We need to build a 3D, in-car smashing game, with music, sound design and correct lighting.
Game play position is the driver seat, looking out at oncoming or pedestrian cars (see attachment). Cars, roadway, signs, trees, and other objects must be 3D. The user will tap the screen to successively tap to damage until the car explodes. User can also tap billboards, street signs and mail boxes throughout the game play. Points accumulate on car explosions and tapping street objects.
Three progressively difficult, timed levels. Speed increases on level two and three. Four scenery types as you drive along: freeway, residential, city and beach.
Game will present random visual distractions, (Sun, Cracked Window, Mud, Oil, Bird Poop). The game will need to accommodate several in-app advertising opportunities for brands including billboards, car wraps, and the cars themselves. Billboards and signs should use a text object/rendering, which must be able to accommodate a database connection to change the advertising content.
We will also need to create a simple, promotional landing page with three links: two to social media, and one to app store.
See the attachment for a full scope statement and graphics.