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Character concept: A custom character mod for Slay the Spire 2. A deceptively ordinary-looking survivor with uncanny reflexes and an ability to cheat death — calm exterior, absurd instincts, fights using improvised everyday objects rather than traditional weapons. Build paths (must support at least 3 distinct viable playstyles, not one linear strategy): 1. Death-Loop path A "Resolve" meter builds during combat as the character takes damage or plays loop-related cards. Resets each fight (per-combat, not stockpiled). Once full, it can be spent to survive a lethal hit: 1st use in a run returns ~50% HP, 2nd ~25%, 3rd ~10% (decaying with repeated use). Each use also permanently reduces max HP for the rest of the run — a real trade-off, not a free pass. Dedicated Attack cards give this path an active offensive identity: Attacks that deal more damage the fuller the Resolve meter is An option to spend partial Resolve for a damage boost now, instead of saving it for revival Attacks that scale with permanent max HP lost, rewarding players who lean fully into this path over a run Cards/relics can speed up meter fill, soften the max HP penalty, or slow the HP-return decay. 2. Reflex/Dodge path An "Instinct" meter builds as the character goes turns without taking damage; it resets on taking a hit. Players can spend Instinct on a big burst attack, or bank it for a stacking evasion buff. Dedicated Attack cards: improvised-weapon attacks that scale with current Instinct, a card that consumes all Instinct for one massive hit, and cards that scale off total hitless turns in combat. Counter-attack cards: reward reacting to the hit that would reset Instinct — dealing damage back or applying Weak/Vulnerable to the attacker. Object-based utility Skills: non-attack cards themed around thrown/improvised objects — e.g. applying Weak, or generating Block from "whatever's on hand." Turn-economy payoff: a card/relic granting extra draw or reduced energy costs the longer the hitless streak continues. Enemy-intent interaction: cards that reward gaining Block/evasion the same turn an enemy telegraphs an attack. Capstone card: a rare, high-cost card requiring a high Instinct threshold to play — a signature finisher only viable in a fully-built Reflex deck. Cards/relics can soften the reset penalty, lower payoff thresholds, or retain partial Instinct between fights. 3. Support/Ally path A "Bond" meter builds as the character plays Block, buff, or cleanse cards. Players can spend Bond on a strong one-time group effect (a shield/cleanse burst hitting allies in co-op, or self-only in solo), or bank it to passively boost the potency of support cards for the rest of combat. Dedicated payoff cards: a card that scales Block/buff amount with current Bond; a "cash-in" card that consumes all Bond for one big group-wide effect; a capstone card requiring a full Bond meter to play. Identity-specific cards: a card that redirects incoming damage from an ally to yourself (self-Block bonus in solo); a debuff-removal card that also grants a small buff; a relic/card that extends buff duration by an extra turn. All effects target the character by default in solo play, extending to allies when in co-op, so this path stays useful in both modes. Custom Sprites/Animations: Basic in-game art including an idle pose, attack animations, and a small map icon. Unique Deck Pool: 75-80 custom cards (Attacks, Skills, and Powers) split across the three build paths above. Starting Relics & HP: A unique starting relic, plus customized max HP and starting gold. Special Mechanics: The Resolve, Instinct, and Bond meter systems described above, plus any additional custom status effects and UI counters needed to track them. Card Framework & Balance: Custom code for card draw, energy costs, and synergy logic with existing base-game relics. Co-op consideration: Support-path cards should work correctly and meaningfully in both solo and co-op sessions.
Project ID: 40578942
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34 freelancers are bidding on average $416 USD for this job

As an experienced freelancer in the world of 3D animation and game design, I understand the level of attention required for every minute detail. Crafting a high-quality and engrossing gaming experience requires an intricate understanding of not only aesthetic elements but also game mechanics and balance. With my keen eye for detail grasshopper, artistic prowess in Zbrush and Maya, sheer magnitude of my skill set which includes Unity, AutoCAD, Rhino Render among others, I am confident that I can bring your imaginative Slay the Spire Survivor mod to life. Not only will I deliver on every aspect of your project description from designing diverse playstyles to creating distinctive custom sprites and animations. I would go even further by offering valuable insights like a vector illustration or a banner naming your unique character that will resonate with players on an emotional level. Even in the realm of coding, my skills are just as robust. I can ensure that not only our new mechanics like the Resolve, Instinct, and Bond meter systems seamlessly integrate with existing functions but that the gameplay remains balanced and consistent throughout. Have no doubt in my ambition to make sure that all aspects of your character mod works correctly in both solo and co-op sessions.
$255 USD in 6 days
7.7
7.7

