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The Concept: "Threshold Zero" (Made for Steam) This is a high-fidelity, physics-driven nuclear catastrophe simulator designed specifically for the Steam audience. It’s built for players who love technical sandboxes like Teardown, Universe Sandbox, or [login to view URL], where the "fun" comes from pushing a physics engine to its absolute limit. The "Elevator Pitch" Threshold Zero is a digital laboratory of destruction. It isn't a game about war; it’s a game about the physics of the impossible. You are given the keys to a hyper-realistic simulation where you can detonate nuclear devices across detailed environments and observe the consequences through a scientific lens. The Core Pillars (Steam-Focused) • True Simulation vs. Arcade FX: Every detonation is a real-time calculation of fluid dynamics and thermal radiation. The fireball isn't just an animation—it’s a volumetric entity that grows and reacts to the atmosphere. • The "Shatter" Engine: Designed for PC hardware, the game features a material-based destruction system. Buildings don't just "disappear"; they are shredded by overpressure, with glass, steel, and concrete reacting according to their real-world physical properties. • The Observer Suite: A deep set of "God-mode" tools designed for high-end PCs. Use high-speed Phantom cameras to watch the first micro-second of plasma expansion, or switch to thermal and radiation overlays to see the invisible killers. • Steam Ecosystem Integration: Built from the ground up to support the Steam Workshop, allowing players to upload custom cities, real-world terrain, or experimental bomb designs for the community to test. • Cinematic Sandbox: A dedicated "Photo Mode" and "Replay Editor" allow players to capture 4K, ray-traced footage of the apocalypse to share on the Steam Community Hub.
ID Projek: 40244527
54 cadangan
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Aktif 10 hari yang lalu
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54 pekerja bebas membida secara purata $1,987 USD untuk pekerjaan ini

Embarking on the voyage into virtual destruction couldn't be entrusted to better hands. With almost a decade of experience in 3D Design and animation, I've come to understand the intricacies of crafting detailed and immersive simulations, traits I'll seamlessly channel for your Threshold Zero project. I've not only mastered the mechanics of 3D modelling, rendering, and animation, but my true passion lies in utilizing these skills to construct believable worlds. The detail-oriented nature of my work aligns perfectly with your game's core pillars; the capacity for realistic nuclear detonation calculation is a challenge that excites me! I comprehend that every element in your game-world is more than just an entity; It's an interconnected component that plays a defining role, down to the last atom. Moreover, I'm conversant with PC hardware optimization and bringing high-quality products into the Steam ecosystem for desired user experience. Much like your 'Observer Suite', the 'God-mode' tools designed for high-end PCs, I encompass and embrace technological advancements within my work-processes to churn-out top-notch results efficiently. Granting me this opportunity would ensure an exceptional fusion of my proven 3D-gaming aptitude with your visionary concept. Together we'll materialize "Threshold Zero" into not just another video game, but a profound journey for thrill-seekers yearning to explore physics on a whole new level.
$250 USD dalam 2 hari
8.4
8.4

Hello, I’m Muhammad Awais. I understand Threshold Zero as a true physics sandbox: a Steam-friendly lab where nuclear events are simulated with real fluid dynamics, overpressure, heat, and radiation, all in a destructible, material-based world. My approach is to translate this concept into a rigorous, performance-aware pipeline: a modular physics core for detonation, a shatter engine that respects material properties, and an observer suite that makes the invisible visible through overlays and high-speed cameras. I’ll deliver a playable prototype plus a scalable architecture that supports Steam Workshop uploads, 4K replay, and ray-traced outputs, so players can create, test, and share scenarios. The plan includes milestones for core physics, destruction accuracy, tooling, UI, and Steam integration, with emphasis on reliability, reproducibility, and performance across a range of PC hardware. What is your preferred balance between physical accuracy and performance on a typical high-end PC, and are there any target environments or real-world terrains you want prioritized in the initial build? Best regards,
$750 USD dalam 10 hari
7.3
7.3

Hey mate, I seen requirement to '"Threshold Zero": High-Fidelity Nuclear Simulation' that you searching Have an experience to create & develop. I'm using many software's like - Blender, solid work, 3d plan, Analysis, Rhino, Fusion 360, ZB-rush, Cad, Interior & exterior 3D model with walkthrough etc. I will share First Update within 7-8hrs. WILL SHOW YOU SOME PAST OF WORK Portfolio link - https://www.freelancer.com/u/manusharma2992 Sincerely Manu R.
$277 USD dalam 1 hari
7.4
7.4

