This is a simple mobile physics puzzle game with monetization strategy similar to Candy Crush (lives/energy mechanic).
IT MUST be built in Unity for Android. It must compile and run on iOS but you do not need to do the iOS release or IAP at this stage.
I've built a POC of the game, but I don't have time to complete it. Here's a quick video of the POC:
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You can use as much or as little of this project/code as you want.
Here's a breakdown of the minimum deliverables:
Basic Titles/Menus/etc - Pretty straight forward, all the art is done (but if you need something extra, let me know and I'll get it done). I would like a bit of basic animation to give it a polished professional feel.
Level Select - Very similar to Candy Crush, there's a long road which the user moves along. Beat one level to unlock the next. Shows stars for each level. You can reuse my code or start from scratch.
The main game - See video. Player rotate puzzle pieces, then press play. The items fall down in to the suitcase/trunk. Player receive a star rating (or failure) based on how well they pack the 'junk' in the 'trunk'. You can reuse my code, or start from scratch.
IAP - The game has an energy/lives mechanic like Candy Crush. Users can buy extra lives, or increase the total lives. I'd prefer to stick with Unity IAP if possible but don't let this be a blocker if you really prefer some other approach.
SFX/Music - Need to get this added. Include budget for royalty free sounds and music in your price.
Levels - Need at least 50 levels of increasing difficulty.