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I want to turn the single-player Steam title “Infinite Lives” into a true community hub by adding a Windows-based dedicated-server option. My goal is simple: let anyone spin up their own lobby—up to roughly 100-128 players—so my circle of comic creators (and the wider player base) can jump in, chat, and hang out on a persistent world we control. Key features I need baked in: full in-game text chat, solid admin tools for kicking, muting or whitelisting users, and a straightforward Steam workshop-style install so the add-on feels native to Infinite Lives. I’m leaning toward a general “server” style mode rather than a fixed co-op or competitive ruleset; as long as the framework supports both, I can script or mod the specifics later. Deliverables • A Windows-compatible dedicated-server executable or mod package that plugs into the current Infinite Lives build on Steam • Player capacity reliably scaled to 100–128 concurrent users with reasonable performance on commodity hardware • In-game chat window tied to the server, along with mute, kick, ban and user-level permission controls accessible to admins • Clear setup docs plus a step-by-step guide for others in my group to host their own instances Acceptance criteria • Server runs for 24-hour stress test with 100+ bots/players without critical crashes • Admin commands function from both console and in-game UI • Client connect/disconnect flow works through normal Steam friends/join flow, no external launcher required If you have experience modding Unity or Unreal titles on Steam and can deliver a rock-solid server layer, let’s talk timelines and milestones.
Project ID: 40579328
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As a seasoned developer with a strong proficiency in C and C#, I have successfully executed numerous game modification projects, making me an ideal candidate for your "Infinite Lives Multiplayer Add-On" endeavor. My extensive experience in modding Unity and Unreal titles on Steam not only enables me to grasp the intricacies of these platforms effectively but also allows me to design scalable and stable software solutions, vital features for the dedicated-server addition you seek. I understand your vision of turning the game into an interactive community hub, and my skill set empowers me to bring that dream to life. Moreover, my mastery in PHP allows me to provide comprehensive documentation along with clear setup guides, easing the process of hosting instances for your comic-creator circle and expanding player base. Above all, I value open communication and adherence to timelines. I'm more than capable of delivering a Windows-compatible dedicated-server executable or mod package that seamlessly integrates into the existing Infinite Lives build on Steam with full in-game chat functionality, user-level permission control accessible to admins, and reliable player capacity scalability. Reassuringly, my work is not done until it's properly stress-tested via 24-hour runs at peak capacity.
$500 USD in 7 days
2.5
2.5
109 freelancers are bidding on average $490 USD for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD in 7 days
8.2
8.2

⭐⭐⭐⭐⭐ Create a Dedicated Server for Infinite Lives to Build a Community Hub ❇️ Hi My Friend, I hope you're doing well. I have reviewed your project requirements and see that you're looking for a dedicated server solution for "Infinite Lives." You don't need to look any further, as Zohaib is here to help you! My team has successfully completed 50+ similar projects for game server development. I will create a Windows-compatible server that allows 100-128 players to join, chat, and enjoy a persistent world together. ➡️ Why Me? I have 5 years of experience in game server development, specializing in Unity and Unreal titles. My skills include server management, in-game chat integration, and user permissions setup. Additionally, I have a strong grip on optimizing performance and ensuring a smooth player experience. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I look forward to discussing this with you in our chat. ➡️ Skills & Experience: ✅ Game Server Development ✅ Unity & Unreal Engine Modding ✅ In-Game Chat Integration ✅ User Permissions Management ✅ Performance Optimization ✅ Windows Server Setup ✅ Client-Server Communication ✅ Documentation Creation ✅ Stress Testing ✅ Admin Tool Development ✅ Multiplayer Game Mechanics ✅ Steam Workshop Integration Waiting for your response! Best Regards, Zohaib
$350 USD in 2 days
7.8
7.8

Hi, I'm excited to propose my solution for turning "Infinite Lives" into a community hub with a Windows-based dedicated-server option. With over a decade of experience, I have the skills needed to ensure this project is a success. Here's an overview of what will be delivered: - A Windows-compatible dedicated-server executable or mod package that integrates seamlessly with the current Infinite Lives build on Steam - Player capacity scaled reliably to 100–128 concurrent users with optimal performance on standard hardware - An in-game chat window for server-wide communication, along with comprehensive admin tools for muting, kicking, whitelisting, and managing user permissions - Detailed setup documentation and a step-by-step guide for hosting your own instances Acceptance criteria include: - 24-hour stress test with 100+ bots/players without critical crashes - Admin commands functional from both console and in-game UI - Seamless client connect/disconnect flow through normal Steam friends/join process, no external launcher required I have experience modding Unity titles on Steam and am confident I can deliver a rock-solid server layer. Let’s discuss timelines and milestones to ensure everything goes smoothly. Portfolio: https://www.freelancer.com/u/reedsystems
$550 USD in 10 days
6.4
6.4

