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WHAT THIS IS We are building a 3D platformer in Godot. The central character is a spider spirit who can traverse nearly any surface. The game is comic book cell-shaded, deliberately low poly, and built around the fantasy of fluid, expressive movement across floors, walls, and ceilings. The character is the face of our company. His design, personality, and movement are all load-bearing parts of a larger creative vision. The game needs to reflect that from the ground up. WHAT WE NEED FROM YOU A playable traversal prototype. One focused milestone with one question to answer: does the movement feel great? This is not a vertical slice. There is no final art, no enemies, no UI, no audio. It is a character on a test map proving that the core fantasy works, built in a way that is clean enough to grow from. WHAT YOU ARE WORKING WITH You will receive a game-ready character rig. The visual identity and character design are established. Your job is to make him move. Engine: Godot Character: Game-ready rig provided Test environment: You build this. Simple geometry is fine: flat ground, a wall, a ceiling, some curved surfaces Timeline: To be agreed Compensation: Paid contract NDA: Required before any project materials are shared DELIVERABLES • Playable prototype build (PC) • Character moves correctly across floors, walls, and ceilings with seamless surface transitions • Momentum-based movement that feels responsive and fluid • Dash and burst movement implemented • Basic web interaction roughed in (pull or attach, does not need to be final) • Movement system architected with animation integration in mind. State machine structure should be clean and extendable so a full animation layer can be dropped in at the next phase without requiring a rebuild • Clean, documented code ready for handoff or continued development • Brief notes on any technical decisions made and why WHO YOU ARE You have shipped something in Godot or are deep enough in it that you can own it on this project. You care about movement feel. You know that a traversal system lives or dies by its camera and you have thought about that problem before. You write clean, readable code because you understand that someone else will be building on top of it. You are comfortable working lean with clear direction and minimal hand-holding. If that is you, let's talk.
ID Projek: 40318960
10 cadangan
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10 pekerja bebas membida secara purata $1,289 NZD untuk pekerjaan ini

Hello, Your vision for a fluid, surface-traversing spider spirit immediately stands out—this is exactly the kind of movement-first system I enjoy building. I have solid experience in Godot developing clean, scalable traversal mechanics, including wall/ceiling movement, momentum-based control, and responsive camera systems. I understand that this prototype isn’t about features—it’s about feel, and I focus heavily on making movement intuitive, smooth, and expressive from the first iteration. I can deliver a polished, well-structured prototype with seamless surface transitions, dash mechanics, and a flexible state-machine architecture ready for future animation layers—all with clean, documented code for easy handoff. I work efficiently with minimal supervision and communicate clearly throughout the process. Let’s build something that truly feels right. Best regards, Pasn Games
$1,125 NZD dalam 7 hari
6.7
6.7

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank Sahu
$1,125 NZD dalam 7 hari
3.0
3.0

Hello ? This is exactly the kind of **movement-focused prototype** I enjoy building — especially where *feel* is the core goal. ✔ Seamless **wall / ceiling traversal system (surface detection + reorientation)** ✔ **Momentum-based movement** with responsive control & camera tuning ✔ **Dash / burst mechanics** integrated into movement flow ✔ Basic **web interaction (attach/pull prototype)** ✔ Clean **state machine architecture** ready for animation layering ✔ Well-structured, **documented Godot code** for easy handoff I understand this isn’t about features — it’s about making traversal feel **fluid, expressive, and satisfying**. I’ll focus heavily on **camera behavior + player feedback**, which are critical for this type of movement system. I’m comfortable working lean, under NDA, and can deliver a **clean, expandable prototype** you can confidently build on. Let’s connect ?
$750 NZD dalam 7 hari
1.9
1.9

With my 9+ years of experience and deep knowledge in game development, I am confident that I can excellently deliver on your project requirements. I understand that your focus is on the fluid, precise and responsive movement of the central character in your game, and I consider this aspect to be essential to an excellent game experience. My solid understanding of Godot and its inner workings will enable me to create a traversal prototype that exactly reflects the core fantasy of your game. Having worked on other varied platforms, I am not limited in my resourcefulness whether it comes to debugging or integrating animation layers as per the demand of your project. One area of my vast experience that I believe is directly relevant to your project is my keen emphasis on camera perspectives as a crucial part of the framework that creates immersive gaming environments. Your requirement for simple but clean-coded game structure with ease in modifiability aligns perfectly with my technical approach; Every line of code I write is mindful of its readers' comprehension and impact on subsequent development. Finally, you can trust me to take full ownership and responsibility for ensuring that each stage of the prototype targets the desired goal as outlined in every milestone. I'll provide you smooth communication throughout the project while working independently, knowing when to ask clarifying questions
$1,125 NZD dalam 7 hari
0.6
0.6

I'm enthusiastic about being considered for the Traversal Prototype project in Godot. With my background in Godot and game development, I understand the importance of creating a fluid and engaging movement system for the spider spirit character, ensuring it aligns with your creative vision. I have a proven track record in [Game Design], [3D Animation], [Game Development], specifically showcasing advanced movements. You can expect high-quality results and in-depth insights to enhance your project's success, regardless of the selection outcome. I'm confident I can deliver the exceptional prototype you need. Let's discuss how we can collaborate efficiently on this exciting project. Looking forward to your response. Regards, Jason McLachlan
$1,048 NZD dalam 3 hari
0.0
0.0

⭐ "spider traversal movement feel" ⭐ ➡ The core challenge is designing a traversal system where the character can seamlessly move across floors, walls, and ceilings while maintaining consistent control, stable camera behavior, and a strong “feel” driven by momentum and responsiveness rather than rigid physics. ➡ Proposed Solution: I will implement a state-driven movement system in Godot with gravity aligned to surface normals, allowing smooth transitions between surfaces. The controller will be built around momentum-based movement, dash mechanics, and modular states (idle, move, dash, wall/ceiling traversal), ensuring the system remains clean and extensible for animation integration. ➡ Technologies & Approach: I will use Godot’s GDScript (or C# if preferred), CharacterBody3D, and a custom finite state machine architecture. Raycasting/surface detection will handle normal alignment, while camera smoothing and input buffering will ensure responsive traversal. The design will prioritize clean separation of movement logic and animation hooks so that visuals can be layered in later without refactoring. I’m available to start immediately, can align with your timeline, and would be glad to discuss movement feel, camera behavior, and prototype milestones in detail. Best regards,
$1,000 NZD dalam 7 hari
0.0
0.0

Himachal Pradesh, India
Kaedah pembayaran disahkan
Ahli sejak Nov 8, 2023
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$30-250 SGD