The purpose of this project is to have a Rummy card game built with Unity to be exported for iOS and Android.
Please start your comment with "red mouse" to make sure you have read the project.
We will be using Unity's splashscreen feature to remove the default one and use our own.
One splashscreen for Android, and for iOS we will be using a different sized image for each kind of device (iphone 3.5", 4" and so on)
The homescreen will contain 3 different buttons (new game, continue game and menu).
In the bottom middle part we will have the a carousel containing other apps that we have created. (redirecting to the store inside the game - not leaving the app to download other is mandatory)
Clicking on the menu button will open a side menu on the left.
The left menu will have 4 buttons:
The game button will go back to the homescreen.
The stats button will display a stats screen for 2,3 and 4 players, both in solo mode (against AI) and local multiplayer.
The options menu will display the options screen.
The rules button will display the rules of the game.
The stats screen will display the following stats:
-Number of games played
-Number of games won
-Number of turns played
-Number of points scored
Screen4: Settings screen: display general rules, game options and scoring system that users decide to use during games
-Melding (ON OFF)
-Number of cards per player (from 6 to 15)
-Number of jokers (from 0 to 4)
-Number of turns before you can play (from 0 to 10 turns)
-One joker max per combination of cards played (ON OFF)
-Joker counts for 0 points (ON OFF)
-AI level: beginner, medium, expert
-Name of the players (you can edit them)
-Number of points required to win a game (from 100 to 500)
Screen 5: Rules
Display rules of the game (text will be provided)
Screen 6: New game screen: Solo mode or Local multiplayer
There are going to be two buttons, select solo mode to start a game with AIs only, select local multiplayer to start a game with friends on the same device (transition screen will be needed between the players turns, they will have to single click on the screen to be able to play.
Screen 7: Number of players: Three buttons: select 2 players to play with one friend and two AIs, select 3 players to play with two friends and 1 AI, select 4 players to play with 3 friends and no AI.
Screen 8: Enter players names: text cells will be needed for each of the 'real' players to enter their name (opening keyboard). A start button will be also on the screen to start the game once you've entered the names.
Screen 9: In-game screen:
-Menu: to go back to the home menu, pop up will be displayed with 'are you sure you want to go back to the main menu YES/NO'
-Cancel: cancel previous move (can be used several times only for the current turn
-Sort out cards: two types of sorting: by value and by color
-Cards: all your cards are clickable, click on them to put them on the table with an right combination (all rules will be provided)
-Other cards: the deck: click on the deck to draw a card when it's your turn, The discard pile: click on a card from the discard pile to play it directly; all the cards that have been played are going to be displayed on the table, combination by combination
-Names of the players will be displayed on each side of the screen as well as their remaining number of cards
-side menu on the right part of the screen (clickable arrow): display 4 buttons:
-home: to go back to the home screen
-Resume: to resume your game
-Score: display players list with names, remaining cards and points scored at the end of each round (screen should change every end of round with the latest results)
-Results: Show score per round, global score so far of all the players,
FOR THE LAST SCREENS CHECK THE PDF FILE ATTACHED ALONG WITH THE FLOWCHART
Signing a NDA is mandatory.
14 pekerja bebas membida secara purata ₹134625 untuk pekerjaan ini
Red Mouse. Hi, we are a senior game development team with 15 years of experience. I'm sure we'll complete this project in high quality and in short time. I expect your reply. Best regards.
Hello Lets discuss 3 patti in detail Though I am new here but my team has 7 years of experience into Unity3D & Vuforia . Can very well execute this Project as the team has good hands-on experience on GAME DEVELOPMENT
red mouse, I will make this game much more fun, I made alot of game in unity so I know to make the much more playable. the only one cons with me is that I can make the game multiplayer.