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我手头已有一款用 Godot 开发的卡牌游戏 1.0 原型,想在一周内迭代到 2.0。你接手后需要: • 基于现有代码实现两项新玩法:加入新的卡牌种类,并为游戏添加任务与成就系统,让玩家有可持续的收集与挑战目标。 • 把新的牌面设计与全新的背景图完整植入,保证分辨率、自适应缩放等细节表现到位。 • 彻底调试,重点是确保所有功能按预期运行——包括卡牌逻辑、UI 动画、存档与成就触发。发现问题要记录、复现并修复。 工作流程可分三个阶段:功能开发→美术资源实装→全面回归测试。最终交付可运行的 Godot 项目文件和打包 Demo,并附简单变更日志。熟悉 Godot 4、GDScript、卡牌机制与性能优化者优先。
ID Projek: 40340913
5 cadangan
Projek jarak jauh
Aktif 16 hari yang lalu
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5 pekerja bebas membida secara purata $159 USD untuk pekerjaan ini

I am Neha and I’ve been developing mobile applications for the past nine years. I’m adept in not only writing clean and efficient code but also in understanding and enhancing the user experience. Your project to upgrade and iterate on your Godot card game to version 2.0 aligns perfectly with my skill set. Throughout my career, I have built numerous gaming applications using various technologies like Android, game design, game development, html and PHP. This experience has not only made me familiar with developing new features from existing codes, like you need for the new card types and mission and achievement systems but also makes me an expert at debugging all aspects of a game including UI/UX enhancements. My thorough nature ensures that I document every issue encountered, reproduce it, and fix it effectively. Furthermore, being proficient in Godot 4 and GDScript will help me seamlessly blend the new card designs with the backgrounds while maintaining resolutions and aspect ratios. Throughout this process, my company facilitates a good work flow enabling us to deliver intermediate demo runs for constant feedback ensuring a smoother end application that meets your exact requirements. Let’s bring the upgraded version of your card game to life!
$140 USD dalam 7 hari
5.6
5.6

Hi there, I'd love to take on your Godot卡牌Demo升级 project! With a week to deliver, I'll implement two new gameplay mechanics, introduce new card types, and add a task & achievement system to keep players engaged. I'll also integrate new asset designs, backgrounds, and ensure flawless functionality, debugging, and testing. As a Godot 4 expert with GDScript experience, I'm confident in delivering a polished 2.0 prototype that meets your expectations. Let's discuss further!
$250 USD dalam 2 hari
5.4
5.4

您好, 我使用 Godot 4 构建了卡牌游戏任务系统,其中的成就系统可以追踪玩家的里程碑并触发奖励——这正是您实现可持续收集和挑战目标所需要的。您的 1.0 原型已准备就绪,可以进行迭代,我可以在您一周的时间范围内交付 2.0 版本。 我是 Jeff Chong,一位 Godot 4 专家,拥有丰富的 GDScript 卡牌机制和任务系统开发经验。基于成熟的 Godot 任务架构,我建议您实现一个基于信号的任务管理器,其中任务步骤会发出 step_updated 信号,而 UI 则会实时响应,显示“收集 3/5 张卡牌”之类的进度标签。对于您的成就系统,请使用 QuestComplete 信号来触发奖励并更新成就 UI。shomykohai 提供的现有任务系统示例为带有奖励钩子的多步骤任务提供了一个经过实战检验的模式。 我的技术方案: 功能开发(第 1-3 天):扩展卡片逻辑,添加新的卡片类型(每张卡片或每个类别使用 GDScript 编写代码),集成任务/成就管理器,并使用信号来避免性能瓶颈——即使使用 `_process()` 函数,如果添加可见性检查,Godot 也能以 60fps 的帧率处理数百张卡片。 美术资源集成(第 4 天):实现新的卡片设计和背景,将“项目设置”>“显示”>“窗口拉伸”设置为 `canvas_items` 模式并启用“扩展纵横比”——这可以确保在不同分辨率下正确缩放。 回归测试(第 5-7 天):使用 Godot 内置的调试器,在脚本编辑器边栏设置断点;使用“性能分析器”选项卡测试卡片逻辑、UI 动画和成就触发器,以监控帧率并识别瓶颈。 我可以立即开始。我们可以在聊天中讨论您现有的代码库结构和两个新的游戏元素。 此致, Jeff Chong
$140 USD dalam 7 hari
2.1
2.1

I can take your Godot 1.0 prototype and quickly evolve it into a polished 2.0 version within a week. I’ve worked with Godot 4 and GDScript on gameplay systems like card mechanics, progression loops, and UI-driven features, so adding new card types along with a mission and achievement system that keeps players engaged long-term is something I can implement cleanly on top of your existing architecture. I’ll also integrate your new card visuals and backgrounds with proper resolution handling and responsive scaling to ensure everything looks consistent across devices. After development, I’ll run thorough debugging and regression testing—verifying card logic, UI animations, save/load systems, and achievement triggers—while documenting and fixing any issues found. You’ll receive a fully working Godot project, a packaged demo, and a clear change log outlining all updates.
$88 USD dalam 4 hari
0.0
0.0

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