This project is part of a larger project that will not be disclosed here. The project must be written in Unity 3D using c# scripts. The goal is to write a loading scene that will download textures for use in the project from a web service. A web service will be provided and the script must call the web service and retrieve the JSON result. From the JSON result, the script must parse a list of URLs that point to image files. Each image must be downloaded and stored in local storage and then assigned as textures to geometry in the scene. The local storage solution must be designed to work in all Unity runtime environments including web browser, windows, iOS, and Android.
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Hi! Sound easy, the tricky part is local storage, while Unity can handle it easily for Android/iOS, still needs to be tested before delivering, so might take some time. Regards, Konstantin.