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I have a complete racetrack, fully-textured car models, environment props, and the accompanying audio ready to go. What I need now is a single-level demonstration project built in Godot that I can later clone and expand into a full 3D racing game. The demo should showcase balanced car handling—somewhere between arcade and pure simulation—so players feel both responsive drift and believable weight transfer. Please wire up the following core mechanics inside the scene: lap counting that reliably registers crossings of the start/finish line, clearly marked speed-boost zones that give temporary acceleration, solid collision detection with barriers and other cars, integrated audio cues, and a simple points system that rewards clean laps and boost usage. Because all visual and audio assets are supplied, your focus is on scripting, scene organisation, and tidy project structure. When I open the project I want to see well-named nodes, reusable scripts, and comments that explain how to swap in new tracks, cars, or UI elements. Deliverables • A Godot project folder (stable version) with the scene ready to run • Modular scripts for vehicle physics, boost logic, lap/point tracking, and collisions • A brief README noting where to drop new assets and tweak key variables If everything loads in one click and each mechanic performs as described above, I’ll consider the delivery complete and release the milestone.
Project ID: 40375969
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I CAN DELIVER HIGH QUALITY RESULTS FOR YOU Your need for a clean, professional, and user-friendly Godot demo that integrates balanced car handling, reliable lap counting, speed-boost zones, collision detection, and audio cues shows clear focus on seamless, automated core mechanics with modular scripts and tidy project structure. I specialize in game scripting and project organization with proven expertise in reusable, well-documented code. While I am new to Freelancer, I have extensive experience and have successfully completed numerous projects off-platform. I’d be happy to discuss your project in more detail. Even if you decide not to move forward with me, you’ll still gain valuable insights! Regards, Pieter
$200 AUD in 14 days
0.0
0.0
8 freelancers are bidding on average $156 AUD for this job

As a seasoned game designer with years of experience in 3D animation, I'm poised to deliver precisely what you're looking for with your project. I have a deep understanding of the Godot engine and an impeccable grasp of scene organisation and project structure. In fact, my projects are characterized by well-named nodes, reusable scripts, and thorough documentation explaining how to modify assets. Your request for a modular script for different mechanics is no sweat for me - I can assure you they'll be as elegant and efficient as possible. My knowledge isn't limited to scriptwriting and scene-structuring though. Over the years I've honed my skills in balancing car handling just as you desire – arcade yet realistic. My car physics would give players that responsive drift while maintaining believable weight transfer making the racing experience thrilling. Besides, I’ve handled similar projects that required integrating audio cues, rewarding point systems, and reliable lap counting; delivering solutions exceeding client expectations.
$80 AUD in 1 day
7.1
7.1

Hello there! I understand you need a Godot 3D Racing Template Demo that effectively showcases balanced car handling, including core mechanics like lap counting, speed-boost zones, and collision detection. Your focus on scripting and project organization is clear, and I am prepared to deliver precisely that. With extensive experience in game development, particularly in Godot, I possess the skills necessary for scripting vehicle physics, boost logic, and collision management. My background includes creating modular, well-documented scripts and maintaining clean project structures, ensuring that your demo is not only functional but also easy to expand. To execute this project, I will first organize the scene with clear node naming and reusable scripts. I will implement the required mechanics, ensuring that they work seamlessly together. A thorough README will accompany the project, guiding you on asset integration and variable adjustments. My approach focuses on delivering a stable, ready-to-run Godot project folder that meets all outlined requirements. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators "I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect!" Best Regards, Muhammad Umar
$130 AUD in 3 days
5.0
5.0

Hi, I will build a fully-functional demo project in Godot that meets all your specifications. With a focus on balanced car handling, I’ll implement responsive drift mechanics and realistic weight transfer for an engaging gameplay experience. My experience with Godot includes developing several racing games, so I’m well-equipped to handle the scripting and scene organization you require. The core mechanics will be seamlessly integrated, including lap counting, speed-boost zones, and robust collision detection. I will ensure your project is organized with well-named nodes and reusable scripts, making it easy for you to expand and iterate in the future. The final deliverable will include a stable Godot project folder, modular scripts for vehicle physics, boost logic, and a README to guide you in adding new assets. Are there specific gameplay elements or features you'd like prioritized in the demo? I’m ready to start immediately and deliver a polished product that meets your expectations. Thank you.
$156.50 AUD in 7 days
1.9
1.9

With over a decade in web and mobile development, I bring a new perspective to the realm of game design and development. My extensive experience in building projects from inception to completion, with a strong focus on clean code and efficient structures meshes perfectly with your requirement for modular scripts and organized scene architecture. I have a knack for optimizing user experience, an essential skill for developing a responsive and engaging racing game. The balanced car handling you're looking for, between an arcade-style and simulation, is something I have successfully achieved in previous game development projects. Leveraging my skills in Java, PHP, Android, iOS and more, I'll create the Godot demo you need with fully-functioning mechanics - such as lap counting, collision detection and speed-boost zones - that align with the vision you've described. My commitment doesn't end at delivery; offering free support for three months after project completion demonstrates my dedication to ensuring that every aspect of the project is thoroughly taken care of. I believe that my technical expertise combined with a sincere passion for gaming will turn your concept into reality - consider me as not just a skilled professional but also an avid gamer excited to breathe life into your 3D racing game!
$140 AUD in 7 days
0.6
0.6

Griffith, Australia
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