I'm looking to create a WebGL/[login to view URL] implementation of a PCA model that we've generated to morph the model to be larger/smaller for a specified set of vertices being linearly transformed/morphed using sliders, very similar to what this example implementation does:
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This example uses bones and a "morph model", but that isn't how we want to apply our changes -- we want to apply changes based on a known set of linear transforms based on the vertex's index and a defined additive/subtractive value (to be multiplied by the scalar you're getting from the slider) for that specific index.
The base model we'd be using is already known, and the transform values (addition/subtraction of values to [X,Y,Z] coordinates based on slider value change) are known as well (linear transform).
I hope the above is descriptive enough - if it is not, please feel free to reach out to me via a private message.
I'm hoping this is a relatively simple implementation for someone who has [login to view URL] experience and works with 3D models/WebGL regularly.
I look forward to working with you :)