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issues with execute

see attached.

Legend:

In red: the new features needed.

- Tap

- Calculation on audio stream

“waiting buffer” – currently there is a problem for the buffer to be more than 5-10 seconds (or else the app crashes). The application is

waiting for a certain condition (sub2 is performed with offset=0. this is waiting buffer time. Not to overflow the memory it is

necessary to have the buffer to be no more than 5 seconds and shifted in the amount of 2 seconds. When cal_vol set offset=1 (A1

event happens) it will start to increase the buffer (so it will not behave as a “waiting buffer”) and not shift it anymore and wait for

event A2 to happen)

Start – all leftover buffer from previous runs are deallocated so that the application will not crash

Vibrate

Vibrate at t_w

Waiting

Kemahiran: iPhone, Mobile App Development, Objective C

Lihat lebih lanjut: mobile application issues, a1 audio, a1, vibrate, legend, buffer overflow, tap stream, audio problem, execute seconds, execute, memory app, application stream audio, iphone app audio, app vibrate, event stream, iphone calculation, red phone, iphone crash, event application iphone, stream audio mobile phone, stream audio app iphone, iphone vibrate, audio stream application, time calculation iphone, iphone app memory

Tentang Majikan:
( 4 ulasan ) Haifa, Israel

ID Projek: #1589457

Dianugerahkan kepada:

hanzhen18

Hello I can do it.

$65 USD dalam sehari
(61 Ulasan)
7.1

2 pekerja bebas membida secara purata $158 untuk pekerjaan ini

deviphoneipad

Hi! Please check your private messenge box for detail. Thanks

$250 USD dalam 7 hari
(161 Ulasan)
7.2