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Hi. Don’t submit a proposal without reading the details! Those who submit proposals without reading will be blocked. I want to develop a mobile card game based on my own original card designs. The name of the game is Seal of Shadows. I would like to explain clearly what I need, so there is no misunderstanding. General Concept The game should be a turn-based card battle game, similar in overall feeling to a Yu-Gi-Oh style card game, especially in terms of: • card placement • battlefield feeling • turn-based combat flow • card-based presentation However, this is my own original game with my own cards, rules, and theme. Important Note About Assets All card artworks are already prepared by me and will be provided by me. So: • you do not need to design the card artworks • you do not need to create card illustrations • the game should use my existing card visuals Platform • Android is the priority • iOS is optional for later Language • The game must be in Turkish • UI, menus, and card texts should be in Turkish Intro Sequence When the game starts: 1. Show “Created By Altar Yenikale” for 2 seconds 2. Then show “Seal Of Shadows” intro for 2 seconds 3. Then go to the main menu Main Menu The main menu should include: • Play vs Player • Play vs Bot • Shop • Settings (optional) Starter Deck System When the player enters the game for the first time, they should choose a starter deck type: • Warrior • Mage • Dragon • Beast Based on the selected type, the player should receive a random starter deck from that category. Card Types The game includes these card categories: • Warrior • Dragon • Beast • Mage • Trap cards • Support cards Core Gameplay Requirements • Turn-based gameplay • Maximum 3 cards on the board • HP system starting from 8000 • ATK / DEF system • Basic attack system based on card values • Card abilities • Trap and support cards Special Mechanic: Shadow Seal The game includes a special system called Shadow Seal: • A player gains points when taking damage • At 5 points, the player can choose one of these: • Double attack • Draw cards • Clear enemy board Online / Multiplayer I want: • 1v1 online PvP • simple matchmaking • low-cost and efficient system • preferably Photon for multiplayer • no unnecessarily expensive dedicated server setup I also want: • Bot mode (play against AI) Shop / Market System The game should include an in-game shop using Google Play In-App Purchases. The card purchase system should be random / surprise based (loot-box style), not direct selection. Prices: • 1 random card = $1.99 • 5 random cards = $4.99 • 1 random trap card = $2.99 • 1 random support card = $2.99 Development Approach I am okay with building the project step by step. I want to: • review each stage • give feedback during development • help guide the project direction However, I want to be very clear: • I do not want only a vague prototype • I do not want something that looks broken or too rough • even if the first version is simple, it should still look like a proper card game • simple is okay, but it should be clean, functional, and presentable Budget My total budget is 150 EUR. This budget is fixed. So the scope must be adjusted realistically to fit this budget. If the full scope is not possible within this budget, then I want the best possible simple MVP within this budget, while keeping the structure clean enough for future expansion. What I Expect in the First Version / MVP Within budget, I would like the first version to focus on the most important parts: • basic card gameplay • board system • attack / HP logic • turn-based flow • simple but clean UI using my card visuals • basic bot opponent • if possible, simple PvP with Photon If PvP is not possible within this budget, please say that honestly and propose the best possible version within 150 EUR. Code / Ownership I want: • full source code • full project files • clean structure for future updates Before We Proceed Please tell me: 1. What exactly you can build within 150 EUR 2. Whether Photon-based PvP is possible in this budget 3. Estimated delivery time [login to view URL] of similar projects you have made before If your proposal fits the budget and the scope is clear, I am ready to proceed. Thank you
ID Projek: 40329339
4 cadangan
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Hello Altar, As a Turkish speaking developer, I reviewed every detail of your game project. I will deliver a functional, polished single-multiplayer MVP in Unity. As of details; Intro & Menus: Splash screens for "Altar Yenikale" and "Seal of Shadows," starter deck selection, and a Turkish UI. Battle Engine: Turn-based flow (Draw, Standby, Main, Battle, End), 3-card slot board, 8000 HP system, and ATK/DEF logic. Shadow Seal Mechanic: Tracking damage points and triggering the triple-choice menu at 5 points. Card System: Categories (Warrior, Mage, etc.) and a functional Shop mockup for random card packs. Is Photon-based PvP possible? I think so that Photon-based PVP can be possible at this budget. Except this kind of PVP mechanic can be hard, I can make it at this budget. Delivery time will be at 7-14 days with step by step feedback. My Experiences: I have built turn-based systems in Unity and handle clean code professionally, backed by my background in systems programming and security (e.g., my ShieldMind project). I am ready to start using your assets to bring Seal of Shadows to life. Best regards, Cihangir
€125 EUR dalam 9 hari
0.0
0.0
4 pekerja bebas membida secara purata €229 EUR untuk pekerjaan ini

Dear Client, I carefully reviewed your project, and I appreciate the clear vision behind Seal of Shadows. I’m a game developer with experience in Unity (C#) and card-based systems, and I can deliver a clean, functional MVP within your €150 budget. • Turn-based card battle system (3-card board, HP/ATK/DEF logic) • Basic UI in Turkish (menus, gameplay screens) • Starter deck selection system • Shadow Seal mechanic (core version) • Simple bot opponent (AI logic) • Clean structure using your card assets Photon PvP: Not feasible within this budget for a stable implementation, but I can structure the code to easily add it later. I’ve worked on similar turn-based and card logic systems and can ensure a polished, expandable foundation. Full source code will be provided. Best regards, Md Ruhul
€150 EUR dalam 7 hari
4.8
4.8

As an experienced Senior Full Stack Developer, I have successfully created numerous mobile apps that cater to unique client requirements, similar to your Shadow of Seals card game. My expertise lies in building scalable, efficient applications with an understanding for the battlefield feeling and turn-based combat flow that you desire for this game. Moreover, you can benefit from my fluency in Turkish to ensure all UI, menus, and card texts are precisely conveyed. Having mastered the art of integrating diverse technologies, I promise to leverage my knowledge and skills to make your project shine. While it's significant to note that your budget is limited, I assure you that my capability to work well under constraints would bring you the best value within the allocated 150 EUR. I propose we divide the development into stages for your review ensuring a clean version of each important element is presented
€500 EUR dalam 20 hari
0.0
0.0

Hello, I hope you’re doing well. I have carefully read your full project description for *Seal of Shadows* and understand your goal of creating a clean, turn-based mobile card game using your own assets and rules. The requirements around gameplay flow, starter decks, Shadow Seal mechanic, and Turkish UI are clear and well-structured. I also understand your fixed budget and the need to prioritize a solid, presentable MVP over a rough prototype. Within €150, I can build a polished MVP in Unity focusing on core gameplay: turn-based system, 3-card board, HP/ATK/DEF logic, card abilities, and Shadow Seal mechanic. I will implement a clean UI using your card assets, Turkish language support, starter deck selection, and a basic AI bot opponent. Photon-based PvP is not realistically feasible within this budget, but I will structure the code to allow easy multiplayer integration later. The project will be modular, well-organized, and delivered with full source code for future expansion (including shop and online features). I can deliver this MVP within 7–10 days and ensure it feels like a real, playable card game from the first version.
€140 EUR dalam 7 hari
0.0
0.0

Düsseldorf, Turkey
Kaedah pembayaran disahkan
Ahli sejak Jul 24, 2022
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