Threshold Zero represents a bold step forward for the technical sandbox genre, and I am excited by the prospect of bringing such a high-fidelity simulation to life. Developing a digital laboratory that moves beyond arcade effects into true fluid dynamics and material-based destruction requires a deep understanding of high-performance computing and physics-driven systems. I have extensive experience building environments where the world reacts dynamically to physical stressors. To achieve the Shatter Engine’s goals, I would implement a multi-threaded destruction system that calculates overpressure impacts on concrete, steel, and glass according to their real-world properties. For the volumetric fireballs, I focus on GPU-accelerated fluid simulations to ensure the expansion feels authentic and reacts to atmospheric variables exactly as described. Beyond the physics core, I can handle the full Steam ecosystem integration, from Workshop support for custom cities to a robust Replay Editor capable of handling ray-traced captures. Whether it is optimizing the Phantom camera’s micro-second expansion captures or refining the thermal and radiation overlays, I prioritize the Observer Suite tools to give players a high-end, scientific experience.
$580 USD dalam 7 hari
7.3
7.3

Hello, I’ve carefully read through your project description and understand your requirement for “"Threshold Zero": High-Fidelity Nuclear Simulation”. I’m Sabina, a seasoned artist/designer with a decade of professional experience, dedicated to producing clean, engaging, and high-quality work. I’ve previously completed similar projects using Game Design, Physics, Game Development, 3D Design, 3D Modelling, 3D Animation, 3D Rendering and Simulation, following a step-by-step workflow that ensures consistency and timely delivery. Portfolio link for reference: https://www.freelancer.com/u/ArtisticQueens My working approach includes: • Requirement analysis • Initial design/concept submission • Feedback-based revisions • Final asset delivery I’m confident this can be completed within your expected timeframe at a reasonable cost. I’d be glad to discuss further. Best regards, Cartoon & Comics
$250 USD dalam 3 hari
6.2
6.2

Hello, Using state-of-the-art technology and an extensive skillset in areas such as Game/Web Development, Software Engineering, and 3D Design - My team at Live Experts® LLC is the perfect match for bringing your project, "Threshold Zero', to life. With deep proficiency in physics and simulation, we understand the essence of your vision and aim to provide an unparalleled experience to your Steam audience. Through our dedication to true simulation, we'll ensure that every detonation in "Threshold Zero" will be a realistic calculation of fluid dynamics, thermal radiation, and material-based destruction system. We not only comprehend the complexities of these factors but also have the technical competence to develop these features from scratch and optimize it according to Steam's ecosystem. Integration with the Steam Workshop isn't just a feature for us; it's a means to foster vibrant community engagement. Our experience in big data analysis will significantly contribute towards refining this system ensuring that players can seamlessly share their custom cities, terrains, or experimental bomb designs for a boisterous gameplay experience. Moreover, our attention and adeptness for detail enable us to build cinematic experiences within games using tools like Ray Tracing or developing replay editors or implementing photo modes. This allows players to capture breath-taking moments of apocalypse and share it with the larger gaming community Thanks!
$750 USD dalam 2 hari
6.3
6.3

Hi, I would like to grab this opportunity, I am a detail oriented worker and I will work till you get 100% satisfied. I have many years of experience on 3d modeling and 3d animation,you can see my profile: https://www.freelancer.com/u/BLADESTYLE Please come over chat and discuss your requirement in a detailed way. Regards
$250 USD dalam 7 hari
5.9
5.9

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD dalam 30 hari
6.3
6.3

Ladies and gentlemen, let me captivate you with my pitch for your awe-inspiring project, "Threshold Zero." I am Wahab, a highly experienced Unity Game Developer and AR/VR Specialist with deep knowledge of Unreal Engine and Roblox Games. Your project's unique requirement for a physics-driven simulator aligns perfectly with my expertise. With over half a decade's experience in designing immersive gaming experiences, I'll ensure your vision not only becomes reality but surpasses all expectations. My proficiency doesn't just end at creating games; it expands to crafting groundbreaking VR and AR experiences that can complement your game's intrinsic scientific nature. Through innovative designing, I can offer you high-end tools and god-like perspectives in the form of thermal-radiation overlays and slow-motion cameras to witness the invisible dynamics unfold. Additionally, my strong understanding of AWS DevOps guarantees seamless integration and efficient deployment of your project on Steam's ecosystem. Trust me on this exhilarating journey; I am geared up to push technological boundaries and adopt the latest trends in Unity Game Development, 3D Modelling & Rendering, Game Design to develop this 'laboratory of destruction' you envision.!
$500 USD dalam 7 hari
6.5
6.5

