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I'm looking for a skilled developer to create a Roblox multiplayer battlegrounds game featuring three distinct character movesets: Gojo, Sukuna, and Toji. The game should run smoothly on both PC and mobile platforms. Key Requirements: - Three characters with unique movesets: Gojo, Sukuna, Toji - Multiplayer game mode - Emotes that can be unlocked through player kills - An unlocking system for emotes Ideal Skills and Experience: - Proficiency in Roblox game development - Experience with multiplayer game mechanics - Ability to create and implement character movesets and emote systems - Strong understanding of game balance and player engagement If you have a portfolio showcasing similar projects and can deliver a high-quality gaming experience, I'd love to hear from you!
Project ID: 40721708
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62 freelancers are bidding on average $606 USD for this job

Hello Sir, I have already worked on similar types of website and software development projects and I am confident that I can successfully handle your project. I am a full-time freelancer with **17+ years of experience** in web development, software development, automation, and API integrations. My expertise includes: * Android app development * ASP.NET C# web and software development * Python automation and web scraping (Amazon, Instagram, Facebook, Google Maps, LinkedIn, Telegram, and other custom scraping solutions) * JavaScript, jQuery, AJAX, Bootstrap, HTML5 * Microsoft SQL Server database development * Payment gateway integration * SMS, Email, Banking, Financial, and Insurance API integration * Custom automation bots and workflow automation software I focus on delivering **high-quality, scalable, and reliable solutions** with clean code and long-term support. Please contact me in private chat so we can discuss your requirements in detail. I can also show you a **demo of similar projects** I have completed. Looking forward to working with you. Thanks & Regards
$250 USD in 2 days
5.6
5.6

Hi, Creating a multiplayer battleground game with distinct character movesets and unlockable emotes requires careful orchestration of real-time synchronization and state management across platforms. The main technical risk is ensuring smooth multiplayer interactions with consistent game state and low latency on both PC and mobile devices. While my background is in AI-driven backend systems rather than game development, I have led complex system architectures that require reliable real-time data processing and orchestration, which are foundational to multiplayer game stability. I typically design systems with clear separation of concerns—here, separating character move logic, multiplayer state synchronization, and progression systems to allow independent scaling and testing. Ensuring reliability would involve robust state validation and fallback mechanisms to prevent desynchronization and maintain player experience. I can help by outlining the multiplayer synchronization architecture and progression system flow to identify potential bottlenecks early. Clifton
$200 USD in 7 days
5.6
5.6

Hi, I can create the multiplayer battlegrounds game with the character movesets you're looking for, targeting a delivery timeframe of about 6-8 weeks. This will allow for thorough development and testing on both PC and mobile devices. To better refine the scope, do you have specific ideas for the emote system and how players can unlock them? Also, will there be any additional mechanics or game modes beyond the main multiplayer focus? For the character movesets, I plan to develop each one distinctly to ensure balance and player engagement, keeping in mind the unique abilities and styles of Gojo, Sukuna, and Toji. With my background in Roblox game development and multiplayer frameworks, I aim to deliver a polished experience. If you'd like to chat about the details, I'm here to discuss further. Best regards, Mohammad
$60 USD in 1 day
5.4
5.4

⭐⭐⭐⭐⭐ Create an Exciting Roblox Multiplayer Battlegrounds Game ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project requirements and see you're looking for a skilled developer for your Roblox multiplayer game. Look no further; Zohaib is here to help you! My team has completed over 50 similar projects in Roblox game development. I will create unique character movesets for Gojo, Sukuna, and Toji, ensuring smooth gameplay on both PC and mobile platforms. I will also implement an engaging emote unlocking system to enhance player experience—all within your budget. ➡️ Why Me? I can easily create your Roblox game as I have 5 years of experience in game development, focusing on multiplayer mechanics, character design, and player engagement. My expertise includes game balancing, emote systems, and ensuring smooth gameplay across devices. Additionally, I have a strong grip on Roblox Studio and Lua scripting. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I look forward to discussing this with you! ➡️ Skills & Experience: ✅ Roblox Game Development ✅ Multiplayer Game Mechanics ✅ Character Moveset Creation ✅ Emote Systems ✅ Game Balancing ✅ Player Engagement ✅ Lua Scripting ✅ Debugging ✅ User Interface Design ✅ Animation Implementation ✅ Performance Optimization ✅ Cross-Platform Development Waiting for your response! Best Regards, Zohaib
$150 USD in 2 days
5.2
5.2

