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I am developing a research-grade coarse-grain (CG) protein simulator in C++ and need help turning the current concept into a working application that scientists can immediately use for exploratory studies. The simulator must run Monte Carlo moves on simplified 3-D structures, let users see those structures evolve in real time, and finally export every trajectory and energy term for downstream analysis. Key functionality • Visualization of protein structures — on-the-fly rendering of backbone and CG beads with basic shading, colour-by-residue and simple camera controls. • A Monte Carlo engine that accepts custom move sets (e.g., crank-shaft, pivot) and standard Metropolis criteria. • Data export and analysis tools — write coordinates, energies and acceptance statistics to CSV/JSON so they drop straight into Python or R notebooks. Target workflow 1. Load a PDB or a simple text topology. 2. Choose temperature, step count and move list. 3. Watch the simplified 3-D model update as the Monte Carlo run proceeds. 4. Save raw data and a lightweight movie once the run finishes. Preferred stack Modern C++17/20, an open-source math/linear-algebra library (Eigen or similar), and a minimal cross-platform GUI layer such as OpenGL/GLFW or Qt. Internally, code should stay modular so we can swap in an MD integrator later. Acceptance criteria • Builds cleanly on Linux and Windows with CMake. • Runs a 10 000-step test case in under two minutes on a laptop CPU. • Produces a trajectory file whose RMSD matches a reference run within ±0.1 Å. • Visual output matches the simplified 3-D style shown in the mock-ups I will provide. Once these milestones are met, I’m happy to discuss extra features—GPU acceleration, higher-resolution models or even a small GUI plug-in system—but the focus right now is the core CG simulator with visualization and robust export.
Project ID: 40464369
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Hi Mohammad, This project is directly in my research area. I'm a PhD candidate in computational biophysics, and my main thesis project is a coarse-grained protein simulator built around exactly the Monte Carlo move set, validated against scaling laws. What I would deliver: • Modular MC engine with Metropolis criterion, pluggable move set • PDB / simple-topology loader and CSV + JSON exporters for trajectory, energy series, and acceptance statistics • Cross-platform CMake build verified on Linux and Windows • Lightweight OpenGL/GLFW viewer with backbone + CG-bead rendering, residue colouring, basic camera controls, and on-the-fly updates as the run proceeds • Reference run plus the RMSD validation you specified (±0.1 Å) • Source layout kept clean so an MD integrator can be dropped in later without touching the MC core Happy to share my existing CG simulator code privately as evidence of the approach.
$50 USD in 7 days
1.4
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17 freelancers are bidding on average $122 USD for this job

Hello Sir/MAM I am a skilled full stack developer. Having rich experience in Java , C++ , C , C# , Python , Eclipse , Sql , Mysql , .Net ,Oracle , Object Oriented Programming , Data Structure , Algorithms . I have a perfect grip on “Artificial Intelligence” “Automation” , and work in “Machine Learning” Deep Learning ”. My track record as demonstrated in my 100% job completion and 5-star review rating showcases My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thanks and Best Regards
$40 USD in 1 day
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Interesting project, I will deliver the modular CG simulator — Monte Carlo engine with Metropolis acceptance and configurable move sets, real-time OpenGL/GLFW bead rendering, and CSV/JSON trajectory export — all built with CMake for Linux and Windows. For the architecture, I will decouple the MC kernel from the renderer behind an abstract integrator interface so swapping in an MD engine later requires zero changes to visualization or export code. Questions: 1) Are you using Eigen already, or is the math library still open? 2) Will the PDB loader need multi-chain support from the start? Ready to start whenever you are. Kamran
$90 USD in 5 days
5.9
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Hello there, I can help build the C++ coarse-grain protein simulator with PDB/topology loading, Monte Carlo moves, Metropolis criteria, real-time 3D visualization, and CSV/JSON trajectory and energy export. I’d structure it modularly using C++17/20, CMake, Eigen, and OpenGL/GLFW or Qt, so the MC engine, move sets, visualization, and export layers remain easy to test and extend later. I can also implement benchmark test cases, RMSD validation, and clean Linux/Windows builds to ensure the simulator is reliable for exploratory scientific use.
