I need assistance with my open source MMORPG project that is just getting started.
As a programmer I know what I look for, but am not familiar with Unity.
This is in no way a complete game, but a very generic of what is to be expected from a basic movement controller.
The networking base of the project is already started.
You can visit the project forum located at [login to view URL]
You can find the project sources at [login to view URL]
There is a video that you can see the current stage of the project.
[login to view URL]
-Add support for player models, instead of capsules.
-Keep it very simple, but take in mind that it will later be improved with more functions.
Basic MMO camera control.
-Zoom in/out with mouse scroll wheel.
-Rotate camera by holding right mouse button.
-Auto adjustable camera (follow player movement).
-Auto correct when colliding with other objects, wall or floor.
Basic MMO movement.
-Simple run mode movement, no dash, no walk animations are necessary.
-ASDW keyboard movement.
-Double mouse button moving (move by pressing left and right mouse buttons).
-Jump with SPACE key.
-Broadcast movement, character animations to other players.
Keep in mind that the same animator will be later used for more functions.
-Other emote animations.
-Fly mounted movement.
-Use "Y Bot" prefab by [login to view URL] as the default player character.