An aspiring digital artist and 3D modeller is required to take on an assisted role as a visual and level designer for my products including video games and development tools. Specific instructions are to be provided as and when a given task arises ranging from 3D modelling and texturing in Blender, texturing in Photoshop, installing software, designing and building 2D and 3D game levels, designing in Illustrator, testing scenes in the game engine, learning new skills, posting on forums and searching for supplementary assets.
*Limited experience required*
All tasks are to be provided with close supervision so that you can be confident you are on the right track when making design decisions to match my personal goals and technology.
If you are quite new yet competent with digital art then this is an opportunity to learn while you earn. If you have vast experience and proven track record then these tasks will provide you with regular small jobs to fill the gaps in your schedule.
*Flexible if you lack experience*
For any task you are unfamiliar with, you will either be trained or another more suitable task will be presented if training is not available.
How many hours?
Expect 2 to 10 hours of work per week depending on your hourly rate.
• Good graphic design principles
• Basic Blender 3D modelling experience with evidence
• Basic Photoshop skills; CS3 and above. Brush art, cloning, offsetting and layer styles.
• Basic Illustrator skills; CS3 and above. Bezier pens, attributes and styles.
• Basic understanding of modern video game visuals
• Willingness to learn and operate uncommon game content and level development tools
• A medium to high end gaming PC with Windows 7 and Direct X [url removed, login to view] installed
Attributes desired but not required (because you will receive instructions and training)
• Advanced Blender skills, working with modifiers, armatures, constraints, particles, nodes and materials
• UV Texturing skills, good cloning and stamping, offsetting and seamless texture making
• Basic knowledge of Blender python scripting
• Willing to sometimes work on gaming weaponry and violent content
• Basic photography principles
• Game creation tool experience: DarkBASIC or FPS Creator preferred, Unity3D or similar is fine
• Good English
• Ideally living in Europe. If not Europe then West or South Africa (It is a time-zone matter).
The ZeroOne Game Engine
The development project is based on my video game engine and its client applications which include 3 games and a development tool we will be working on. You may find my forum thread called Sports Fiction in the WIP section of [url removed, login to view] . This thread however does not reveal much information. This information will be exclusive to our team, and at present the engine is in early development. We will also be working on a First Person Shooter, 2D platformer and an engine tool .
Your first task
To answer questions about yourself, these questions will indicate what I can get you to do in your first week, and what I will need to get yourself trained on. You will likely be asked to produce some test artwork so we can work with your on-demand strengths while I train you in other areas.
I will need you to install the free versions of the FPS Creator and Dark BASIC at [url removed, login to view], along with some attachments and plug-ins. You will sometimes be required to use these tools to run examples or construct game levels. Eventually all of your level development outside of Blender will take place in my engine tool.
We will negotiate further tasks as they arise. I will request invoices after each batch of tasks as they arise.
Finally, you must always ask questions if uncertain during your work; I want to help you to help me!
18 pekerja bebas membida secara purata £11/jam untuk pekerjaan ini
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