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I’m leading a new commercial game at Summit Technology Partners: a standalone RAAF fighter flight simulator built natively for PlayStation 5 / PlayStation 5 Pro and Xbox Series X|S. The project is moving fast, so I’m opening a freelance-contract slot for a CryEngine specialist who can help us turn a polished vertical slice into a full-scale, console-ready release. The core experience must showcase three things right away: ultra-realistic terrain and landscapes that stream flawlessly at altitude, highly detailed aircraft models down to cockpit instrumentation, and an advanced weather system that affects both visuals and flight physics. CryEngine already powers our prototype; I need someone who can push its voxel-based terrain, SVOGI lighting, volumetric clouds, and DirectX 12 feature set while keeping a locked 60 fps on both platform SDKs. You’ll own cross-platform optimisation, asset integration, and feature implementation from concept to shipping, collaborating with our internal art and physics teams through Perforce, Jira, and console-specific profiling tools. Deliverables (acceptance criteria): • A playable mission slice running on PS5 and Xbox Series X|S that demonstrates terrain streaming, dynamic weather transitions, and a fully interactive fighter cockpit. • GPU/CPU performance reports showing stable 60 fps with HDR enabled, plus memory footprints within each console’s TRC limits. • Clean, documented CryEngine source commits and build scripts ready for hand-off to our QA certification pipeline. The schedule is aggressive—work begins immediately—so candidates who have already shipped on current-gen consoles or have deep CryEngine rendering knowledge will ramp up fastest. If that sounds like you, let’s talk today so we can get aircraft in the sky tomorrow.
Project ID: 40734017
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17 freelancers are bidding on average $51 AUD/hour for this job

Hello, I have carefully reviewed your requirements for a standalone RAAF fighter flight simulator targeting PS5/PS5 Pro and Xbox Series X|S. I will contribute as a CryEngine specialist focused on terrain streaming, aircraft/cockpit integration, dynamic weather, rendering features, and cross-platform optimization toward stable 60 FPS. You will get: 1. Playable PS5 and Xbox mission slice 2. High-detail terrain streaming and environments 3. Interactive fighter cockpit integration 4. Dynamic weather and flight-physics integration 5. CryEngine rendering and performance optimization 6. GPU/CPU profiling and performance reports 7. Memory optimization for console requirements 8. Clean documented source commits and build scripts 9. Perforce/Jira workflow integration 10. Completed NDA agreement 11. IP agreement protecting project ownership I will discuss the technical scope, milestones, console requirements and timeline based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$50 AUD in 40 days
6.8
6.8

Your need for seamless, high-fidelity terrain streaming and detailed aircraft models for your RAAF fighter simulator on PS5/Xbox Series X|S immediately brings to mind the challenges of optimizing large-scale environments for console performance, a task I've successfully tackled by implementing techniques like hierarchical level of detail (HLOD) and aggressive occlusion culling in previous projects, ensuring smooth frame rates even with vast draw distances. My approach will leverage CryEngine's robust features. For terrain, I'll focus on CryEngine's terrain streaming capabilities, optimizing chunk loading and LOD transitions, alongside custom shader development for realistic material definition. Aircraft models will be optimized for console polycount budgets while maintaining cockpit detail through efficient UV mapping and texture atlasing. The advanced weather system will be developed using CryEngine's volumetric clouds and particle effects, carefully balanced for performance impact. How are you currently handling terrain data streaming and what are your target frame rates for the PS5 and Xbox Series X|S? I’m eager to discuss how my expertise can accelerate your progress towards a console-ready release.
$50 AUD in 7 days
5.1
5.1

Hi there, we have recently completed a similar project and would love to share some references. Your AAA Console Military Flight Simulator sounds right up our alley and we would love to exceed your expectations. I understand the need for ultra-realistic terrain, detailed aircraft models, and an advanced weather system that impacts both visuals and flight physics. My extensive experience with CryEngine allows me to optimize voxel-based terrain, SVOGI lighting, and ensure a locked 60 fps across both PlayStation and Xbox platforms. We have multiple 5-star reviews on similar projects and rank in the top 1% among 75 million users! While we might be new to Freelancer, we have over 9 years of experience off-site and I truly appreciate you taking your time to review our proposal and I would love to discuss this project more. Kind regards, Trichelle
$50 AUD in 14 days
3.7
3.7

Hi team at Summit Technology Partners, I can help you take your CryEngine RAAF fighter vertical slice to a full 60fps shipping build on PS5 / PS5 Pro and Xbox Series X|S. I have 8+ years in CryEngine with shipped console titles, deep experience in: - Voxel-based terrain + streaming at altitude, terrain LOD and clipmap optimization - SVOGI, HDR, DirectX 12 renderer path, volumetric clouds / fog for weather that drives both visuals and flight model - Cockpit-level PBR asset integration, instrument rendering, and glass displays - PS5 and Xbox GDK profiling - Razor, PIX, RenderDoc - CPU/GPU budget, TRC compliance, memory footprints For your deliverables I will own: 1. Playable mission slice on both platforms showcasing seamless terrain streaming, dynamic weather transitions, and fully interactive cockpit 2. Performance - locked 60fps HDR reports with GPU/CPU captures and memory budgets within Sony / Microsoft TRC limits 3. Clean documented commits in Perforce, Jira task tracking, and build scripts ready for QA cert I can start immediately and work in your existing pipeline. Let's get on a call today to review your prototype and lock in the optimization plan to get aircraft in the sky tomorrow. Best, Maryam CryEngine / Console Rendering Specialist
$50 AUD in 40 days
2.0
2.0

Hi there! The real constraint here isn't hitting 60 fps in isolation - it's keeping that frame rate stable while terrain streams at altitude and weather transitions fire in real time. CryEngine's SVOGI can create beautiful lighting, but unmanaged light probe updates during weather shifts will spike CPU cost and break your budget fast. I'd approach this by decoupling weather visual changes from physics updates, batching probe recalculation on a predictive timeline rather than reactively, and leaning hard on streaming LOD to keep only near-view terrain fully lit. The cockpit detail needs to live in a separate render path anyway, so that becomes your stability anchor while the world loads around it. I've worked through similar streaming constraints on current-gen, so I know where the SDK profilers will flag problems before certification does. Worth a conversation? Corné
$50 AUD in 40 days
0.0
0.0

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