$148 USD in 1 day
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Your CG protein simulator is exactly the kind of scientific C++ project I work on — performance-focused simulation engines with real-time visualization and clean research workflows. I can help turn the current concept into a usable cross-platform application using: • Modern C++17/20 + CMake • Eigen for math/linear algebra • OpenGL/GLFW or Qt for live rendering • Modular Monte Carlo architecture (pivot, crank-shaft, Metropolis acceptance, custom move plugins) • CSV/JSON trajectory + energy export compatible with Python/R workflows I’d structure the simulator into separate simulation, visualization, IO, and analysis modules so future MD/GPU extensions remain straightforward. Key points I can deliver: • Real-time CG bead visualization with camera controls and residue coloring • Fast Monte Carlo execution capable of hitting your 10k-step target comfortably on CPU • PDB/topology loading and deterministic export pipelines • RMSD validation tooling against reference trajectories • Clean Linux/Windows builds with documented CMake setup I also have experience optimizing numerical/scientific code for stability and maintainability rather than just producing a demo prototype. Estimated timeline: • Core engine + visualization MVP: 2–3 weeks • Export/analysis tooling + validation: additional few days • Optional GPU/plugin extensions afterward Happy to review your mock-ups and current architecture immediately and map out the cleanest implementation path.
$40 USD in 1 day
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Hi, I've developed full-stack solutions for complex simulations before, including a real-time protein structure visualization tool using C++ and OpenGL. My experience with integrating visualization and data export functionalities aligns well with your project needs. If you'd like, we can start with a small test case to ensure the core simulator meets your requirements before moving forward. Best Regards, Ivica
$140 USD in 7 days
2.7
2.7

I can help with this, but I’d keep the first milestone focused on a usable CG simulator core rather than promising every research feature at once. I’d build it in modern C++ with CMake, Eigen for structure/math handling, and either OpenGL/GLFW or Qt for simple real-time bead/backbone visualization. The first version would cover PDB/simple topology loading, Monte Carlo moves like pivot/crankshaft, Metropolis acceptance, trajectory/energy export, and a reproducible test case. Before locking scope, I’d need the mockups plus the exact energy terms/reference run used for the ±0.1 Å RMSD check.
$30 USD in 7 days
2.6
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Hi, I will build the research-grade coarse-grain protein simulator in C++ that meets your specifications. My experience with modern C++ (C++17/20) and visualization libraries like OpenGL ensures a robust implementation. The Monte Carlo engine will support custom moves and adhere to Metropolis criteria, providing the flexibility needed for exploratory studies. For visualization, I will implement real-time rendering of the protein structures with intuitive camera controls and clear color coding. The data export functionality will allow seamless integration with Python or R for downstream analysis, ensuring that every trajectory and energy term is easily accessible. I’ll ensure the application builds cleanly on both Linux and Windows using CMake, and I’ll optimize performance to meet the specified benchmarks. Could you provide the mock-ups you mentioned for the visual output? This will help align our expectations. Let’s get started on this impactful project. Thank you.
$30 USD in 7 days
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⭕Hi, there⭕ As a Full Stack Developer, I have built various highly-scalable systems and intelligent automation solutions catering to complex business models across industries such as real estate, banking, financial services, hospitality, and retail. Not only do I have an expert understanding of C++ programming, but I also have a knack for designing efficient architectures and optimizing workflows - exactly what this project needs. Throughout my career, I have demonstrated proficiency with crucial elements of your project such as algorithms, system architecture, and full-stack development. My experience extends to handling large amounts of data which are essential in this protein simulation project. Best, Tomas
$222 USD in 1 day
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⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I have previously developed scientific simulation tools that integrated real-time 3D visualization with Monte Carlo and other stochastic algorithms, which ran smoothly and intuitively on cross-platform systems. The key to successfully completing your coarse-grain protein simulator lies in designing a modular, efficient system with clean visualization and precise data export that supports reproducibility and further analysis. Approach: ⭕ I will architect the simulator using modern C++17/20 with modular design to easily swap components like the integrator. ⭕ Implement Monte Carlo move sets with Metropolis criteria ensuring performance to meet runtime targets. ⭕ Use OpenGL/GLFW or Qt for lightweight, real-time 3D rendering of protein structures with interactive controls. ⭕ Export trajectories and energy terms cleanly in CSV/JSON formats compatible with Python/R analysis. ⭕ Build and test with CMake for seamless Linux and Windows compatibility. ❓ Could you please share the mock-up visuals for the 3-D style? ❓ Are there preferred libraries or dependencies besides Eigen you want included? ❓ Should the initial UI be command-line or minimal GUI? I am confident in delivering a lean, high-performance CG protein simulation platform aligned with your milestones and ready for future expansions. Best regards, Nam
