Ditutup

Terra Online

My name is Derek Boe.

I'm a pixel artist with 3 years experience.

I've been working on this solo for the remaining 2 years.

3 launches and 3 failures later I'm down to nothing but a failed back-up site on a buddies server.

[url removed, login to view]

I'm hoping to find someone whos shares the same desire for roleplaying that I do.

I am in need of someone capable of coding a web game with a unique tactical battle system.

By web based game I mean web based RPG with text and images.

Example) [url removed, login to view]

I'm quite capable to do all needed art and I have many artists helping me with other things, see my portfolio if you want to see the quality of my work:

[url removed, login to view];sec=icons

This is just a basic overview of the project, the storyline can be seen under development at:

[url removed, login to view]

The project is an open world tactical game.

At the start the player much choose race, skin color, hair and eye color kinda of like [url removed, login to view]

Avatars will have effects to the RPG such as terror, charm... ect.

Players have to build their characters stats to appropriately match the needs of their class.

Vitality, Attack, Agility, Dexterity, Wisdom, Will

These stats will determine

Health - Vitality, Will

Energy - Wisdom, Will

Power – Attack, Dexterity

Spirit Dmg- Attack, Wisdom

Dodge - Agility

Defense - Will, Vitality

Hit rate - Dexterity, Attack

Cast/Reload speed - Wisdom, Agility

I still have to come up with a good way for calculation using these stats for what actually happens when a player hits or gets hit.

Haven't come up with that party yet which is a good core element to the game.

Each player has choose 2 of 5 basic skills, they can get the others down the road if they want.

Wait, Jump, Throw, Avoid, Counter

Players must then choose their starting class.

Classes will determine what weapons will have bonuses, and what skills you can learn.

They must then pick their weapon choice, they can pick any weapon really, your class is just going to be less effective with it.

Your attack grid is based on what weapons you have chosen.

[url removed, login to view]

The player moves around freely while in the open world to make traveling less of a pain.

The player can party up with other users and explore the open world finding monsters and defeating them for experience points.

There are three types of monsters.

Non-Aggressive (attack and the others might just run)

Passive-Aggressive (you hit one, you fight all)

Aggressive (they're coming for you)

If you engage a monster battle restrictions are put into place instantly.

This can be done either by attacking the monster, or just getting in it's range of view.

Monsters you have engaged can not be attacked by other players unless they are in your guild or party.

You have 30 seconds or so to make a move, if you fail to make your move in time your player will defend for that turn.

The monsters will make their move directly after the person who engaged them makes his move.

For example you engage 3 monsters.

All 3 of those monsters will move after you move.

Unless they are engaged by someone in your party else via attack in which case their turn will occur after that person moves.

If a monster feels threatened they may engage the person coming after them before they even get to attack it to take it off the other player.

Movement and attacking is no longer going to be based on your class.

[url removed, login to view]

(posted this just you can see the class list)

Originally movement was going to be class based or stat based.

I realized this wasn't possible with terrain such as trees and bridges would be difficult for someone with diagonal only movement...

The player will move in any direction by 3 squares.

Now both moving AND attacking are going to be assigned Stamina.

Your average player will have like 10 stamina.

Attacking with a light weapon will take away 5 stamina where as a heavy weapon or a spell would take about 8.

Moving one square will take 2 stamina or so.

So 3 squares would take 6.

Allowing you to move and attack, or vise versa.

If you actually read this I really would appreciate to hear back from you.

I've also included the following art.

Logo

Monsters

Characters

As for pay I am quite broke, so as little as possible would be nice if payment is needed...

I am willing to pay more once I have money to do so.

Thank you muchly for your time.

- Derek Boe

Kemahiran: AJAX, Java, PHP, Reka Bentuk Laman Web, XML

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Tentang Majikan:
( 0 ulasan ) Calgary, Canada

ID Projek: #291243

5 pekerja bebas membida secara purata $580 untuk pekerjaan ini

Amritansu

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