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Hello, I seek a game development company to take over and finish Kuwaiti Dama, our existing Arabic/English mobile game, then launch and support its iPhone release. NOT a from-scratch project: Unity, C# engine, backend, multiplayer/voice, Figma, assets, tests and documentation exist. Reuse these and quote genuine remaining work. 1. WHAT HAS ALREADY BEEN DEVELOPED DESIGN & PRODUCT: Bilingual Figma UI/UX, visual identity, design system, navigation, product/rules specs, architecture, roadmap and acceptance records. Unity screens have already undergone extensive visual reconstruction. GAME ENGINE: Standalone deterministic C# engine: 8×8 rules, orthogonal moves, maximum mandatory multi-captures, Sheikh, legal moves, outcomes, serialization/replay. Do not change its accepted rules without approval. UNITY & AI: Unity 6 mobile application with Arabic/English and RTL, responsive UI, navigation, Splash/Welcome, language, registration/login/verification, profile/settings, Home/Play/Community/Shop, board/HUD/results, Local two-player, AI, Training, customization, Missions/Rewards/Season and notifications. AI uses the same engine, with multiple difficulties and four personalities. BACKEND & ACCOUNTS: Node.js/TypeScript/Fastify/Prisma/PostgreSQL/Redis/Docker; accounts, secure auth/sessions, consent, email infrastructure, profiles/settings, wallets/inventory, notifications, rate limits, logs and Unity adapters. Also purchases/loadouts, missions/seasons, social, avatars and deletion. Preserve schemas, migrations and data. MULTIPLAYER & VOICE: Photon Fusion 2 online two-player sessions; backend-authoritative signed events, reconnect/resync, duplicate prevention and spectator foundations. Separate Photon Voice 2 provides private two-player rooms, microphone/mute and recovery. Keep voice private; no recording. SHOP & CONTENT: Featured, Boards, Pieces, Profile, Extras, Bundles and Gems; Coins/Gems, virtual-currency pricing, catalogue, previews, inventory, purchases, equip/unequip and opponent-visible cosmetics. We have 320 newly produced art assets alongside existing items and bundle definitions. Each player sees their OWN board; paid Gems require real payment verification. PROGRESSION & SOCIAL: Hundreds of missions, progress/claims, Season XP/Battle Pass foundations, friends/requests/search/blocks, Friendly/privacy, spectators and notifications. Some features remain unfinished. QA & SOURCE: Git history, architecture decisions, automated engine/Unity/backend/security/realtime tests, visual evidence, known issues and handover records are available. Check historical test evidence against the final build. 2. COMPLETE THE REMAINING GAME SYSTEMS RANKED: Complete the existing Ranked specification: placement matches, rating/MMR, tiers, promotion/demotion, fair matchmaking, result finalization, abandonment/disconnect rules, duplicate prevention, season interaction, history, ranking UI, abuse controls and bilingual/two-client/load tests. Reuse existing code and approved rating rules. SOCIAL: Finish real friends/requests/search/recent players/blocks, server-enforced challenge privacy, Friendly invitations and options, notifications, reporting/moderation, approved Quick Chat/emotes, Dama TV live spectating and spectator security. Implement Majlis only against an approved functional specification. No fake or dead interactions. ECONOMY/SHOP: Audit EVERY category end-to-end: real data, prices, Coins/Gems, art, previews, balances, ownership, bundles, transactions, equipment and both clients’ cosmetics. Complete atomic purchases, concurrency/duplicate protection, receipts, refunds/fraud and asset performance. Preserve IDs, prices and starter grants unless agreed. If real-money Gems are approved, implement Apple In-App Purchase with server-side receipt/transaction verification and refund handling. Never fake paid purchases. MISSIONS/SEASONS/TOURNAMENTS: Validate actual objective predicates and progress events, daily/weekly rotation, season scheduling/XP/Battle Pass, reward claiming, duplicate protection, rollover, admin configuration and bilingual content. No fabricated progress or rewards. Agree tournament formats, brackets, forfeits and prizes before implementing; no invented paid entry. Reuse the current mission catalogue and season code. 3. ADMIN, MODERATION & ANALYTICS Deliver a secure web administration dashboard: administrator authentication, role-based permissions, least privilege, audit logs, account/session tools, suspensions/bans, reports/appeals/support, safeguarded wallet corrections, Shop pricing/catalogue, missions/seasons/tournaments, notifications and service status. Analytics should cover DAU/MAU, registration, verification, retention, match completion and queue times, disconnects, crashes, Coins/Gems earned/spent, Shop activity, missions/seasons and voice usage WITHOUT recording voice content. 4. PRODUCTION SECURITY, HOSTING & CAPACITY Propose cost-conscious scalable backend, database, Redis and asset storage/CDN where needed. Configure development/staging/production separation, DNS/TLS, secret management, CI/CD, compatible migrations, safe deployments and rollback. Secure API/auth, WebSocket, Photon, device tokens, dependencies, privacy and logs. Provide monitoring, alerts, crash reporting, tested backups/restoration and disaster recovery targets. Load/soak/failure-test matches, matchmaking, results, purchases, databases, missions, outages and reconnection. Report measured limits rather than promising unlimited players. Quote operating costs separately; do not buy or deploy without approval. 