I can deliver a high-fidelity Roblox battlegrounds experience, similar to the fluid combat and progression systems seen in popular titles like "Blox Fruits," but tailored to your unique character concepts. My approach will ensure a polished and engaging player experience. My technical strategy involves leveraging Luau for core game logic and character abilities, with a focus on efficient networking for smooth multiplayer synchronization. I'll implement a robust state machine for each character's moveset, utilizing raycasting and particle effects for impactful combat. Emotes will be managed via a data store, triggered by kill counts and accessible through a dedicated UI system. How do you envision the visual style for the character abilities, and are there any specific performance targets for mobile devices you'd like to prioritize? I'm eager to discuss these details and how I can bring your vision to life.
$250 USD in 21 days
4.2
4.2

Hello, Artur G from Warsaw, Poland here. Your Roblox battlegrounds game needs three unique movesets, multiplayer combat, and an emote unlock system that works smoothly across PC and mobile. The important part is making abilities, rewards, and player progression stay consistent during real matches. What usually matters here is server-side game logic. I would keep combat states, cooldowns, and unlock checks controlled properly so players cannot easily exploit the system. The same approach helps keep character balance easier to adjust as the game grows. I work with Game Development, Game Programming, JavaScript, and Software Architecture. I can help structure the gameplay systems, data handling, and testing flow so new characters or rewards can be added without rebuilding the core. Q1 - Do you already have the ability designs and animations for Gojo, Sukuna, and Toji? Q2 - Should the first version include only combat systems or also full UI and progression screens? Q3 - How many players should each multiplayer match support? Happy to go through the approach in more detail. Looking forward to working with you.
$240 USD in 4 days
4.3
4.3

With a robust background in Roblox game development and creating engaging multiplayer experiences, I am excited to tackle your project. I understand the need for three distinct character movesets (Gojo, Sukuna, Toji), multiplayer functionality, and an emote unlocking system to enhance player engagement. Could you share more details about your vision for the game's aesthetic and overall theme to ensure the gameplay aligns seamlessly with your creative direction? Regards, Yogesh Kumar
$40 USD in 10 days
3.8
3.8

I will build your Roblox multiplayer battlegrounds game with Gojo, Sukuna, and Toji—each with unique movesets, unlockable emotes via kills, and smooth PC/mobile performance. My Approach: 1. Characters & Movesets: I will script three distinct fighting styles with balanced cooldowns and damage: · Gojo: Infinity guard, Blue/Red pull-push, Hollow Purple ultimate. · Sukuna: Cleave, Dismantle, Malevolent Shrine domain. · Toji: Speed dash, weapon swap (Inverted Spear), Heavenly Restriction mobility. 2. Multiplayer: Roblox server-authoritative combat with client prediction for responsiveness. Matchmaking for 1v1, 2v2, or free-for-all. 3. Emote Unlock System: Track player kills → award emote tokens → unlock emotes in inventory. Persistence via DataStore. 4. Performance: Optimized for mobile (low-poly models, efficient scripts, streaming enabled). Need to know: · Do you have 3D character models/animations ready, or should I source/commission them? · How many unique combat skills per character? · Preferred map size/player count (e.g., 8-player arena)? Deliverables: Full Roblox game (scripts, models, UI), playable on PC/mobile, source files + setup guide.A
$240 USD in 7 days
3.1
3.1

I can build the game around a modular combat system so Gojo, Sukuna, and Toji each have their own distinct movesets without creating three separate codebases. The implementation would cover: Three unique character movesets with individual abilities, cooldowns, combos, effects, and animations Server-authoritative combat and hit detection to keep multiplayer interactions reliable Smooth PvP multiplayer with respawning, kill tracking, and basic match/battleground flow PC keyboard/mouse controls plus properly designed mobile touch controls Emote unlocking based on player kills Persistent player progression for unlocked emotes UI for abilities, cooldowns, kills, and unlocks Modular Roblox/Luau architecture so additional characters and abilities can be added later Performance optimization for mobile devices, including sensible effects and replication Testing for combat edge cases, latency, respawning, and ability interactions For the combat system, I’d keep important gameplay decisions server-side rather than trusting the client, especially damage, hit validation, cooldowns, kills, and unlocks.
$200 USD in 7 days
2.7
2.7

Hi, starting with the Gojo moveset as the reference build before Sukuna and Toji. Delivering a smooth multiplayer battlegrounds game with three distinct movesets and an emote unlock system tied to kills is the goal. Previously I built Roblox combat systems where hit detection, cooldowns, and server authority had to stay fair on both PC and mobile. I would build the movesets first, then the multiplayer loop, then the emote unlocks and a balancing pass that keeps matches fun rather than frustrating. I am determined to win this project and confident I can deliver high quality results within your deadline if awarded, and I would love to hand you a playable test place early so you can feel the combat yourself. Talk soon.
$140 USD in 7 days
2.8
2.8

