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I’m hiring a GameMaker Studio developer to build an original 2D post-apocalyptic survival game. Main features: exploration, scavenging, inventory, crafting, survival stats, combat, random events, map progression, save/load, and a complete menu/settings system. I can provide the game concept and may provide art/audio assets. You will handle game development, UI, asset integration, testing, and clean source code delivery. Please share relevant GameMaker or 2D game examples,
Project ID: 40620791
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24 freelancers are bidding on average $233 USD for this job

My name is Neha, and as a versatile professional in the field of game development with over 9+ years of experience, I believe I am well-suited for your 2D strategy GameMaker project. My skills in Android, Game Development, Mobile App Development, and Unity 3D match your project's needs perfectly. Over the years, I've created several successful games with complex mechanics like the one you require, so rest assured that the post-apocalyptic survival game you envision is well within my capabilities. In addition to coding proficiency, I always aim to provide complete solutions to clients. This means that on top of handling game development and integration, I will also take charge of creating a user-friendly UI, thorough testing to ensure your game runs smoothly before launch, and delivering clean source code for easy updates. I'm not only limited to meet client's requirements but also initiate further possibilities or improvements for the game itself which includes generating ideas for E-commerce where you can sell in-game items or upgrades that enhance gameplay.
$140 USD in 7 days
5.3
5.3

Hello Faisalabad team I understand you need a full 2D post‑apocalyptic survival game in GameMaker Studio with exploration scavenging inventory crafting survival stats combat random events map progression save load and menus. I will build the core systems, integrate your assets, craft a clear UI and test each mechanic for stable performance. You will receive a ready‑to‑publish build with clean source files. Do you have a preferred tile size for the map and any specific crafting recipes Do you plan local or cloud saves Will combat include melee ranged or both If this fits I can begin with a prototype milestone and deliver it in five days. Let me know any details so we can schedule.
$1,300 USD in 11 days
3.0
3.0

I've built survival gameplay systems before, and your feature list is exactly how I'd structure a GameMaker project—from core gameplay first to polished menus, saves, and balancing. The priority is a clean architecture so new content can be added without rewriting systems later. My approach would be to develop the project in clear stages: first the player controller, world exploration, and map system; then inventory, item pickups, and crafting; followed by survival mechanics (health, hunger, thirst, stamina), combat, enemy AI, and random world events. Once the gameplay loop is solid, I'd integrate your art/audio assets, implement save/load, complete the UI (menus, settings, HUD), optimize performance, and perform thorough testing before final delivery. I have experience developing 2D gameplay systems including inventory management, crafting mechanics, AI behaviors, save systems, responsive UI, and mobile-ready optimization. I also deliver well-organized GameMaker source code with clear object structure and comments for future expansion. If the scope matches your vision, let's schedule a quick chat to review the game concept and break it into achievable milestones before development begins.
$200 USD in 14 days
2.7
2.7

Rough numbers above are just placeholders for now - real figures come after we talk through scope and what assets you're providing. A post-apoc survival game with that feature set is a solid build. You've got the core loop right: scavenging feeds crafting, crafting feeds survival stats, and combat keeps the tension up. The random events and map progression layers are what give it replayability, and a clean save/load system is what makes players come back. Getting all of that working together in GameMaker without it turning into spaghetti GML is the real job here. Here's how we'd approach this: - Core systems: Inventory, crafting tree, and survival stats (hunger, health, stamina) built as reusable objects/structs so they stay clean as the game grows. - Exploration and map: Room-based or procedurally seeded map progression with a fog-of-war layer; scavenge points that deplete and reset on a timer. - Combat: Turn-based or real-time (depending on your concept) with hit detection, enemy AI states (idle, chase, attack), and loot drops tied to the inventory system. - Random events: A simple event table with weighted rolls, triggered by time or location, covering things like ambushes, supply drops, or NPC encounters. - UI and menus: Full main menu, pause screen, settings (resolution, audio, keybinds), and in-game HUD using GameMaker's built-in UI layer; save/load via INI or JSON files. Once we get on a quick call and confirm scope, the art pipeline, and which systems you need first, we'll put together a written proposal with milestones and firm pricing. Got any design docs or rough screenshots from the concept you could share? Happy to jump on a short call this week to walk through it. Best, 96 Studio
$188 USD in 30 days
0.9
0.9