5. PHOTON, RESEND & DOMAINS Review the existing separate Photon Fusion/Voice apps and configurations. Measure latency, regions, concurrent-user capacity, multiplayer/voice performance, privacy, reconnect, failure handling and billing alerts. Quote suitable limited-launch and growth plans, separate Fusion and Voice CCU, and recurring costs; no upgrades without approval. We already have Resend and a Cloudflare-managed domain. Verify current email integration and, when authorized, prove real verification and password-reset delivery. No duplicated accounts or exposed secrets. 6. iOS, FULL QA & RELEASE CANDIDATE Finish Unity-to-Xcode builds, compatible toolchain, signing, provisioning and physical iPhone testing. Verify microphone/Voice, uploads, safe areas, memory/crashes, lock/unlock, prolonged background/foreground cycles, Wi-Fi/cellular switching, network loss and recovery. Perform automated and hands-on end-to-end Arabic/English tests: fresh install, registration/email, account/deletion, Local/AI/Training, Casual/Ranked/Friendly, friends/voice/spectators, Shop/ownership/equip, missions/seasons/tournaments and admin. Include two-client, concurrency, outage and retry cases. Compare actual screens with Figma at agreed sizes. Deliver a versioned build, accurate test totals, evidence and issues. Fix Critical/High blockers and unapproved Major defects; never weaken tests to pass. 7. APP STORE, LAUNCH & POST-LAUNCH Assist with Apple Developer/App Store Connect, signing, TestFlight, localized metadata/screenshots, privacy, mic permissions, age rating, deletion, legal/support links, payments and review fixes. I approve commercial decisions and submission. Deploy and verify production services, migrations, registration/email, payments where enabled, matches/voice, monitoring and emergency rollback. Include launch-day support, first-day and seven-day operational reviews, a stated bug-fix warranty and separately priced ongoing maintenance. 8. EVERYTHING I WILL HAND OVER After agreeing on confidentiality, ownership and secure onboarding, I will supply the available full Unity project, standalone C# engine, backend source, database schema/migrations and safe configuration templates; complete Figma/design system and approved art/assets/manifests; frozen rules, product/ranked/economy specs and remaining roadmap; Git history, API/architecture docs, automated tests, QA evidence, known issues and latest verified build/handover. I can arrange controlled test accounts, appropriate development data and limited access to existing Photon, Resend and domain services, plus timely product decisions. Secrets, personal account passwords and private backups will NOT be sent in this form; production access is granted securely only when needed. 9. DEVELOPMENT & OWNERSHIP TERMS Begin with a bounded technical audit: build the source, start an isolated backend, run tests and document gaps. Confirm scope/pricing after inspection. Protect existing functionality, data, source history, accepted rules, artwork, Figma identity and licenses. No unnecessary rewrites, fake results, silent architecture changes or destructive reseeding. At each milestone deliver working code, tests, documentation and acceptance evidence. Record bugs and fix them without hiding failed tests. Agree IP, licenses, confidentiality, access and warranty in writing; keep the project transferable. 10. PLEASE QUOTE Provide your technical takeover method; team size/roles and Unity, C#, TypeScript, PostgreSQL, Photon, iOS and DevOps experience; examples of shipped multiplayer games; milestone scope, time estimates and itemized development fees; separate ongoing hosting/Photon/Resend/Apple costs; dependencies, exclusions and required owner approvals; QA/acceptance method; source/IP terms; post-launch warranty, critical incident response and optional maintenance. Quote the initial audit separately and price only genuine remaining work after inspecting the codebase. Best regards, Eng. Yaqoub Alhajji Kuwaiti Dama — Project Owner
Project ID: 40721144
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Hi, This is a takeover and release-readiness project, not a rebuild. The priority is to preserve the accepted Dama rules, backend state, matchmaking, voice privacy, and economy while completing the missing systems and iPhone launch path. I would begin by building the current source, running the test suite, and reviewing the highest-risk flows: ranked, social, shop, missions, and iOS/voice behavior. My approach would be a short technical audit followed by safe milestones: ranked finalization, real social interactions and spectator security, end-to-end shop validation with receipt checks, mission/season correctness, admin tools, and App Store/Xcode release preparation. I would also verify data migrations, Photon/Fusion constraints, crash recovery, and bilingual UI parity against the existing Figma and handover materials. Relevant experience includes game backend takeover work, release stabilization, matchmaking logic, IAP validation, admin tooling, and mobile app launch support. I can review this through Freelancer chat or video call, available 11 AM–8 PM IST. One question: which module is currently blocking launch most — ranked, shop/IAP, social/voice, or iOS release?
$17 USD in 18 days
9.4
9.4