Your biggest risk is netcode synchronization — at 100+ players, even minor tick-rate mismatches will cause rubber-banding and desyncs that make the server unplayable. If Infinite Lives wasn't architected for multiplayer from day one, you're essentially rebuilding the entire state replication layer. Quick questions - does the current codebase use a client-authoritative or server-authoritative model? And what's your target tick rate for physics updates at 128 players? Here is the architectural approach: - UNITY NETCODE: Implement server-authoritative state sync using Mirror or Netcode for GameObjects, with spatial interest management to reduce bandwidth per client below 50kbps. - STEAMWORKS API: Integrate lobby creation, matchmaking and authentication through Steam's native API so players join via friends list without external launchers. - ADMIN TOOLING: Build console command parser with role-based permissions (owner/admin/moderator) tied to Steam IDs, exposing kick/ban/mute functions through both CLI and Unity UI canvas. I've built multiplayer retrofits for 2 indie Steam titles that scaled from single-player to 64+ concurrent users without rewriting the entire game loop. Let's schedule a 20-minute technical call to review Infinite Lives' current architecture before scoping milestones.
$450 USD in 10 days
6.3
6.3

Turning Infinite Lives into a thriving multiplayer hub with a dedicated server is a smart move, and I can help you build exactly that. I’ve helped indie game devs set up Windows-based dedicated servers for Unity games with similar player loads, including chat and admin tools, ensuring stable performance on standard hardware. For your add-on, I’d start by creating a lightweight server executable that integrates closely with Infinite Lives’ existing Steam build, focusing on keeping the player join/leave flow seamless through Steam’s system. Full in-game chat with admin controls like mute, kick, and whitelist will be integrated into a clean UI, plus console support for quick management. Scaling to 100+ players is straightforward with good networking optimization, which I’ve handled before during 24-hour stress tests. Two questions: Do you have access to the game’s server-side code or are we building the server as a standalone mod? Also, is the current game networking peer-to-peer or already client-server based? That’ll help decide architecture. I can deliver the server executable plus full setup and hosting docs for your group to launch and manage their own public or private lobbies. Ready to discuss timeline and get started.
$250 USD in 7 days
5.9
5.9

Hello There! I’m Md Toriqul Islam, and I’m excited to partner with you. I can start working on your project immediately. I have over 10 years of experience developing multiplayer applications, game backends, and custom software solutions. I understand you're looking to add a dedicated multiplayer server to Infinite Lives with support for large player counts, in-game chat, admin controls, and seamless Steam integration. I can analyze the existing game architecture, build a stable dedicated server solution, implement moderation features, optimize performance, and provide clear documentation for hosting and future maintenance. I am skilled in C#, Unity, multiplayer networking, dedicated server architecture, Steamworks integration, performance optimization, and Windows application development. I’m committed to delivering a reliable, production-quality solution that meets your requirements. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$250 USD in 4 days
6.1
6.1

Hi! You want a Windows dedicated-server option for Infinite Lives on Steam: 100-128 concurrent users, persistent world, and native-feeling chat/admin tooling. I’ve done Unity/Steam mod/server work, so the risky parts (network sync, disconnect handling, and server command wiring) won’t be guessed. I’ll deliver a dedicated-server executable/mod package that plugs into the current Steam build, plus: - server lobby + Steam connect/join flow - full in-game text chat tied to server - admin console commands and in-game admin UI for kick/mute/whitelist/ban - capacity tuning and 24-hour stability fixes - clear install + step-by-step hosting docs I can start this week and have an initial server skeleton working early, then iterate toward 100+ load test stability. Slavko
$250 USD in 2 days
5.7
5.7

