to an experienced professional who can deliver what you envision - a polished game ready to delight players and stand out in the market.
$766 USD in 1 day
7.5
7.5

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$1,125 USD in 7 days
7.2
7.2

Hello, I have carefully reviewed your project requirements and understand your vision for polishing your Unity HDRP indie game with enhanced visuals, optimized gameplay mechanics, improved AI, refined UI/UX, and overall performance optimization for a production-ready release. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity HDRP, gameplay optimization, AI systems, UI/UX, 3D assets, lighting, performance profiling, and final production polishing. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast milestone-wise delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering regular progress updates throughout the project. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$750 USD in 20 days
6.8
6.8

Understanding the need to refine your indie game, our team is ready to elevate its visual and mechanical aspects to achieve that polished finish. We’ll ensure that every update aligns seamlessly with your existing Unity HDRP pipeline. For the graphics, we will focus on high-resolution textures and balanced lighting, ensuring smooth integration without warnings. We’ll also enhance player controls and enemy AI for a more engaging experience, addressing the flow of levels by repositioning key assets. Our expertise in Unity, 3D modeling, and UI design will ensure that the final product meets your performance criteria. Also mention that communication, quality, and on-time delivery are priorities. If you'd like, I can also share similar work we've completed and discuss the best approach for your project. Regards, JP
$850 USD in 7 days
6.9
6.9

Hey, You are looking for Full-Scope Game Polish Upgrade. "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$750 USD in 1 day
6.5
6.5

I am an experienced creative professional who gives every project my full attention because I care about delivering excellent results and building long-term client relationships. I am available to begin immediately if selected. I understand you're in the final stages of polishing your indie game and need a fresh perspective on graphics, mechanics, and UI. I have extensive experience in Unity HDRP, and I can deliver high-resolution textures, balanced lighting, and refined character models that seamlessly integrate into your existing asset pipeline. On the mechanical side, I can enhance player controls and enemy behavior to create a more immersive experience. I’ll also ensure that the level design flows smoothly by repositioning key elements to address difficulty spikes. For the UI, I'll provide consistent iconography, legible typography, and intuitive menu transitions that enhance user experience. You will receive a polished build for Windows, all relevant source files, a change log, and a short video demonstrating the improvements. Please feel free to ask any questions or discuss the project further. Please have a look at my portfolio: https://www.freelancer.com/u/Desmonds9 Thank you for your time, and I look forward to hearing from you.
$850 USD in 14 days
6.4
6.4

Hi, I'd love to help bring your indie game across the finish line. I have experience working with Unity, gameplay optimization, UI/UX refinement, AI behavior, lighting, and performance tuning. My approach is to preserve your existing vision while polishing the details that make a game feel professional—from responsive controls and smarter AI to visual improvements that enhance immersion without sacrificing performance. I'll optimize HDRP assets, improve textures, materials, lighting, character presentation, refine enemy behaviors, adjust level flow, and enhance the UI for both keyboard/mouse and gamepad users. Every change will be tested to ensure stable performance, clean builds, and compatibility with your current project pipeline. You'll receive the updated source files, a detailed changelog, and a short comparison video highlighting the improvements. Queries: Which version of Unity and HDRP is the project currently using, and is the source code managed through Git or another version control system? Are the automated regression tests already configured, and do you have a prioritized list of gameplay or visual issues you'd like addressed first? I'm ready to jump into the existing project, review the current state, and deliver a polished build that improves both visual quality and gameplay while maintaining or exceeding your current performance targets.
$950 USD in 15 days
5.8
5.8

Hello dear, Greetings from Md. Toriqul Islam! We are a dedicated Web Design & Development team with over 10+ years of industry experience, I’m Engineer Toriqul Islam, an experienced Computer Science & Engineering graduate from (RUET). We specialize in building modern, scalable, and user-friendly digital solutions tailored to business needs. What I Offer We help businesses grow online by delivering: • Clean, modern, and responsive website designs • High-performance and scalable web applications • User-focused UI/UX for better engagement and conversion My Technical Expertise We work across a wide range of technologies, including: • Frontend: HTML5, CSS3, Bootstrap, JavaScript, jQuery, Angular, React • Backend: Node.js, PHP, Laravel, .NET, CodeIgniter, Ruby on Rails, Python • CMS & Platforms: WordPress • Database: MySQL, MongoDB • Mobile Development: React Native, Flutter, and more Why Choose me? ✔️ Clean, optimized, and well-documented code ✔️ Reusable and scalable components ✔️ On-time delivery with complete requirement fulfillment We are confident in our ability to turn your ideas into a powerful digital product. Let’s discuss your project and make it a success. Looking forward to working with you! Best Regards, Md. Toriqul Islam
$750 USD in 7 days
5.5
5.5