Hi — Elias here from Miami. I see you're looking for a partner to complete the Kuwaiti Dama game and launch it on iOS. Ensuring a smooth transition while maintaining the existing vision is crucial. The real challenge often lies in integrating the current game architecture with the iOS platform. A common issue in projects like this is optimizing assets and code for performance while ensuring scalability for future updates. The tricky part is usually managing the game's state and providing a seamless user experience. My approach would involve assessing the existing codebase and creating a structured plan to address any technical debt. I’d prioritize stability and maintainability, ensuring a clean integration with iOS. My experience with Unity and mobile game development positions me well for this task, as I've completed similar projects focusing on user engagement and performance. A few questions to better understand the scope: Q1 – What specific features are you looking to enhance or add before the iOS launch? Q2 – How are you currently handling user roles and permissions within the game? Q3 – Are there any existing integrations or backend services that need updates? Happy to go through the details and suggest the best technical approach. Looking forward to hearing from you.
$3,000 USD in 17 days
8.8
8.8

Taking over a mature Unity 6 + Fastify/Prisma codebase is mostly an audit-and-finish problem, not a coding sprint: the risk is breaking accepted Dama rules, schemas or purchase integrity. I've shipped 80+ apps since 2008, including real-time multiplayer platforms with state machines, reconnect/resync and recoverable execution flows, plus multi-provider payment pipelines with server-side verification and commission tracking — exactly the Ranked, Photon and Gems work you describe. Approach: (1) a fixed-scope handover audit — run existing engine/backend/realtime tests against the current build, map genuinely remaining work per module; (2) finish Ranked, Social, Shop atomicity and Apple IAP receipt verification, preserving IDs, prices and migrations; (3) admin dashboard with RBAC and audit logs, staging/prod separation, load tests, then TestFlight and App Store release with post-launch support. Which module do you consider the least complete today — Ranked or Shop?
$1,906 USD in 7 days
7.5
7.5

Hey Yaqoub, Hope you’re doing great! I’ve reviewed the full scope, and I understand this is not a from-scratch Unity project. The priority is to technically audit the existing codebase, preserve the accepted C# rules/architecture/data, identify genuine gaps, and then complete, test, and release the iOS version. This is a strong match for my Unity, multiplayer, backend, and mobile game experience. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m comfortable taking over an existing codebase, working from its history and documentation, and delivering milestone-by-milestone with tests and acceptance evidence. For the initial audit, I would provide a clear report covering what works, what is incomplete, what needs fixing, dependencies, risks, and the genuine remaining development effort before proposing the full implementation cost. Happy to discuss the technical onboarding and audit process. Thanks & Regards, Kajal
$4,500 USD in 7 days
7.6
7.6

Hello, We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Mobile App Development, C# Programming, Node.js, PostgreSQL, Game Development, iOS Development, Backend Development, DevOps, Game Testing, Unity and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$2,889 USD in 5 days
8.0
8.0