Hey, You are looking for Slay the Spire: Survivor Mod Creation "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$250 USD in 1 day
6.6
6.6

As an established 3D artist-conceived with experience in game design and development, I am confident in my ability to breathe life into your Survivor Mod for Slay the Spire 2. My versatility and understanding of Unity will allow me to bring your vision to fruition, ensuring each build path is distinctive and playstyles are fully engaging for players. I am cognizant of the importance of balance in a game like Slay the Spire and coupled with my knowledge of custom card creation within existing frameworks, I assure you that each of the dedicated attack cards, reflex/dodge mechanisms, and support/ally features will have a robust equilibrium.
$256 USD in 2 days
5.1
5.1

Do you already have a set of UI elements or an existing card template that I should match the design to? Feel free to message me at your convenience to discuss the project further and kick things off.
$450 USD in 9 days
5.0
5.0

I will build a polished Slay the Spire 2 character mod that delivers three distinct, viable playstyles, clear UI feedback, and tight balance so the survivor's uncanny reflexes and death-cheating identity feel fun and meaningful. I understand you need Resolve, Instinct, and Bond systems, 75-80 custom cards, custom sprites/animations, a unique starting relic and HP, plus co-op-compatible support-path behavior. I handle custom card frameworks, balancing, sprite/animation creation, and smooth mod integration with existing relics; we have 20+ 5-star reviews on similar projects! Regards, JP
$400 USD in 7 days
4.7
4.7

Hi there, I'm Sahil Rao, a video editor and motion graphics artist here on Freelancer. I came across your project to create a custom character mod for Slay the Spire 2, and I think my skills can help bring this concept to life. With expertise in animation, 3D modeling, and game development using Unity, I can assist with creating custom sprites, animations, and UI elements that fit the game's unique art style. My experience with game design and balance will also be valuable in crafting engaging gameplay mechanics and card frameworks for your mod. I understand that this project requires a deep understanding of Slay the Spire 2's mechanics, so I'll take the time to study and learn about the game's systems before diving into development. To execute this project, I'll start by creating concept art and animations based on your character design. Next, I'll work on implementing custom card logic, meter systems (Resolve, Instinct, and Bond), and UI elements that track these mechanics. Finally, I'll balance and fine-tune the gameplay to ensure it's fun and engaging for players. If you'd like to discuss this project further or have any questions, please feel free to chat with me here on Freelancer!
$250 USD in 1 day
5.3
5.3

Hello There! I’m Md Toriqul Islam, and I’m excited to partner with you. I can start working on your project immediately. I have over 10 years of experience in game development, Unity, C#, gameplay systems, custom mechanics, and UI implementation. I understand you're looking for a developer to create a fully featured custom character mod for Slay the Spire 2 with unique gameplay mechanics, custom cards, relics, animations, and balanced progression. I can implement the Resolve, Instinct, and Bond systems, develop the complete custom card pool, create the required UI elements and gameplay logic, and ensure the character is balanced for both solo and co-op gameplay. I am skilled in C#, Unity, game mechanics, gameplay balancing, UI development, animation integration, mod development, and performance optimization. I’m ready to start immediately and can deliver clean, well-structured, and maintainable code with regular progress updates throughout the project. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$250 USD in 4 days
4.3
4.3

Hello, Gourav here, confident in my expertise with 3D Animation, Unity, and Animation. I understand the complexity of creating a dynamic character mod for Slay the Spire 2 that supports multiple build paths, especially with custom mechanics like Resolve, Instinct, and Bond meters. I will craft immersive 3D models, smooth animations, and functional mechanics to bring your character concept to life, ensuring seamless integration with the game. Next, I will develop detailed designs and prototypes to match your visions, delivering high-quality results within your timeline. I am keen to understand your specific expectations for the visual style and gameplay mechanics. Can you clarify which build path you prioritize for the initial development phase to optimize workflow? Thanks, Gourav
$250 USD in 1 day
3.9
3.9