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a polished upgrade for your indie game, focusing on enhanced graphics, refined player controls, and a streamlined UI. It’s clear you want to elevate every detail for that final touch. I've spent years helping indie developers like yourself enhance their games through high-quality textures, realistic lighting, and responsive mechanics. I’m confident I can deliver a build that not only meets but exceeds your expectations. Feel free to ask for samples of successful projects I've completed. Based on what you mentioned, here is how we would approach the project: - Update textures and models, ensuring compatibility with Unity HDRP. - Refine player controls and enemy AI for a smoother experience. - Overhaul the UI for clarity and responsiveness at both 1080p and 4K. You can count on clear communication throughout the process, ensuring a seamless, user-focused solution optimized for performance. Best Regards, Aashiq
$1,350 USD in 14 days
4.9
4.9

With over a year of experience as a 3D artist, graphic designer, and web designer, I understand the level of polish your game project needs. I specialize in deriving every bit of potential from a project just like yours—certainly, to that last 10%. I'm proficient in all the skills required to make your game stunningly sharp on all fronts: 3D Animation, 3D Modeling, Game Design, Game Development, Unity. This means I can handle anything from updating high-resolution textures to repositioning pickups and checkpoints for smoother gameplay. Notably, my broad experience with graphics and animations across diverse platforms makes me well-acquainted with complex asset pipelines like Unity HDRP. I'm also skilled at compiling without warnings and keeping draw calls optimized.
$777 USD in 1 day
5.1
5.1

This looks like a final polish pass where the goal is improving the overall player experience without breaking the existing production pipeline. The challenge is balancing visual upgrades with performance, especially with Unity HDRP assets, lighting, materials, and increased scene complexity. I would approach this by first reviewing the current build, identifying the biggest quality gaps, and then improving areas that provide the most noticeable impact: environment materials, lighting balance, character presentation, gameplay responsiveness, AI behaviour, and UI consistency. For HDRP, I’d keep performance in mind throughout by monitoring draw calls, texture usage, LODs, and scene optimization rather than simply adding heavier assets. On the gameplay side, I’d review player controls, enemy detection logic, checkpoints, and level flow to remove friction points. UI improvements would focus on readability across resolutions and smoother interaction for both controller and mouse users. The final delivery would include the integrated Windows build, updated project files, a clear change log, and a short comparison video showing the improvements. Could you share the current Unity version, HDRP setup details, and whether the game already has a profiling baseline for the RTX 2070 test machine?
$750 USD in 9 days
4.2
4.2

Hello I just read about your need to polish your indie game’s visuals, mechanics, and UI in Unity HDRP, and it sounds like a perfect fit for my skills. I specialize in optimizing Unity projects by updating high-res textures, balancing real-time lighting without increasing draw calls, and fine-tuning character models with subtle rigging improvements. On the gameplay side, I’ve enhanced player controls and AI behaviors to react realistically to stealth and line-of-sight, plus reworked level elements like spawn points for smoother pacing. For UI, I focus on clear typography and seamless input transitions across devices. I’d love to hear more about your asset pipeline and current challenges—what’s the biggest rough edge you want smoothed first? Best regards, AbdulHamid
$750 USD in 5 days
4.3
4.3

What stood out to me is that you're **past the feature-development stage** and focused on delivering a polished, release-ready experience. The goal isn't adding new systems—it's refining visuals, gameplay, AI, UI, and overall game feel while maintaining performance and stability within your existing Unity HDRP pipeline. I'd begin by reviewing the current project to identify the highest-impact improvements, then refine textures, materials, lighting, character assets, controls, enemy AI, level pacing, and UI without disrupting the existing architecture. Throughout the process, I'd prioritize optimization, ensuring every enhancement maintains or improves performance while producing a smoother, more cohesive experience across both keyboard/mouse and gamepad controls. I've worked on Unity projects involving gameplay refinement, UI improvements, asset optimization, and performance-focused development, with a strong emphasis on clean integration and maintainable code. Happy to discuss the current state of the project or outline a polishing roadmap that prioritizes the areas with the greatest impact before release.
$1,000 USD in 7 days
3.9
3.9

