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I’m battling persistent runtime errors in my Roblox experience and need a sharp Lua developer to get them under control. The crashes occur inside the gameplay scripts, and they surface only when the combat system is triggered—every weapon script seems prone to throwing exceptions, mis-firing abilities, or simply refusing to register hits. Here’s what you’ll walk into: • Roblox Studio project with all assets and current Lua scripts already organised in folders • The error console lighting up whenever a weapon is equipped, reloaded, or fires • Occasional server-client desync causing animations to play without damage actually being dealt Your mission is to trace those weapon script malfunctions, patch the underlying logic, and hand back a clean, reproducible fix that keeps the combat loop stable on both server and client. I’d like the solution to include concise in-code comments so I can maintain it later, plus a brief change log summarising what you touched. If you uncover other edge-case issues—say damage calculation or enemy AI glitches—flag them so we can scope a follow-up, but stay focused on getting the weapons working flawlessly first. Acceptance criteria • No runtime errors appear in the output window after your fixes • Weapon equips, reloads, fires, and registers damage consistently in multiplayer sessions • All changes are fully synced to my shared Git or delivered as a Roblox Studio place file with version notes If this sounds straightforward to you and you’re comfortable digging deep into Roblox Lua, let’s get started.
Project ID: 40601574
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6 freelancers are bidding on average ₹1,033 INR for this job

Hello, I understand how frustrating persistent Roblox combat script errors can be, especially when they only appear during gameplay. I can thoroughly debug your Lua scripts, identify the root causes of the runtime errors, and ensure your weapon system works reliably in both single-player and multiplayer environments. I'll investigate issues with weapon equipping, reloading, firing, hit registration, RemoteEvents/RemoteFunctions, and server-client synchronization. My goal is to eliminate the runtime errors, stabilize the combat loop, and provide clean, well-commented code that's easy to maintain. You'll receive: * Fully fixed and tested Roblox Lua scripts * Consistent weapon behavior with reliable damage registration * Clear in-code comments for future maintenance * A concise changelog explaining every modification * Delivery as a Roblox Studio place file or Git update, whichever you prefer If I discover any additional issues, such as damage calculation or AI bugs, I'll document them separately without expanding the project scope. I'm ready to begin immediately and look forward to helping you get your combat system running smoothly.
₹1,050 INR in 7 days
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This Project caught my eye, so I had to reach out. I understand you're facing persistent runtime errors in your Roblox combat system, particularly with weapon scripts mis-firing and failing to register hits. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I specialize in debugging Lua scripts and have extensive experience resolving complex issues in multiplayer environments. My approach focuses on delivering a seamless, user-friendly combat experience while ensuring all changes are well-documented for future maintenance. I would love to chat more about your project! Regards, Marco Agrela
₹750 INR in 7 days
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Hello, I read your project description carefully. Runtime exceptions during weapon equip/reload/fire and client-server desynchronization (where animations trigger but damage isn't dealt) are classic issues stemming from unhandled async calls, race conditions, or improper RemoteEvent validation. I specialize in Roblox Luau architecture and combat mechanics. I can systematically trace your Output console errors, fix the root causes in your weapon scripts, and ensure hit registration works reliably across multiplayer sessions. What I Will Diagnose & Fix: Client-Server Synchronization: Re-align client firing triggers with server-side validation (RaycastParams, distance/lag sanity checks) so damage registers accurately every time. Equip/Reload/Fire Exceptions: Fix state management bugs, missing nil checks, broken AnimationTrack cleanup, and module leaks that throw runtime errors. Multiplayer Consistency: Eliminate desync so weapon animations, visual effects, and hitboxes trigger synchronously for all players. Code Maintenance & Git Workflow: Keep all code well-commented and deliver clean commits via your shared Git repo (or a clean .rbxl place file).
₹1,050 INR in 7 days
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Hello, I am a Roblox developer with experience in Lua scripting, combat systems, multiplayer synchronization, and debugging complex runtime issues. I can investigate the weapon-related errors, identify the root causes, and implement stable fixes that work reliably on both the server and client. My approach includes reviewing all weapon scripts, RemoteEvents, damage handling, reload systems, hit detection, and animation synchronization. I will trace the runtime errors shown in the output console, eliminate exceptions, and ensure that equipping, reloading, firing, and damage registration function consistently during multiplayer gameplay. After completing the fixes, I will thoroughly test the combat system in Roblox Studio, document the changes with clear code comments, and provide a concise changelog explaining what was modified and why. I can also identify any additional issues related to damage calculations, AI behavior, or network synchronization for future improvements. I am comfortable working through Team Create, Git repositories, or Roblox Studio place files and can start immediately. Thank you for your consideration. I look forward to helping stabilize your combat system.
₹1,249.99 INR in 1 day
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Hi, I can help track down and fix the Roblox Lua issues affecting your combat system. I have experience working with Lua and debugging gameplay logic, and I'll methodically identify the root causes of the runtime errors instead of applying temporary fixes. I'll investigate the weapon scripts, remote events, server-client communication, hit detection, damage registration, equip/reload/fire logic, and any desynchronization issues causing inconsistent behavior. I'll add clear comments to the updated code, provide a concise changelog explaining every modification, and point out any additional issues I discover that may need attention later. A few questions before we begin: 1. Is your game using standard Roblox RemoteEvents/RemoteFunctions or a framework such as Knit, Aero, or another system? 2. Approximately how many weapon scripts are involved? 3. Will I receive access to the Git repository or would you prefer the completed Roblox Studio place file? I focus on writing clean, maintainable code and keeping you updated throughout the debugging process. I look forward to helping get your combat system running reliably.
₹1,050 INR in 7 days
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Chopal, India
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