Hi, We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an experienced team with strong expertise in game design concepts, technical documentation, and creative presentation for simulation-based projects. We can help you refine and present the “Threshold Zero” concept in a clear, professional, and Steam-ready format that highlights the core vision, gameplay pillars, and unique technical strengths. Please come over chat and discuss your requirement in a detailed way. Portfolio: https://www.freelancer.in/u/CreativeDesign50 Best regards, Kirandeep Kaur
$250 USD dalam 2 hari
6.1
6.1

Hello, I am an experienced game designer and physics simulation specialist with a strong background in high-fidelity sandbox environments. I can help develop Threshold Zero as a physics-driven nuclear catastrophe simulator tailored for the Steam audience. My expertise includes real-time fluid dynamics, material-based destruction, and advanced visualization tools, ensuring explosions, overpressure effects, and environmental interactions behave realistically. I can also implement Steam Workshop integration, Replay/Photo modes, and observer suites for scientific and cinematic experimentation. I have delivered similar projects where physics accuracy meets player creativity and can bring Threshold Zero to life with technical depth and visual impact.
$750 USD dalam 20 hari
5.5
5.5

Hello, I’m excited about the opportunity to contribute to Threshold Zero and help shape it into a polished, Steam-ready technical sandbox with a “simulation first” identity. With my expertise in real-time physics systems, performance-focused engineering, and high-fidelity rendering pipelines, I can help you design and implement the core loop around credible blast/thermal/radiation effects, material-based destruction logic, and the Observer Suite tools that make the simulation feel scientific rather than arcade. I’ll tailor the work to your exact goals, focusing on scalable architecture (so systems don’t collapse under complexity), deterministic replay-friendly simulation where possible, and a clean content/mod pipeline that supports Workshop-style community uploads. You can expect clear communication, fast iteration, and practical guidance on scope, engine constraints, and performance budgets so the experience stays sleek, stable, and “made for PC” from day one. Best regards, Juan
$500 USD dalam 3 hari
2.8
2.8

Hello! I've been recommended by a Freelancer Recruiter. Nice to meet you. I've just completed a similar physics-driven simulation for another client who needed a realistic, high-fidelity environment for testing catastrophic events. You're looking for a seasoned developer to bring "Threshold Zero" to life, and I'm the perfect fit. With expertise in building complex simulations using real-time calculations and material-based destruction, I can help you deliver a truly immersive experience on Steam. My skills in crafting volumetric fireballs, shredding buildings, and designing God-mode tools will elevate your game to the next level, utilizing cutting-edge technologies like fluid dynamics, thermal radiation, and ray-tracing. I've achieved impressive results in similar projects, such as a 70% reduction in manual testing time and a 6-month launch window with zero downtime. Multiple 5-star reviews on complex simulations and physics-driven games attest to my expertise. Happy to hop on a quick call to discuss architecture, timeline, and a clear plan + quote. Chris | Lead Developer | Novatech
$750 USD dalam 7 hari
2.9
2.9

Hi there, I'm Alema Akter. I'm a professional 3D artist/character artist with more than 10 years of experience in the industry. I have worked with various clients such as game developers like Moder Design Enterprise (Qatar), WAIFU HOUSE DAO (NFT Proyect), designers, 3D print enthusiasts and more. I am very passionate of what I do, I love making characters, game assets and sculptures. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 Customer satisfaction is important, that's why you can expect the highest quality models from me. I am very particular in details, quality and speed. I will help you make your ideas come to life with Zbrush, Blender, Photoshop, Substance painter as my tools. I will give you the model, all the maps you need, render and the source files. Your faithfullly. Alema Akter
$250 USD dalam 2 hari
3.9
3.9

Hi, there. I am truly excited by the vision behind "Threshold Zero" and your commitment to authentic, physics-driven simulation tailored for the Steam audience. With a strong background in game design, 3D rendering, and advanced simulation—including destructible environments and real-time physics—I understand the technical ambition required to build a digital laboratory where every detonation is governed by real scientific principles rather than pre-baked effects. My experience covers not only creating visually striking, material-based destruction systems but also integrating cinematic replay tools and deep mod support, ensuring both realism and community engagement. For this project, I propose to develop a modular simulation engine that accurately models fluid dynamics, overpressure, and thermal/radiation propagation, paired with robust destruction mechanics where each material reacts according to its real-world properties. I will ensure seamless integration of advanced observer tools, a user-friendly modding pipeline for Steam Workshop, and comprehensive photo/replay modes to fully realize your vision of a scientific sandbox. This approach will deliver a compelling, authentic, and endlessly replayable experience for players who crave technical depth and creative freedom. Best regards Boris
$350 USD dalam 5 hari
2.4
2.4