Hi, I am a software engineer with over 16 years of experience taking complex applications from functional builds to polished, production-ready releases. I can handle this as a focused Unity HDRP polish sprint, covering visual assets, gameplay feel, enemy AI, level pacing, UI consistency, and performance without disrupting the existing pipeline. I would begin with a build review and profiler baseline on hardware comparable to your test rig, then work through changes in controlled passes: textures, materials, lighting and character presentation; controls, stealth/LOS behaviour and level balancing; followed by responsive 1080p/4K UI and gamepad/mouse navigation. Each pass will be regression-tested and profiled for draw calls, frame timing, warnings, and unintended scene or prefab changes. You will receive the integrated Windows build, organized source assets and scripts, a concise change log, and a 2–3 minute before/after video. Can you provide the current Unity version, repository/build, and automated test suite for the initial audit? I would be glad to discuss the game’s current state and agree on the highest-impact polish priorities.
$830 USD in 30 days
3.6
3.6

I'd be happy to help polish your indie game to perfection! As a seasoned video editor, motion graphics artist, and animator with experience in creative freelancing, I'm confident that my skills can bring significant improvements to your project. With expertise in 3D animation, graphic design, and audio-visual content production, I can assist with updating high-resolution textures, refining character models, and balancing real-time lighting. My background in video editing will also help me optimize game performance and ensure seamless transitions between levels. To achieve this, I'll work closely with you to understand the project's specific needs and goals. My execution approach involves iterative refinement, regular feedback sessions, and a commitment to delivering high-quality results that meet your expectations. If you're interested in discussing how my skills can elevate your game, feel free to chat with me on Freelancer!
$750 USD in 1 day
5.1
5.1

Hi, I hope the final stretch is treating you well. I've done several similar polish passes on Unity projects, including one where the whole challenge was keeping HDRP lighting stable while swapping in higher-resolution textures without blowing up draw calls. The main risk I see here is the interaction between your lighting changes and the texture upgrades, since both can quietly tank performance on a mid-range rig like the i7-9700 / RTX 2070 you're testing on. My usual approach is to profile first, lock in a performance baseline, then make visual changes in small batches and re-measure after each one. That way we know exactly which change costs what, and nothing sneaks in at the end. For the feel side of things I'd start with the player controller, since tighter movement affects how all the stealth and enemy behaviour reads on top of it. I'd want to confirm with you early on how much control change you're comfortable with, though, because even small tweaks to acceleration or turn speed can alter the game's personality. Would you be open to a quick call this week to walk through your current spawn and checkpoint layout? I'd like to see where the difficulty spikes actually are before touching anything. Thank you, Andrew
$15,125 USD in 14 days
3.2
3.2

Hi there! Your game is close to the finish line, and now it needs the final polish that makes it feel complete. I understand the goal is to improve visuals, gameplay, AI, and UI while keeping performance stable in Unity HDRP. I have experience working on Unity projects involving HDRP, gameplay improvements, AI behavior, UI refinement, and asset optimization. I have helped polish games by improving lighting, textures, controls, and performance without disrupting the existing pipeline. My focus is always on delivering a smooth, stable, and well-tested build. My approach is to carefully review the current project, improve textures, lighting, character assets, and UI consistency while keeping draw calls optimized. I will fine-tune player controls, enemy AI, checkpoints, pickups, and level flow to create a better gameplay experience. Every change will be tested to maintain or improve performance, and I will provide organized source files, documentation, a change log, and a before-and-after demonstration video. check our work [https://www.freelancer.com/u/ayesha86664](https://www.freelancer.com/u/ayesha86664) Are the current Unity version and project assets already organized in version control, or will they be shared as a complete project folder? Let me know if you’re interested & we can discuss it. Best Regards Ayesha
$750 USD in 4 days
3.5
3.5

⭐⭐⭐⭐⭐Hi, I recently worked on game development projects involving Unity environments, gameplay systems, optimization, UI improvements, and final-stage polishing. The last 10% of a game often requires the most attention because every visual detail, control response, and interaction affects the overall player experience. I can help refine your Unity HDRP project by improving textures, lighting, materials, character presentation, controls, enemy behaviors, level flow, and UI consistency while keeping performance stable on your target hardware. My focus will be on making the game feel more polished without breaking the existing pipeline. My workflow is to first review the current build and identify the highest-impact improvements, then handle upgrades in stages with regular test builds and feedback cycles. I’ll provide progress updates, document all changes, and ensure the final Windows build is optimized and ready for release. Thanks
$750 USD in 7 days
3.4
3.4

Tbilisi, United States
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