Using only WebGL. (NOT [login to view URL]) programmatically apply a user selected image to the texture map of a wavefront OBJ. The image must wrap the the surface of the 3D model.
->User can select the picture from their computer
->User can move, scale, and rotate the picture
->The picture must wrap to the the surface of the 3D model
->User then clicks the left mouse button to stamp the image on the 3D model as many times as they wish
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Hi, there. I have good experience in WebGL. I think this is a simple task and I can implement these 4 functions in a short time. Please contact me. Regards. Ricky.
Hello sir! I checked your png file and I am sure that I can do this project with my high skills on time Please contact me to get success. Best Regards.