Hi, I can help transform Infinite Lives into a reliable community server experience with a dedicated Windows server layer and admin controls. I understand the goal is a persistent lobby system supporting 100+ players, Steam friendly connections, in game chat, and moderation tools for your community. I’ll analyze the existing game architecture, build the server/mod integration, add permissions, chat, and hosting documentation while keeping future scripting flexibility in mind. I have experience with game development, multiplayer systems, server architecture, and creating maintainable tools for community driven platforms. I’m currently fully available, can start immediately, and can dedicate my full attention to move quickly through development and testing. I’d be happy to review the current Infinite Lives build and discuss the best approach for the dedicated server implementation. Best Regards, Fizza
$250 USD in 5 days
5.9
5.9

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD in 30 days
6.1
6.1

I am excited about the opportunity to transform "Infinite Lives" into a dynamic multiplayer community hub. With a focus on creating a Windows-based dedicated server, I understand the critical features you require, including robust admin tools for managing players, a reliable in-game chat system, and easy integration with the existing Steam infrastructure. My experience in modding both Unity and Unreal Engine titles ensures that I can deliver a high-quality server layer that not only meets the objective of supporting 100-128 players with seamless performance but also accommodates future expansions you may envision. I will provide extensive setup documentation along with a step-by-step guide, ensuring that your comic creators and player base can effortlessly launch their own instances. Additionally, I will ensure that the server runs smoothly during the necessary stress tests, enabling connection through the standard Steam interface without needing any external launchers. What specific admin tools do you envision needing for effective server management? Let's discuss timelines and milestones to ensure we bring this vision to life effectively. Best, Talha
$250 USD in 11 days
5.5
5.5

Turning "Infinite Lives" into a community hub sounds like an exciting challenge, and I’m eager to help you build the dedicated server option. I would start by developing a solid server architecture that supports up to 128 players, ensuring that in-game chat and admin tools are seamlessly integrated. My approach would involve creating a user-friendly setup process, allowing your comic creators and the wider player base to easily host their own lobbies with minimal friction. With 7-8 years of experience in game development and a strong background in modding both Unity and Unreal titles, I understand the importance of performance and user experience in multiplayer environments. I’m confident in delivering robust features that meet your acceptance criteria, including stress testing the server and ensuring smooth player connections. Let’s discuss how we can make this vision a reality and set clear milestones for the project.
$500 USD in 7 days
5.4
5.4

Hi, I reviewed your project: Infinite Lives Multiplayer Add-On. I can help you build, fix, or upgrade your Laravel/PHP application with secure authentication, database design, REST APIs, admin panels, payment integration, optimization, and deployment. I have strong experience with production Laravel systems, MySQL, JavaScript/React, API integrations, and server deployment. Please message me with the current codebase status and feature list so I can suggest the safest implementation plan. Portfolio: https://www.freelancer.com/u/irfanui Regards, Mohammad 4th Dimension Partners
$750 USD in 7 days
5.8
5.8

Hello, Your project sounds very interesting, and I have experience with multiplayer game development, networking, server side systems, and Steam based projects. I can help create a dedicated server that supports large player counts, chat, admin controls, and a hosting experience that feels natural for your community. I would love to discuss the current game architecture, modding options, and your goals before outlining the best path forward. Can we schedule a quick meeting to review the details and milestones? I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 USD in 7 days
5.4
5.4

With over 20 years of experience in PHP-based development, I have honed my skills to resolve complex backend issues like the ones you're facing with your Steam title "Infinite Lives". I understand the importance of reliable and scalable systems. The modifications required for your game, such as integrating solid admin tools, in-game chat with mute, kick, ban functionalities, are well within my purview. I have worked extensively on Unity and Unreal titles and can leverage this experience to deliver a dedicated-server executable or mod package that seamlessly integrates into your game's existing framework. The future scalability and performance of your new multiplayer add-on should not be a worry. I have considerable proficiency in scaling applications to handle massive concurrent users with minimal glitches. You can be assured that even with 100-128 players, the server will not crash and will run smoothly on commodity hardware. Moreover, I'm keen to empower your circle of comic creators (and wider player base) by providing a straightforward step-by-step guide for setting up their own instances. My goal is not just to complete this project but also contribute to the long-term wellbeing of your game. I'm ready to initiate detailed discussions about timelines and milestones so that we can efficiently deliver a Win
$350 USD in 12 days
5.6
5.6

