Creating a prototype: Seeking a UE4 developer to optimize 5 levels ( that already exist ) but need to work on the Oculus Quest. Player will walk through from one level to the next view architecture. The levels need to be at the same global scale and textures must be optimized to allow for more assets placed in levels.
The player will use a Rec Room style wrist watch menu system for information and settings. The menu can be simple for now but must be expandable for more options later on.
Oculus Quest required for testing and delivery