$200 USD in 3 days
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Interesting project, We will build your CG protein simulator in C++20 with OpenGL/GLFW visualization, a modular Monte Carlo engine (pivot, crank-shaft moves, Metropolis criteria), and CSV/JSON export for trajectories and energies. For modularity, we will separate the force field, move sets, and renderer behind clean interfaces. This makes swapping in an MD integrator later straightforward without touching the visualization or export layers. A couple of quick things to confirm: 1) Do you have a specific coarse-grain force field in mind, or should we implement a standard one like MARTINI? 2) For the real-time viewer, is OpenGL/GLFW acceptable or do you prefer Qt? The number quoted here is a starting estimate. The exact cost and timeline will be confirmed after we go through the full scope together. Send me a message and we can go over the details. Best regards, Faizan
$90 USD in 5 days
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With over two decades in meticulous software development, I am confident in my ability to create a first-rate coarse-grain protein simulator that matches exactly what you need. My expertise in C++ and other relevant technologies such as OpenGL and Qt align seamlessly with your stack preferences. I have in-depth knowledge of modern C++ and understand the cruciality of maintaining modularity for future enhancements, which will be especially significant given the plan to explore GPU acceleration, higher-resolution models or a GUI plug-in system in future milestones. I've successfully undertaken many projects that demanded high-performance deliverables, just like yours. My commendable track record of building clean codes on various platforms, including Linux and Windows with CMake. Additionally, my efficient utilization of resources that allows the 10 000-step test case to run well within two minutes on a laptop CPU makes me the perfect candidate for your project. Thanks
$140 USD in 7 days
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✅ The important part here is not just rendering proteins in 3-D — it’s keeping the simulation core scientifically reproducible while maintaining enough modularity for future MD or GPU extensions. In CG systems, small architectural shortcuts around move acceptance, coordinate updates, or energy bookkeeping usually become difficult to unwind later. ⚡ I’d structure the simulator around a clean separation between the Monte Carlo engine, topology/trajectory layer, and visualization pipeline. For the rendering side, OpenGL + GLFW works well for lightweight real-time updates, while Eigen keeps vector/matrix operations efficient and portable. Move sets like pivot and crank-shaft can be implemented through interchangeable operators so additional MC moves or integrators can be added later without rewriting the core engine. ✨ For validation, I’d focus early on deterministic test runs, RMSD verification against the reference trajectory, and stable export formatting for downstream Python/R workflows. CSV/JSON trajectory output, acceptance statistics, and energy decomposition should remain version-consistent so researchers can reproduce results across builds. ✅ CMake-based cross-platform builds, profiling of the 10k-step benchmark, and modular export/visualization hooks will be part of the implementation rather than added afterward. ⚡ I can start with the simulation core and rendering pipeline first, then iterate against your provided mock-ups and reference trajectories.
$140 USD in 7 days
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✔ I deliver 100% work — 99.9% is not for me. ✔ Workflow Diagram Topology & PDB Parsing ⟶⟶ CG Data Structure Design ⟶⟶ Monte Carlo Engine Development ⟶⟶ OpenGL/Qt Visualization Layer ⟶⟶ Energy & RMSD Validation ⟶⟶ Export Pipeline (CSV/JSON/Trajectory) ⟶⟶ Performance Optimization ⟶⟶ Cross-Platform Build & Testing Key Highlights ✔ Research-grade C++17/20 architecture — modular simulation core designed for future MD integrator or GPU acceleration extensions. ✔ Monte Carlo simulation engine — support for custom move sets including pivot, crank-shaft, rigid-body, and configurable Metropolis acceptance logic. ✔ Real-time 3D visualization — OpenGL/GLFW or Qt-based renderer with backbone/bead rendering, residue coloring, shading, zoom, rotation, and trajectory playback. ✔ Scientific data export — coordinates, energies, RMSD traces, acceptance ratios, and simulation metadata exported cleanly to CSV/JSON for Python/R workflows. ✔ High-performance simulation design — Eigen-powered vector math, cache-friendly data structures, efficient neighbor calculations, and multithread-ready architecture. ✔ Cross-platform CMake builds — validated on Linux and Windows with reproducible dependency setup and organized package structure. Best Regards, Asad Scientific C++ Engineer | Computational Biophysics Systems | OpenGL & Simulation Architecture Specialist
$100 USD in 2 days
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Howdy! Thanks for sharing this project — I read the post and the scope is clear to me. I am a hands-on engineer who has shipped similar work end to end, with a focus on stability, clean structure, and clear communication. I can start quickly, share progress as we go, and confirm the small details (stack, timelines, must-have features) before writing any code so we agree on the path forward. If you can share a bit more about the current setup or the most important outcome, I can map a concrete first step and a realistic delivery window. Thank you, Marcos.
$156 USD in 7 days
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