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I have an external C++ overlay for Counter-Strike 1.3 running smoothly with GDI double-buffering and basic ReadProcessMemory hooks. The missing piece—and my main concern—is pinpointing the ViewMatrix offset inside [login to view URL] so that every further calculation remains rock-solid. I’m starting from scratch on that offset, and I’d like you to rely on a balanced mix of static disassembly and in-game dynamic tracing to lock it down. Once the matrix address is confirmed, I also need a clean WorldToScreen routine that translates 3-D vectors into 2-D overlay pixels without the jitter that usually plagues GoldSrc. The current entity iteration reads LocalPlayer and a partial list of entities; please turn that into a dependable loop across all 32 slots, exposing health, team, and origin every frame. You’ll be working in C++ (MinGW/GCC). Inline assembly is fine if unavoidable, but keep the code portable and well-commented so I can extend it later. Deliverables • Source code files implementing: – Robust ViewMatrix resolution (static + dynamic techniques documented) – Accurate WorldToScreen function tied to my existing overlay – Optimised entity loop covering 32 players with health, team, origin • Short technical brief explaining your reverse-engineering steps and any signatures or patterns used. I’m interested in clean, minimal code that compiles out of the box with g++. If you’ve wrestled with GoldSrc before—or have general game-hacking and reverse-engineering experience—let’s get this finished.
ID Projek: 40312224
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22 pekerja bebas membida secara purata €128 EUR untuk pekerjaan ini

Hello, Hope you're doing well! I am a Game Developer with experience in creating fun, engaging, and visually appealing games using Unity and Unreal Engine. I bring ideas to life with smooth gameplay, polished UI, and strong game mechanics. What I Can Build 1. 2D & 3D mobile games 2. Single-player & multiplayer games 3. Endless runners, puzzles, racing and action games 4. Game UI/UX, animations & effects 5. AI enemies, NPC behavior & physics 6. Level design & environment setup 7. Game optimization & debugging 8. Publishing on Play Store / App Store / Steam Why Choose Me? 1. Strong command over C# & C++ 2. Creative approach + technical expertise 3. Smooth performance even on low-end devices 4. Regular updates & clean project structure 5. End-to-end support from concept to launch Let’s Bring Your Game Idea to Life Share your concept or reference — I’ll provide: 1. Game plan 2. Development time 3. Cost breakdown Excited to build something fun and creative!
€100 EUR dalam 7 hari
5.7
5.7

⭐⭐⭐⭐⭐ ✅Hi there, hope you are doing well! I've successfully developed game overlays and implemented memory offsets using static reverse engineering and dynamic tracing techniques, making the process smooth and reliable. The key to this project lies in accurately identifying the ViewMatrix offset to ensure all calculations are rock-solid. Approach: ⭕ Combine static disassembly with dynamic in-game tracing to pinpoint the ViewMatrix offset clearly. ⭕ Develop a clean, jitter-free WorldToScreen function tightly integrated with your GDI overlay. ⭕ Implement a robust entity loop iterating all 32 player slots, exposing health, team, and origin each frame. ⭕ Write clean, portable C++ code with detailed comments for easy future extension. ⭕ Deliver a concise technical brief documenting reverse engineering steps and signatures. ❓ Could you share any existing references or signatures that you have tried for the ViewMatrix offset? ❓ Are there any specific edge cases with entity iteration you want me to consider? I'm confident that with my precise reverse engineering and C++ skills, I can deliver a minimal, well-documented solution that compiles out of the box with g++ and extends your overlay seamlessly. Best regards, Nam
€200 EUR dalam 3 hari
5.2
5.2

Hi, I would love to help. I have reviewed your project and noticed that it is very similar to a task I completed two months ago. I am an experienced and specialized freelancer with 6+ years of practical experience in C Programming, C# Programming, C++ Programming and I’m able to complete and deliver this project promptly. Feel free to visit my profile to check latest work and feedback from clients. Looking forward to working with you, connect in chat. Talk soon.
€250 EUR dalam 7 hari
4.5
4.5

Hi, how are you doing? I went through your project description and I can help you in your project. your project requirements perfectly match my expertise. We are a team of Electrical and Electronics engineers, we have successfully completed 1000+ Projects for multiple regular clients from OMAN, UK, USA, Australia, Canada, France, Germany, Lebanon and many other countries. We are providing our services in following areas: Antenna Design (CST, HFSS) Embedded C Programming. VHDL/Verilog, Quartus/Vivado, LabVIEW/ Multisim/PSPICE/VLSI MATLAB/SIMULINK Network Simulator NS2/NS3 Microcontroller like Arduino, Raspberry Pi, FPGA, AVR, PIC, STM32 and ESP32. IDEs like Keil MDK V5, ATmel studio and MPLab XC8. PLCs / SCADA PCB Designing Proteus, Eagle, KiCAD and Altium IOT Technologies like Ethernet, GSM GPRS. HTTP Restful APIs connection for IOT Communications. Also, we have good command over report writing, I can show you many samples of our previous reports. Kindly consider us for your project and text me so that we can further discuss specifically about your project's main goals and requirements.
€140 EUR dalam 7 hari
4.5
4.5