I am deeply impressed by the size of development already completed for the Kuwaiti Dama project! Such a complex framework can only be entrusted to an experienced professional, and that's exactly what I bring to the table. With over X years in Backend Development using technologies like Node.js/PostgreSQL, I've built web applications, API integrations, and managed databases at the core of businesses. The challenge of auditing every category, validating objectives and progressing events makes me excited to prove my abilities once again. To deliver successfully on this game distribution and ecommerce project, you need someone agile enough to adapt existing frameworks like Unity, C# engine - without compromising their integrity. Having delved into Game Development extensively in my career, I'm experienced with stand-alone deterministic C# engines like yours that focuses on rules, moves & outcomes with max mandatory multi-captures. I can assure you that any planned alterations will have your full approval before taking action. Moreover, having worked on iOS projects earlier and knowing about Apple In-App Purchases and server-side receipt/transaction verification and refund handling would surely help us quickly integrate the system when we reach that point.
$2,380 USD in 7 days
7.1
7.1

Hello There! I’m Md Toriqul Islam, an experienced Unity and full-stack game developer with 10+ years of experience, and I’m excited to partner with you. I understand you need a technical takeover of the existing Kuwaiti Dama project, completing remaining multiplayer, ranked, social, economy, admin, QA, security, iOS release, and post-launch requirements without unnecessary rewrites. I am skilled in Unity, C#, Node.js, TypeScript, PostgreSQL, Redis, Photon Fusion/Voice, REST APIs, Docker, iOS builds, CI/CD, and multiplayer game systems. I can begin with a bounded technical audit, build and test the supplied source, document genuine gaps, then complete approved milestones while preserving existing rules, data, schemas, assets, and functionality. 1. Can you provide the repository and isolated environment for the initial technical audit? 2. Which unfinished systems are currently considered the highest-priority launch blockers? Looking forward to hearing from you. Best regards, Md Toriqul Islam
$1,000 USD in 7 days
6.6
6.6

With over 8 years of accomplished app development experience, I am best suited to take on your game- Kuwaiti Dama project. Having worked in dynamic IT environments, I possess an exceptional skill base in languages such as C#, Unity, and Node.js, all used extensively in your project. My proficiency is further validated with strong developer skills using technologies including PostgreSQL, Figma, Git, and Docker – tools necessary for your existing backend, UI/UX design, and version control. Moreover, I am no stranger to C#-engine based projects like yours as I have handled similar deterministic scenarios with complex logic. Understanding the importance of transparency and teamwork, my strong understanding of Git history coupled with known issue recording can ensure seamless project continuity for you. Most importantly, I value preserving existing work and efficient utilization. Restoring any unfinished features holds zero concern as my approach is based on reviewing code from a functional perspective before altering anything - and this aligns perfectly with your intent! Trusting me with the completion of your game means choosing someone adept at delivering highly-functional mobile applications while fostering collaborative growth. Let's create something truly memorable together!
$1,500 USD in 10 days
6.6
6.6

Hello Sir, I have already worked on similar types of website and software development projects and I am confident that I can successfully handle your project. I am a full-time freelancer with **17+ years of experience** in web development, software development, automation, and API integrations. My expertise includes: * Android app development * ASP.NET C# web and software development * Python automation and web scraping (Amazon, Instagram, Facebook, Google Maps, LinkedIn, Telegram, and other custom scraping solutions) * JavaScript, jQuery, AJAX, Bootstrap, HTML5 * Microsoft SQL Server database development * Payment gateway integration * SMS, Email, Banking, Financial, and Insurance API integration * Custom automation bots and workflow automation software I focus on delivering **high-quality, scalable, and reliable solutions** with clean code and long-term support. Please contact me in private chat so we can discuss your requirements in detail. I can also show you a **demo of similar projects** I have completed. Looking forward to working with you. Thanks & Regards
$4,750 USD in 2 days
6.4
6.4

I can take over the existing Unity/C# codebase by first auditing the current build, backend contracts, multiplayer/voice flows, and iOS release blockers. I will produce a prioritized gap report, then complete the agreed gameplay, integration, testing, and App Store readiness work with documented acceptance criteria. Please share the repository, current build status, and the remaining milestone list so I can confirm scope before implementation.
$2,380 USD in 30 days
6.4
6.4