As an avid gamer and seasoned professional in game design and development, I believe I'm the perfect fit for bringing your "Slay the Spire: Survivor" mod to life. My extensive experience with Unity and game mechanics make me apt for designing the playable character components you're looking for - the Resolve, Instinct, and Bond meter systems, alongside managing custom status effects and UI tracking. In my 9+ years of dedicated work crafting exciting mobile game experiences among others, I've become adept at managing multiple complex build paths. My skills will ensure not only the creation of three distinct viable playstyles but a deep synergy between them. To illustrate your interesting character's journey from a survivor with uncanny reflexes to one cheating death, my expertise in coding card draw, energy costs, and balance can be put to great use. Lastly, my dedication doesn't end with the final delivery. You get free 3 months support for existing development after project completion so that you won't have to worry about a thing after we are done. Let’s collaborate to make your 'Slay the Spire' mod a treasure trove of adventure and unyielding fun!
$500 USD in 7 days
2.1
2.1

Crafting a high-quality, engaging custom mod like 'Slay the Spire: Survivor' requires meticulous design, coding, and testing. I am well-versed in game modding, ensuring support for three distinct playstyles, unique mechanics, and seamless integration. Payment reflects quality and dedication, with a project timeline of about a month. Your innovative survivor concept will come alive with custom art and balanced gameplay. Let’s bring this exciting character to life! How can I best tailor the character's story and abilities to resonate with your gameplay vision?
$750 USD in 30 days
1.9
1.9

Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$500 USD in 7 days
1.7
1.7

I can design and develop this custom Slay the Spire 2 character mod with all three distinct build paths, full card pool, custom meters, sprites, and co-op compatibility built to a polished, balanced standard. - Complete character mod with Resolve, Instinct, and Bond meter systems fully coded with custom UI counters tracking each mechanic in real time - 75 to 80 custom cards split across Death-Loop, Reflex/Dodge, and Support/Ally paths with unique scaling logic, energy costs, and synergy hooks for each playstyle - Death-Loop path with decaying revival system, max HP trade-off, and Resolve-scaling attack cards coded accurately per your spec - Reflex/Dodge path with Instinct meter, hitless streak tracking, counter-attack cards, enemy intent interaction, and the high-threshold capstone finisher - Support/Ally path with Bond meter, damage redirection, debuff cleanse, and correct solo versus co-op targeting behaviour throughout - Basic in-game sprites including idle pose, attack animations, and map icon - Unique starting relic, customized max HP, and starting gold - Custom card framework with draw, energy, and synergy logic compatible with existing base-game relics $300 USD, first playable prototype with core meter systems and one build path fully functional. See my game development work here: https://www.freelancer.com/u/nsultan55 Can you confirm the target modding framework for Slay the Spire 2 so I can begin setting up the correct code architecture before development starts?
$300 USD in 8 days
1.4
1.4

Design and implement a Slay the Spire 2 survivor mod featuring a calm-but-chaotic “cheat death” identity and three fully distinct build paths. Deliverables: - Custom character framework with unique starting relic, adjusted max HP, and gold. - Three per-combat meters: Resolve, Instinct, and Bond, each with proper reset/decay rules and UI counters. - 75-80 custom cards (Attacks/Skills/Powers) across the three paths, including capstones and dedicated payoff mechanics. - Death-Loop: decaying revival uses with permanent max HP trade-off, plus offensive scaling and support cards that modify meter dynamics. - Reflex/Dodge: hitless Instinct generation, reset-on-damage behavior, burst/counter mechanics, and turn-economy payoffs. - Support/Ally: Bond-driven group effects that also function meaningfully in co-op; solo-only targeting behavior where appropriate. - Integration with existing relic interactions, synergy logic, draw/energy handling, and balance tuning. - Co-op safe targeting rules and consistent ally interaction for support-themed cards. - Basic custom art set: idle pose, attack animations, and map icon. We’ll focus on robust gameplay logic first (meters, spending rules, card framework), then balance pass and polish for smooth runs across all modes.
$250 USD in 4 days
0.0
0.0

Hi, this is Laya Hayat, Im located in Berkeley, US. I can surely assist you in creating a custom character mod for Slay the Spire 2 with a unique survivor concept that focuses on cheating death and using everyday objects as weapons. Quick Questions 1. Have you considered any specific themes or visual styles for the character's design? 2. Do you have preferences for the art style of the custom sprites and animations? 3. How important is it for the mod to seamlessly integrate with the existing game mechanics and balance? I've previously worked on mod creation for similar games, implementing complex character abilities and balancing gameplay mechanics to enhance the overall player experience. How about a quick virtual coffee and a friendly chat? I can map out your vision and start building something amazing together. Thanks, Laya
$300 USD in 7 days
0.0
0.0

