It is needed to develop WYSIWYG MOGRE (OGRE) based editor for 3D scenes. At this Phase it should do only folowing:
load objects into the scene, apply textures and materials and just move,rotate and scale objects.
As the result of the scene there should be geberated a c# code of the Scene load method,wich will build the scene.
We can change the scene through the editing the code OR through the editing scene object settings on WYSIWYG window, displaing current 3dScene, changes should affect both views.
So, our editor should act similar to HTML Editor, which has 3 views:preview, change view and code view, you can change objects in any of the last two and changes will be relected by all views.
Also we need a code error handling (we should see compiler errors) while saving the scene. Errors, of course,can be made ONLY by editing the code view.
Also we need code syntax coloring.
We already have a start point: an application, which can load .dll compiled scenes, and it has GUI for editor also. So all what we need is to add editors functionality.
Source (VS 2005 project) can be found here:
[url removed, login to view]
Russian speakers are welcome.