Hello, I am a Senior Software Developer with over 8+ years of experience in designing and developing scalable web and desktop applications. I specialize in Microsoft technologies and Java-based solutions, delivering high-quality, secure, and performance-driven applications. ### ? My Expertise: * **Backend Development:** ASP.NET, ASP.NET Core, MVC, Web API, WebForms, WCF Services, Spring Boot * **Programming Languages:** C#, VB.NET, VB6, Java * **Frontend Development:** Angular, Angular 2+, JavaScript, TypeScript, jQuery, AJAX, HTML, CSS * **Database Technologies:** SQL Server, MySQL, MongoDB * **Reporting Tools:** Crystal Reports, RDLC, SSIS, SSRS * **Mobile Development:** Android (Java, Kotlin), Flutter, Xamarin * **DevOps & Tools:** Azure, GitHub, GitLab, TFS, SVN, Plesk ### ? Development Approach: I follow industry best practices to ensure clean, maintainable, and scalable code: * SOLID Principles * Repository Pattern * Onion Architecture * Domain-Driven Design (DDD) * Dependency Injection
€125 EUR dalam 7 hari
4.2
4.2

Hello there, I hope you are doing well. I’m an experienced C++ developer focused on reverse engineering and low-level game tooling, working solo on reliability-first overlays. I’ve built and stabilized graphics overlays for classic engines, combining static disassembly with dynamic in-game tracing to lock down critical addresses and ensure deterministic math pipelines. My approach is modular, well-commented, and aimed at easy extension later. I’ve tackled similar GoldSrc challenges by aligning ViewMatrix extraction with robust offset discovery and implementing a clean, jitter-free WorldToScreen pipeline. I’ll design a portable, MinGW-friendly C++ solution that iterates all 32 player slots, exposes health, team, and origin each frame, and integrates with your existing overlay without forcing reinterpret_casts or non-portable tricks. Expect well-structured code, precise documentation, and a focus on stability across builds. I can handle the work based on my background and past experiences, delivering a minimal, reliable implementation you can compile out of the box. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
€250 EUR dalam 5 hari
3.3
3.3

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "GoldSrc ViewMatrix & ESP Implementation" right now, and let's discuss in detail to move forward. For more details Chat with us
€30 EUR dalam 2 hari
0.0
0.0

Hi there, I’m excited about the opportunity to work on GoldSrc ViewMatrix & ESP Implementation and believe my skills and experience make me a strong fit for this project. I’ve taken the time to understand your expectations and objectives. I will ensure each stage of the project is handled professionally and carefully. You can expect a final result that matches your standards and requirements. I’m a Senior Software Engineer specialising in C Programming, Software Development and solution design. Over the years, I’ve completed comparable projects that required careful analysis and technical precision. I focus on delivering results that are both technically sound and aligned with client expectations. Before moving forward, I’d appreciate the opportunity to clarify a few details. Please send me a message in the chat so we can discuss everything properly. Looking forward, Dax Manning
€200 EUR dalam 7 hari
0.0
0.0

Hi, I have read your description and I fully understand your needs. I am a senior engineer with over 7 year of experience on C Programming, C# Programming, C++ Programming, Assembly, Debugging, Software Development, Game Development, Reverse Engineering. Please visit my profile to view my latest projects, certificates, and work history. Best, Matheus Thank you, Matheus
€30 EUR dalam 7 hari
0.0
0.0

Hello! I’ve built something similar for a game overlay, successfully pinpointing offsets and creating a robust WorldToScreen routine. My approach combines static disassembly with dynamic tracing to ensure precision, eliminating jitter in the output. I can share my implementation in chat to illustrate how I tackled these challenges. For your project, I’d first focus on mapping the ViewMatrix offset effectively. Once that’s locked in, I’ll implement a clean entity loop that reliably fetches health and positions for all players. Quick question: Have you identified any signatures or patterns in your current implementation that we could leverage in this process? If you're open, I can share my previous work and we can discuss how to proceed with a small milestone. Looking forward to your thoughts!
€30 EUR dalam 7 hari
0.0
0.0

Unraveling barriers for a seamless Counter-Strike 1.3 overlay! I understand the crucial need for pinpointing the ViewMatrix offset and ensuring a jitter-free WorldToScreen routine for GoldSrc. With 5+ years of experience in similar projects, I excel at robust C++ development and reverse engineering. Trust me to deliver clean, portable code with optimized entity loops covering all 32 slots. Let's chat about your project goals and how I can ensure 100% satisfaction with the deliverables. I’d love to chat about your project! Worst case, you get free advice that can guide your project. Lesedi Motloung Regards
€200 EUR dalam 14 hari
0.0
0.0

Hey man, Expert is HERE! I would share my github profile... I’ve worked with GoldSrc before, including external overlays and memory reading, so I know how tricky the ViewMatrix can be to lock down reliably. I’d approach it using a mix of IDA-based static analysis and in-game validation to avoid fragile hard offsets—typically via a small signature tied to the render path, then confirming it against camera movement. Once that’s solid, WorldToScreen becomes stable and jitter-free without hacks. I’ll also clean up your entity loop to reliably iterate all 32 slots with safe reads for health, team, and origin each frame. Code will be minimal, well-commented, and compile cleanly with g++. Happy to start by resolving and validating the ViewMatrix first.
€140 EUR dalam 7 hari
0.0
0.0

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