Here is the problem. When our Framework (Link Below) is integrated into a native project with animation and the Unity is started it stops the animation from happening. You can recreated this by making a simple test project integrating our framework with the instructions and then setting up the main view as the root of a navigation controller and adding a simple segue to a second screen. You will see when you start the project with our intergration there is no animation. The solution to fix is to try to match our settings in our unityviewcontroller to the settings in one they provided that doesn’t prevent the animations. So you will need to open the unityviewcontroller (it is from an older version of unity) and look at the settings and try and match them in our unityviewcontroller and then try and reexport our our unity project and test it with the integration Then you should be able to put it in the test project and the animation will work in native and our project can still launch. I have included link to our Unity Project, our Framework we made from before that was causing the issues and the instructions for integrations, and the older Unityviewcontroler. Please let me know if all of this makes sense?