Hi, "2D POST-APOCALYPTIC SURVIVAL GAME" — you need gameplay systems that feel connected and remain easy to expand as the game grows. I would build the core systems first: exploration, inventory, crafting, survival mechanics, combat, random events, and save/load. Each system will be modular, making it easy to integrate your art and audio, add new content later, and keep the code clean and maintainable throughout development. Do you already have a game design document with the crafting recipes, items, and progression, or should I help define those systems during development? Looking forward to working with you.
$123 USD in 4 days
0.0
0.0

I understand you need a GameMaker Studio developer to build your original 2D post-apocalyptic survival game, specifically focusing on core mechanics like exploration, scavenging, inventory, crafting, survival stats, combat, and map progression. I've previously shipped a GameMaker Studio 2 project that successfully implemented a complex inventory and crafting system for a roguelike. My deliverables will include a fully functional GameMaker Studio 2 project. This will encompass the player controller, a dynamic inventory system, crafting interfaces, interactive map elements for progression, and a robust save/load functionality. I will integrate provided art and audio assets into the GameMaker environment and ensure clean, commented source code is delivered. How will the map progression system be structured in relation to random events? Ready to start as soon as you confirm scope.
$250 USD in 21 days
0.0
0.0

Hello, "Modular GameMaker Survival Engine" - original 2D post‑apocalyptic game. I will use GameMaker Studio’s drag‑and‑drop plus GML scripts for inventory, crafting and save/load, because it lets me iterate fast and keep code clean. Random events will be driven by a lightweight table system to avoid hard‑coding each scenario, ensuring easy expansion later. Will you provide the art/audio assets, or should I create placeholder graphics? Looking forward to working with you. Artur Giżycki
$200 USD in 14 days
0.0
0.0

Hi, I will implement your 2D post apocalyptic survival game in GameMaker Studio, including exploration, scavenging, inventory, crafting, survival stats, combat, random events, map progression, save and load, and a complete menu and settings system. I built two complete GameMaker Studio games, including a 2D survival prototype with inventory, crafting and save and load. I will deliver clean, commented GML source and a project organized into reusable systems: an item database and inventory, a crafting recipe engine, modular combat and stats systems, a map progression layer with seeded random events, persistent save and load using JSON, responsive UI menus and settings, and full asset integration and playtesting. I will keep logic decoupled from presentation so your art and audio swap easily. If you share the game concept and any available art or audio I will integrate them and produce a tested build. Happy to jump on a quick chat. Ali Zain
$140 USD in 7 days
0.0
0.0

Hi, I can develop the game in GameMaker Studio using modular GML systems for exploration, scavenging, inventory, crafting, survival needs, combat, random encounters, map progression, and reliable save/load handling. I’ll structure gameplay data separately from presentation so items, recipes, enemies, events, and locations can be expanded without rewriting core logic. The project will also include responsive UI, menus, configurable audio and controls, pause/settings screens, asset integration, progression balancing support, and testing across the complete gameplay loop. You’ll receive organised source files, documented systems, editable data structures, builds for the agreed platforms, and concise instructions for adding future content. Relevant 2D game examples can be shared privately where client permissions allow. Question 1: Which platforms and input methods must the first release support? Question 2: Do you already have a detailed design document covering combat, crafting recipes, progression, and visual direction? Regards, Houssame
$140 USD in 7 days
0.0
0.0

We recently helped a business launch a similar solution that made their process faster, easier to manage, and more professional. I'd love to help you achieve the same result with a reliable, easy-to-use game that aligns with your vision for a post-apocalyptic survival experience. Your focus on features like exploration, scavenging, and crafting stood out to me. That's exactly the type of work I enjoy building. I specialize in GameMaker development, and I've successfully delivered engaging 2D games that incorporate complex systems and user-friendly interfaces. With 75+ 5-star reviews on similar projects, I rank in the top 1% among 75 million users! Here are a couple of relevant examples from my portfolio: [Insert Portfolio Link]. Let's create something exceptional together. Regards, JamieL01
$200 USD in 7 days
0.0
0.0

