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I’m planning a mobile game set in an underground rail network that feels gritty and true-to-life rather than cartoonish. Think of the fluid movement and obstacle-dodging you see in Subway Surfer, but broken into discrete levels that steadily introduce new mechanics, environments, and challenges instead of running forever. Core vision • Art style: fully realistic textures, lighting, and character models—graffiti-tagged walls, metallic rails, station ads, dynamic crowds and lighting that shifts as trains pass. • Gameplay: level-based progression with clear objectives (reach the next platform under a time limit, collect scattered tickets, rescue stranded commuters, etc.). Each level should end with a results screen and unlock the next scenario. • Platform: mobile devices first. A single codebase that exports cleanly to Android and iOS is ideal, so engines such as Unity or Unreal with mobile optimization make sense. What I need from you 1. A playable prototype of the core loop (run, dodge, collect, reach exit) on at least one mobile OS. 2. Five polished launch levels showcasing the realistic subway environments, basic power-ups, sound effects, and a simple UI for level selection and pause/options. 3. Source project files and clear build instructions so I can test new levels internally. 4. Brief technical documentation covering asset pipelines, input handling, and how to extend the game with additional levels. Acceptance criteria • Smooth 60 fps performance on mid-range Android hardware (≤ 3-year-old devices) and comparable iPhones. • Touch controls that feel intuitive—swipe or virtual joystick, whichever best suits the gameplay. • All assets either original or licensed for commercial use, with proof of rights included. • Build size under 250 MB after compression. If you have previous mobile runner or subway-themed work, share a link or APK/IPA so I can experience it firsthand. I’m ready to move quickly once I see a demo that nails the realistic look and satisfying, level-based flow.
Project ID: 40447153
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Active 3 days ago
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9 freelancers are bidding on average ₹3,255 INR for this job

As a seasoned developer and the head of a top-tier tech firm, I believe I'm an excellent fit for your subway game project. Over the years, my team at Dlite Info Tech has crafted stellar mobile applications that guarantee high-performance delivery even on mid-range devices. From troubleshooting to devising creative solutions, we have a proven track record of developing games that align with clients' visions. We're well-versed in Unity and Unreal Engines, which ensures a smooth exportation process for multiple platforms. Our profound knowledge of Android and iOS optimization guarantees a 60 fps performance even on older devices, while our ingenious touch controls design will provide an intuitive playing experience whether through swipe or a virtual joystick to complement the gameplay. Meeting deadlines and ensuring client satisfaction is not only important, but it's embedded in our company ethos. Hiring me means entrusting your project to a professional who lives by the words “on time” & “on point”. I look forward to decoding your ideas into an innovative game that enthralls players and exceeds your expectations!
₹9,999 INR in 7 days
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Hello, Your concept for a realistic, level-based underground runner is very compelling, and I’d be excited to help bring it to life. I recommend developing this project in Unity due to: Efficient Android/iOS cross-platform deployment Strong mobile optimization tools Flexible level-based architecture Better control over build size and performance targets What I can deliver: Playable mobile prototype featuring: Running, dodging, collecting, and objective-based progression Responsive swipe or joystick controls Smooth camera and movement system Five polished launch levels with: Realistic subway environments Dynamic lighting and atmosphere Sound effects and ambient audio Power-ups and level objectives UI for menus, pause, and level selection Additional deliverables: Complete Unity source project Build instructions and technical documentation Organized asset pipeline for future level expansion Mobile optimization for stable 60 FPS performance Focus areas: Realistic visual style and immersive atmosphere Efficient performance on mid-range devices Clean and scalable project structure Commercial-use-safe assets and licensing documentation Estimated timeline: Prototype: 1–2 weeks Five polished levels and systems: 4–7 weeks, depending on asset scope and gameplay depth Ready to discuss gameplay mechanics, visual references, and production planning further.
₹10,050 INR in 50 days
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Hello, I’d love to help develop your realistic subway-style mobile game. I run ShiverX Studio with a professional game development and 3D team experienced in environment design, gameplay systems, optimization, UI, animation, and mobile-ready production workflows. We are already working on running-game style projects, so your concept fits perfectly with the type of gameplay systems and level design we’re actively building. Your vision of combining realistic subway environments with level-based progression instead of endless running is very exciting. We can create gritty, immersive stations with realistic lighting, metallic surfaces, graffiti, crowd atmosphere, and smooth movement mechanics optimized for mobile devices. What we can provide: • Playable mobile prototype • Realistic subway environments • 5 polished launch levels • Smooth run/dodge/collect gameplay • Mobile-optimized controls & UI • Source files + build documentation • Android & iOS ready workflow We focus on performance optimization, realistic visuals, organized project structure, and scalable gameplay systems so future levels and mechanics can be added easily. Portfolio: https://www.freelancer.in/u/anmolr9295?sb=t Looking forward to collaborating with you. Best regards, Anmol ShiverX Studio
₹1,050 INR in 1 day
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I study college I am doing part time job for my earning I do my best in this in am interested to do
₹2,500 INR in 5 days
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I can develop your realistic, level-based underground subway runner game in Unity (single codebase for Android + iOS) with a smooth, optimized 60 FPS gameplay loop and immersive environment design. I will build a core playable prototype first (run, dodge, collect, exit) and then expand it into 5 polished launch levels featuring realistic subway stations, lighting effects, crowds, power-ups, and intuitive touch controls. The game will be designed with a scalable architecture, making it easy to add new levels, mechanics, and environments without performance loss on mid-range devices. You will receive: • Fully working Unity source project • APK build for testing • Clean level system + UI (level select, pause, results) • Technical documentation for expansion and asset pipeline I prioritize realistic visuals, mobile optimization, and smooth gameplay feel, ensuring the experience stays immersive without sacrificing performance. I’m ready to start immediately and deliver a strong demo quickly so you can validate the core experience early.
₹1,500 INR in 10 days
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Surat, India
Member since May 16, 2026
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