As an experienced mobile engineer well-versed in cross-platform technologies, I'm confident in my ability to bring your vision for a custom character mod in Slay the Spire 2 into reality. I've spent years creating high-performance applications that are not only functional but also scalable and smooth to use — skills which I believe are directly transferrable to the game development context. Whether it's custom code, UI/UX design, or backend integration, I've got it covered. In line with your specific requirements, I can deliver the three distinct viable playstyles you desire: Death-Loop, Reflex/Dodge, and Support/Ally paths. This entails designing unique mechanics such as the Resolve, Instinct, and Bond meter systems. Using my experience with state management and architecture like Provider, Riverpod, Bloc, and Redux,I can ensure your mod is clean and maintainable, as well as optimized for both single player and co-op modes. Additionally, my expertise with cloud and mobile services such as Firebase and AWS Amplify makes me the perfect candidate to build any additional features you might need. And with full knowledge of the app deployment process, I guarantee a smooth launch should we choose to collaborate. Harness my skills for this project, together let's create something exciting and fun for players to embark on new adventures with their Survivo
$500 USD in 7 days
0.0
0.0

Hey — saw your post about creating a custom character mod for Slay the Spire 2. One common pain point with mods like this is balancing new mechanics so they feel fresh but not overpowered. Are you looking to focus more on unique gameplay mechanics or narrative flavor for this Survivor character? I’ve worked on several game mod projects where balance and player feel were key challenges. If you send over any design notes or character abilities you have in mind, I can take a look and share ideas.
$500 USD in 7 days
0.0
0.0

Hey there, I’m excited by your Slay the Spire mod concept! Crafting a character with layered mechanics like Resolve, Instinct, and Bond meters is a thrilling challenge that I’m ready to tackle. With my background in Unity and 3D modelling, I’ll bring your survivor’s sharp reflexes and improvised weapons vividly to life, including the unique gameplay paths you outlined. I’ll ensure the custom cards and animations flow seamlessly, and the co-op support integrates smoothly. Let’s get the survivor mod journey started and deliver a truly fresh Spire experience in just a few weeks. Which everyday object would you hilariously refuse to let your survivor use as a weapon? Thanks,
$555 USD in 19 days
0.0
0.0

Hi, there! I have strong experience developing custom gameplay systems, mods, and RPG mechanics in Unity and C#. I can build your Slay the Spire 2 character with the Resolve, Instinct, and Bond systems, including custom UI, 75 to 80 unique cards, relics, status effects, sprites, animations, and balanced gameplay that supports both solo and co op. I have completed similar projects involving custom combat mechanics, progression systems, AI behaviors, and game modding with clean, extensible code. I'll focus on balance, replayability, and seamless integration with the base game. Best regards, George
$500 USD in 7 days
0.0
0.0

Hello, This is an ambitious and well-thought-out character concept, and I'd love to help bring it to life. I can develop a fully playable Slay the Spire 2 character mod with custom mechanics, cards, relics, UI elements, sprites, and balance that fits naturally within the game's systems. The three gameplay paths—Resolve, Instinct, and Bond—each introduce unique resource management and deck-building decisions. I'll implement these mechanics with clean, maintainable code, ensuring custom counters, animations, card interactions, relic effects, and combat logic work reliably in both solo play and, where supported, co-op. The project will include a complete custom card pool, starting relic, character stats, status effects, UI integration, and basic animations. Throughout development, I'll emphasize balance, code quality, and extensibility so future cards and mechanics can be added without major refactoring. I'd be happy to discuss milestones, art requirements, and the overall development roadmap before we begin.
$500 USD in 3 days
0.0
0.0

OVERWHELMED With all the Ai Generated proposals. Give me a few seconds to show you why i am different. I make tight game systems and assets for mods and indie projects. I will build the three meters, create 75 to 80 cards and sprites, and tune balance for solo and co op so each path feels viable. i would love to chat about your project, the worst that can happen is you walk away with a free consultation Regards, Clinton.
$350 USD in 7 days
0.0
0.0

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