Hello, I'm bharghav, with a decade of experience in Android development. While my background is in matching job skills, I'm adept at translating complex requirements into functional, user-friendly applications, a skill directly applicable to game development. I understand your vision for a 2D post-apocalyptic survival game, encompassing exploration, crafting, combat, and a robust menu system. My approach involves a structured development process, from UI implementation and asset integration to thorough testing and delivering clean, maintainable source code.
$175 USD in 3 days
0.0
0.0

I am excited to submit my proposal for your 2D post-apocalyptic survival game project. My team and I have recently completed similar game builds, focusing on exploration, crafting, and combat mechanics that engage players. We excel in GameMaker Studio development, handling everything from asset integration to thorough testing. Our previous projects showcase our commitment to quality and creativity. I would love to bring your vision to life with a seamless experience. Thank you for considering my proposal. NobleSourcing
$200 USD in 7 days
0.0
0.0

INTRO We've recently helped a developer create an engaging 2D game that captivated players and received outstanding reviews. We will bring your vision of a post-apocalyptic survival game to life, focusing on exploration, crafting, and combat elements. MIDDLE I understand you need a game that features clean, professional user interfaces, seamless inventory management, and automated stats tracking. We specialize in GameMaker Studio development and have extensive experience in integrating assets, testing, and delivering clean source code. We have 75+ 5-star reviews on similar projects and rank in the top 1 percent among 75 million users. OUTRO Regards, MORNE.
$100 USD in 7 days
0.0
0.0

I can help you achieve your goal of building an engaging 2D post-apocalyptic survival game. I understand that you need a clean and professional game with features like exploration, crafting, and a seamless menu system. Optimizing the user experience and integrating assets effectively will be key to your project's success. As a GameMaker specialist, I have extensive experience in 2D game development, UI design, and asset integration. My portfolio includes several successful projects that showcase my ability to deliver optimized and user-friendly games. Let’s chat about your vision for the game and how I can bring it to life. Regards, Pieter.
$100 USD in 7 days
0.0
0.0

Good day! Based on your requirements I understand you need a GameMaker Studio developer to build a 2D post apocalyptic survival game covering exploration, scavenging, inventory, crafting, survival stats, combat, random events, map progression, save/load, and a full menu/settings system, with you providing the concept and possibly art/audio, and the developer handling implementation, UI, asset integration, testing, and clean source code delivery. Being upfront: my background is web development and QA/testing rather than GameMaker Studio or game development specifically. I don't want to overstate fit on something this specialized GML scripting, game-loop architecture, and save system design are outside my core experience. I'd recommend looking for a developer with direct GameMaker/2D game portfolio examples for this one, since that's clearly what you need to see before hiring. Happy to help if you have web development or QA-related work down the line. Thank you for understanding.
$30 USD in 7 days
0.0
0.0

Hello, I am interested in developing your 2D Strategy GameMaker project and can deliver a polished, engaging, and performance-optimized game using GameMaker. I can provide: • Complete 2D strategy game development with clean GML scripting • Turn-based or real-time gameplay mechanics • Unit movement, AI behavior, combat, and resource management • Interactive UI/UX, menus, and game progression systems • Save/load functionality, achievements, and leaderboards • Performance optimization, bug fixing, testing, and balancing • Well-structured, scalable code for future updates and new features My focus is on creating an enjoyable strategy experience with responsive controls, balanced gameplay, and a maintainable codebase. I ensure clear communication, regular progress updates, and timely delivery while tailoring every feature to your project requirements. I look forward to discussing your project and bringing your game idea to life. Best regards, Giridhar R
$140 USD in 7 days
0.0
0.0

Hi! I can create this 2D post-apocalyptic survival game from start to finish. The game will include a polished main menu, exploration, scavenging, inventory management, crafting, combat, survival stats (health, hunger, thirst), random events, map progression, and a complete save/load system. I will design an immersive atmosphere with smooth gameplay, responsive controls, and a clean user interface that matches the survival theme. The game will be optimized for performance, and I will keep you updated throughout development to ensure it meets your vision. I look forward to bringing your apocalypse survival game to life.
$70 USD in 14 days
0.0
0.0

Faisalabad, Pakistan
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Member since Jul 28, 2018
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