Hello, I appreciate the opportunity to work on transforming "Infinite Lives" into a community hub with a dedicated server option. I understand your goal to allow players to create their own lobbies, fostering interaction among comic creators and the wider player base. I have extensive experience in modding games using Unity and Unreal, particularly focusing on server integrations for multiplayer functionality. My background includes developing dedicated server solutions that support high player capacities while ensuring performance and stability. To achieve your project goals, I propose the following approach: - Develop a Windows-compatible dedicated server executable that integrates seamlessly with the current Infinite Lives build. - Implement in-game text chat functionality, along with robust admin tools for managing player interactions. - Ensure scalability to support 100-128 concurrent users with optimal performance on standard hardware. - Provide comprehensive setup documentation and a user-friendly guide for your group to host their own instances. I am eager to bring this project to life and am confident in delivering quality results within your timeline. Let’s discuss your vision further and finalize the details. Looking forward to your response!
$250 USD in 7 days
5.2
5.2

Hey there! I'm really pumped about this opportunity! I recently led a project with similar challenges and nailed it. Drawing from my experience in PHP, C Programming, C# Programming, C++ Programming, Game Development, Documentation, Unreal Engine, Unity, I’m ready to dive into your project. Please initiate a chat for further discussion. Kind regards, Vishal Maharaj
$500 USD in 5 days
5.1
5.1

Greetings! I can build a Windows-based dedicated-server option for Infinite Lives with capacity for 100 to 128 players. I will implement full in-game text chat, admin tools for kicking, muting, whitelisting, and user-level permissions. The server will run as a general mode, allowing flexibility for co-op or competitive rules. I will ensure seamless client connection through Steam's native flow. I will deliver a server executable or mod package, setup documentation, and a hosting guide. I can also assist with stress testing. I have experience with Unity or Unreal modding and Steam integration. Let's discuss your current build and preferred timeline. Thanks, Revival
$250 USD in 7 days
4.8
4.8

Hello, I hope you're doing well. Your project sounds exciting, and I'd love to help bring your vision to life. I have experience with multiplayer architecture, game modding, and Steam-integrated systems, and I can develop a dedicated server solution that feels like a natural extension of Infinite Lives. The goal will be to provide a stable, Windows-compatible dedicated server supporting 100–128 concurrent players, integrated in-game chat, comprehensive admin tools (kick, mute, ban, whitelist, and permissions), and seamless Steam-compatible hosting and joining without requiring an external launcher. I'll focus on performance, stability, and clean implementation while providing clear documentation and an easy setup process so anyone in your community can host their own server. Before development begins, I'll review the game's architecture and available modding capabilities to determine the most robust implementation approach and ensure the solution aligns with your long-term plans. I'd be happy to discuss the technical approach, timeline, milestones, and any limitations or opportunities based on the game's existing networking framework. Regards, Mahad Sheikh
$250 USD in 1 day
4.9
4.9

Good to see this project, the hardest part here is not the netcode itself — it is making 100+ concurrent connections feel stable on commodity hardware without rewriting the game's core loop. Here is what I will deliver: 1. A standalone Windows dedicated-server executable that hooks into the existing Infinite Lives build — no external launcher, just native Steam join flow. 2. Authoritative server architecture scaled for 128 players with delta compression and interest management to keep bandwidth sane. 3. In-game chat window plus a full admin layer — kick, ban, mute, whitelist — accessible from both console and an in-game UI panel. 4. Setup documentation clear enough that your comic creator circle can self-host without hand-holding. A couple of questions before I scope milestones: 1. Ready to start whenever you are. Shayan
$299 USD in 9 days
4.7
4.7

Hi I understand you are looking for a rock-solid Windows-based dedicated-server option to turn Infinite Lives into a persistent, community-friendly hub with 100–128 concurrent users, in-game chat, and admin controls, delivered as a native Steam-style add-on with clear hosting setup for your group. I’m a results-driven developer with hands-on experience modding Unity and Unreal titles on Steam and building scalable server layers, dashboards, and in-game tooling. My approach centers on turning the server framework into repeatable, testable workflows: robust player/session management, admin permissions, and clean integration points so you can script or modify hosting rules later without breaking core stability. For this project, I’d structure delivery around concrete phases: a Windows dedicated-server core that can host 100–128 players with a pluggable chat and admin system, an integration pass to align with the current Infinite Lives build, and a Steam-style install/update path so the addon feels native. We’ll follow a clear checkpoint cadence: baseline server with chat and basic moderation, followed by load-testing, then admin UI and console parity, and finally documented hosting guides. Optional extras would include a lightweight modular docs kit and a reusable admin command reference to speed up onboarding for other group hosts, plus a concise troubleshooting playbook to handle common edge cases. Best, Justin
$500 USD in 7 days
5.7
5.7

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