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I have a completed 2D project built in Godot 4.x and I simply need it packaged for iOS. All assets, scripts, and scenes are cleaned up and ready; I’m only missing a runnable export that I can drop straight into Xcode or ship to TestFlight. Scope • Open the existing Godot 4.x project. • Use the default iOS export preset—no custom icons, splash screens, plugins, or frameworks are required. • Generate the signed, runnable zip (the usual export template that Godot produces for iOS). The end file should unzip into a ready-to-build Xcode workspace or an .ipa, whichever is the normal outcome of Godot’s standard export flow. Acceptance • The zip imports into Xcode without errors. • The project builds and runs on a real device through Xcode’s default “Run” action. • No changes to gameplay, visuals, or settings from my current Godot source. That’s the whole task—no extra optimization, code edits, or platform tweaks needed. If you have shipped Godot 4 titles to iOS before, this should be quick.
Project ID: 39753300
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Active 56 yrs ago
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Lucknow, India
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