Hello, I have strong experience with Unity, C#, Node.js, TypeScript, PostgreSQL, Redis, multiplayer systems, Photon, mobile games, and production DevOps. I can first perform the bounded technical audit by building the existing projects, running the current tests, reviewing the architecture and documenting genuine remaining work before proposing the final scope. I can then complete the unfinished Ranked, Social, Economy, Missions, Admin, QA, iOS release, security, and production systems while preserving your existing engine, rules, schemas, assets, data, and accepted functionality. I’ll provide milestone based delivery with test evidence, measured performance, secure deployment, App Store support, and clear ownership and handover. I can start immediately and would be happy to review the repository, specific
$1,500 USD in 7 days
6.4
6.4

I would begin exactly as requested: with a bounded takeover audit before changing accepted systems or pricing unfinished work. I’ll build the current Unity 6 project, start the Fastify/PostgreSQL/Redis backend in isolation, run the existing automated tests, review Git/history/known issues, and verify the deterministic C# engine before touching gameplay rules. I’ll then test Photon Fusion/Voice with two clients, reconnect/resync and result flows, review economy/mission/social persistence, assess the Unity-to-Xcode pipeline, and identify security, infrastructure and App Store blockers. The audit deliverable will be a prioritized gap report showing what is confirmed working, what remains incomplete, production risks, required owner decisions, and exact implementation milestones/pricing based on the actual codebase. I will preserve existing architecture, schemas, IDs, accepted game rules and source history unless a change is explicitly approved.
$2,400 USD in 5 days
6.1
6.1

With extensive experience in Unity game development and C# programming, I understand the complexities involved in finishing Kuwaiti Dama. Could you share more insights on the specific challenges you've faced during the game's visual reconstruction phase? Regards, Yogesh Kumar
$510 USD in 9 days
5.7
5.7

This should begin as a takeover audit, not a redevelopment estimate. The biggest risk is changing systems that already work while completing Ranked, economy, multiplayer/social and iOS release work around the accepted C# engine and existing backend contracts. I’d first build the current Unity 6 project and isolated Fastify/PostgreSQL/Redis backend, run the existing test suites, review Git history and known issues, then verify Photon Fusion/Voice flows with two clients. I’d return a gap matrix separating working, partially implemented, broken and genuinely missing functionality before fixing scope or price. The existing architecture, migrations, IDs, rules and assets would remain intact unless an evidenced issue requires an approved change. Development can then proceed milestone-by-milestone through Ranked/social/economy, admin/analytics, production hardening, full bilingual QA, iOS/TestFlight and App Store release. I’m comfortable working across Unity/C#, TypeScript/Node, PostgreSQL, realtime integrations and deployment, and can coordinate specialist support where iOS/DevOps testing requires it. I would quote the bounded technical au
$2,000 USD in 7 days
5.5
5.5

Hi, The Kuwaiti Dama project presents a comprehensive multiplayer game ecosystem with complex backend integration and a bilingual UI, which aligns with my experience in designing scalable backend systems with strict data consistency requirements. The main technical risk is ensuring reliable synchronization and concurrency control across the multiplayer sessions and virtual economy under real-world network conditions. While my background is not in Unity or C# game engines, I have led large-scale backend and orchestration projects involving real-time data consistency, secure session management, and scalable API design, which are critical to supporting multiplayer and in-app purchase systems. I typically design backend systems with clear separation of concerns—handling authentication, matchmaking orchestration, and transaction processing in isolated layers to improve maintainability and fault tolerance. Early validation of multiplayer session recovery and purchase atomicity will be essential. Ensuring robust monitoring, failure recovery, and audit logging will help maintain system reliability and trustworthiness in production. I can start by outlining a technical audit plan focused on backend integration points and concurrency risks to clarify scope and next steps. Clifton
$3,000 USD in 30 days
5.6
5.6

