We need routines to generate and animate a bitmap or texture in **REALTIME**.
All imaginable effects are welcome. What follows is just for info, you do not need to do all of them >> Perlin Noise, plasma, blobs ,metaballs, fluids, gradients, kaleidoscope, particles, deformations, warping, procedural effects, splines ,wormes, audio visualizations .....
More info on request.
_NO_ DirectX or OpenGl ! (bitmap will be further processed in our application)
written in (or callable from) Delphi6
Speed of routines is crutial.
This project will be given to multiple coders, we just need many different solutions :)
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
2) Installation package that will install the software (in ready-to-run condition) on the platform(s) specified in this bid request.
3) Exclusive and complete copyrights to all work purchased. (No GPL, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site).
win2k or winxp
pentium 2ghz +