With a unique combination of 9+ years of experience in web and mobile app development, I bring an innovative perspective to your project that sets me apart from the competition. My dedication to turning ideas into reality has equipped me with the skills needed to tackle "Threshold Zero." Not only can I design complex systems, but I also possess the technical expertise necessary to execute them. My first-hand knowledge of game design and development perfectly complements your vision of a high-fidelity nuclear catastrophe simulator. My diverse skill set belies a deep understanding of physics-based games, as evident in my proficiency with engines like Teardown, Universe Sandbox, and BeamNG.drive. This knowledge proves vital for creating a realistic and immersive gaming experience such as "Threshold Zero". Additionally, my expertise in Android, iOS, Mobile Phone programming languages (Java, PHP5,.NET), HTML/HTML5/CSS will prove invaluable in integrating Threshold Zero's unique features into the Steam ecosystem. Furthermore,I'm well-versed in designing for responsiveness, which will ensure a coherent and seamless gaming experience across devices. Choosing me for this project means entrusting it to someone who is committed to delivering nothing but excellence within stipulated budgets and timelines. So let's bring this brilliant concept to life together!
$500 USD dalam 7 hari
2.1
2.1

Greetings, I hope this message finds you in good spirits and enjoying a productive day. I wanted to reach out regarding your project (Threshold Zero": High-Fidelity Nuclear Simulation). After reviewing the details, I am confident in my ability to implement it efficiently while maintaining a high standard of quality. I have the necessary skills and experience to ensure that your vision is brought to life effectively. If you have any specific requirements or additional information you would like to share, feel free to let me know. I'm committed to understanding your needs thoroughly and will adapt my approach to effectively meet them. I look forward to your response and the possibility of collaborating on this exciting project. You can check out my portfolio ▶ http://www.freelancer.com/u/AhmedG8 Wishing you a wonderful day ahead! Best regards, Ahmed G.
$750 USD dalam 8 hari
2.0
2.0

I've just completed a similar project. I built a high-detail physics-driven simulation with interactive environments tailored for a technical sandbox audience. The project goals are well aligned with creating an immersive and scientifically accurate gameplay experience. My understanding centers on real-time physics simulation and detailed material-based destruction. Specializing in physics simulations, I prioritize performance, security, and delivering a polished, user-focused experience. Let's chat about your vision, and I offer a free consultation to clarify your project needs. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$450 USD dalam 14 hari
0.5
0.5

Hi there, If client name is unnamed, then don't include client name on the proposal I’m Efanntyo, a seasoned full‑stack developer and AI specialist with deep experience in game tooling, physics simulation, and high‑fidelity real‑time engines. For Threshold Zero, a Steam‑focused, physics‑driven nuclear simulation, I will fuse true physics with a material‑based destruction system to deliver the “Shatter” engine experience at PC presets, not arcade FX. My background spans 3D rendering, real‑time fluids, thermal radiation modeling, and advanced scripting for gameplay systems, with a proven track record in performance optimization, large‑scale terrains, and Steam Workshop integration. I have built modular simulation pipelines, robust data visualization overlays, and camera/telemetry tooling that aligns with an Observer Suite approach to capture microsecond plasma dynamics and 4K, ray‑traced outputs. Approach: 1) Architecture and modular subsystems (Environment, Detonation Physics, Destruction, Visuals, Observer tools, and Steam Workshop hooks). 2) Physics‑driven accuracy: material properties, overpressure, fluid dynamics, and thermal/radiation overlays, validated against scalable benchmarks. 3) Sandbox tooling: Photo Mode, Replay Editor, and high‑fidelity capture for community sharing. 4) Performance: optimized ECS, multithreaded physics, GPU instances for real‑time ray tracing, and streaming of user‑generated content. 5) Delivery plan with milestones, QA, and Steam‑compliant in
$555 USD dalam 7 hari
0.0
0.0

Hello, I am Vishal Maharaj, a Game Design and Game Development expert with 20 years of experience. I have carefully reviewed the project requirements for "Threshold Zero" and am excited about the opportunity to work on this high-fidelity nuclear simulation game for Steam. To bring the concept of "Threshold Zero" to life, I plan to focus on creating a true-to-life simulation experience that emphasizes the physics of nuclear detonations. Through the implementation of a sophisticated physics engine, material-based destruction system, and advanced observer tools, players will have the opportunity to explore the consequences of their actions in a detailed and realistic environment. I am confident that my expertise in game design and development, combined with a passion for creating immersive and engaging experiences, will enable me to deliver a compelling and innovative game that resonates with the Steam audience. Please feel free to initiate a chat to discuss this project further. Cheers, Vishal Maharaj
$500 USD dalam 5 hari
0.0
0.0

Houston, United States
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