Hello, I HAVE SEEN YOUR DESCRIPTION. YOU NEED AN EXPERIENCED GAME DEVELOPMENT TEAM TO TAKE OVER THE EXISTING UNITY/C# KUWAITI DAMA PROJECT, COMPLETE THE REMAINING SYSTEMS AND LAUNCH THE IOS VERSION. I have reviewed your requirements and understand that this is a takeover and stabilization project, not a rebuild. I have 10+ years of experience with Unity/C#, backend development, multiplayer systems, PostgreSQL, APIs, mobile applications, DevOps and production releases. I would first preserve the existing engine, schemas, migrations, assets, Figma system and approved game rules rather than replacing working components unnecessarily. The first step should be the bounded technical audit you requested: build the current Unity project, start the isolated backend, run the existing automated tests, inspect Photon Fusion/Voice, review the ranked/social/economy/mission systems and document the genuine remaining gaps. From there, the work can be priced against the actual codebase instead of guessing the remaining scope. I can then complete the required Ranked, social, Shop/economy, missions/seasons/tournaments, admin/moderation, analytics, security, load testing and iOS release work. Particular attention would be given to atomic purchases, duplicate protection, server-authoritative results, reconnect/recovery, role permissions, audit logs and real Apple purchase verification. Thanks, Invoke Tech
$4,750 USD in 7 days
5.7
5.7

I've built and maintained Unity/Node.js multiplayer games with Photon Fusion/Voice, so this is right in my wheelhouse. I'll audit the codebase, validate existing tests, and implement missing systems: ranked matchmaking, social features, economy, missions, admin tools, and iOS QA. I'll secure backend with TLS, CI/CD, and monitoring; optimize Photon for voice privacy; and deliver a TestFlight-ready build. I'll document gaps and fix bugs without weakening tests. I'll quote audit costs separately and price only remaining work after inspection. I can start immediately. Thanks, Andrii.
$2,380 USD in 30 days
5.2
5.2

Hello Eng. Yaqoub, Your project is impressively detailed, which helps clarify exactly what remains to be done. Taking over an existing multiplayer game built with Unity and a standalone C# engine—with extensive backend, social, economy, and voice features—is complex but manageable. I suggest starting with a full technical audit to build and run all components, validate data integrity, and identify any functional or test coverage gaps, especially around Ranked matchmaking, Shop IAPs with Apple receipts, and social/friend systems. In past projects with multiplayer turn-based games, I’ve quickly isolated issues by comparing specs to live behavior and tests, preventing regressions on critical gameplay and backend flows. Two practical questions: 1. Can you share the current test coverage percentage for multiplayer gameplay and economic transactions? 2. Is there any existing automation for load testing Ranked or voice session reconnects, or should this be designed from scratch? I propose delivering the audit report, then breaking development into milestones matching your outlined scope: Ranked finalization, social features, economy/shop validation with Apple IAP, and admin/analytics dashboard. Each step includes full tests and bilingual compliance. Ready to begin the audit and help complete Kuwaiti Dama’s polished, scalable iOS launch. Let’s coordinate access and next steps. Looking forward to your reply.
$10 USD in 7 days
5.4
5.4

Hi, I’ve reviewed the detailed scope of Kuwaiti Dama, and it’s clear that completing the remaining systems will require careful integration of existing assets while ensuring adherence to established rules and structures. I estimate that a focused effort of around 4-6 weeks will be needed to finalize the major components, including Ranked and Social features. To align on expectations, could you clarify whether the existing backend has any specific constraints we should be aware of regarding the deployment environment, and if there are any particular analytics metrics you prioritize? My approach would be to start with a thorough assessment of the current codebase, followed by iterative updates based on your specifications, ensuring that all systems are robust and well-integrated before launch. I've worked on mobile game development and backend integrations, which would facilitate a smooth transition for this project. Looking forward to discussing how we can move forward. Best regards, Mohammad
$3,000 USD in 20 days
5.4
5.4

Hello, I can take over and complete Kuwaiti Dama using your existing Unity/C# project, backend, Photon multiplayer/voice, Figma designs, assets, tests, and documentation—without unnecessary rewrites. My approach: • Start with a technical audit, build verification, test review, and gap report • Complete Ranked, Social, Shop/Economy, Missions/Seasons and Admin systems • Verify Photon Fusion/Voice, backend security, payments and real-time features • Complete iOS/Xcode integration, physical-device testing and full Arabic/English QA • Prepare TestFlight/App Store submission and production launch • Provide documentation, acceptance evidence, warranty and optional ongoing support I have experience with Unity, C#, mobile applications, backend APIs, databases, real-time features, Firebase/Node.js and production deployments. I will first inspect the existing codebase and then provide an itemized quote based only on genuine remaining work. I’m available to begin with the bounded technical audit and can work milestone-by-milestone with full source/IP transfer and transparent reporting. Thank you.
$1,500 USD in 7 days
5.3
5.3

Kuwait City, Kuwait
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