Hi, I have developed several multiplayer games, real-time applications, character-based systems, and interactive platforms with player state, combat logic, progression systems, and mobile-friendly interfaces. ? The main challenge is building responsive multiplayer combat where each character has distinct abilities while keeping movement, hit detection, cooldowns, and effects synchronized across PC and mobile. ✅ In similar real-time projects, the core issue was keeping gameplay logic reliable between clients and the server while preventing inconsistent player states. I would build the Gojo, Sukuna, and Toji movesets with server-side combat validation, ability cooldowns, hit detection, damage handling, animations, VFX, and clear separation between character-specific abilities and shared combat systems. ✅ I would also implement multiplayer matchmaking/gameplay, kill tracking, emote unlock progression, emote inventory, mobile controls, PC controls, respawn handling, and basic balancing. The Roblox architecture would keep combat and progression server-authoritative while optimizing effects and network communication for smooth gameplay on both PC and mobile. With this kind of experience, I can contribute to implementing your game idea and vision. Looking forward to discussing your vision with you. Best regards Michel
$200 USD in 7 days
2.4
2.4

Hi, I'm a skilled developer with expertise in Roblox game development. I understand the need to create a multiplayer battlegrounds game featuring unique character movesets like Gojo, Sukuna, and Toji. My approach prioritizes seamless gameplay on both PC and mobile platforms, ensuring a smooth user experience. I have experience in implementing multiplayer mechanics, character movesets, and unlocking systems for in-game features. Clarifying Questions: - Are there specific design elements or themes you envision for each character? - Do you have preferences for the overall art style of the game? - What level of player engagement are you aiming for in terms of game progression and rewards? Looking forward to discussing how we can bring your vision to life.
$200 USD in 3 days
1.7
1.7

As an AI-powered video producer and creative professional, I possess a unique blend of technical expertise and artistic vision that make me a great fit for your Roblox Battlegrounds game development project. While my skills listed above may seem unrelated, they are steeped in a solid foundation of understanding art, design, and technology- crucial elements of game creation. With over 15 years of experience in the field, I can seamlessly blend the trifecta of Gojo, Sukuna, and Toji into playable characters within the confines of game balance. My significant proficiency in Roblox game development and experience in creating multiplayer game mechanics aligns perfectly with your need for a robust gaming experience across both PC and mobile platforms. Moreover, my creative problem-solving abilities enable me to strategize effective unlocking systems for special abilities like emotes as you described. I highly value long-term client relationships. So, beyond delivering what you request to satisfaction, I also offer fast, efficient communication throughout the process and ensure reliable delivery where every detail is met with utmost diligence. By choosing me for your project, you gain access not only to my individual skill set but to an entire design ecosystem geared towards making your vision come to life. Let's turn your Roblox Battlegrounds vision into an extraordinary reality!
$30 USD in 1 day
1.6
1.6

With nearly two decades in the technology industry and a diverse range of professional experiences under my belt, few can match my skill set and ability to deliver exceptional gaming experiences. In particular, I understand the mechanics and nuances involved in Roblox game development, including character movesets and emote systems. My previous work includes building responsive web and mobile applications with scalable architecture, which ensures a smooth player experience on both PC and mobile platforms - crucial for your project. For proof of concept, you can take a peek at some of my past works - AI-powered voice and chat agents for customer support, lead qualification, and appointment booking, machine-learning based analytics platforms for business insights, to name just a few. I believe this breadth of experience demonstrates my commitment to delivering top-tier results efficiently. Choose me, rakhshan - choose excellence.
$30 USD in 7 days
1.4
1.4

Hi there, I already have relevant previous experience with Roblox Studio, Luau scripting, multiplayer combat, character abilities, animation systems, DataStore, and mobile/PC controls. For your battlegrounds game, I can build three distinct character movesets with responsive combat, cooldowns, hitboxes, effects, combos, and balanced damage. I’ll also implement multiplayer synchronization, kill tracking, and an emote progression system where players unlock emotes through gameplay. The project will be structured in reusable modules so additional fighters, abilities, maps, and progression systems can be added later without rewriting the core. I’ll optimize controls and UI for both PC and mobile, test multiplayer performance, and provide the complete Roblox Studio project with organized scripts. Portfolio: I can show you my roblox game If the characters are intended for a public commercial release, I can also keep the systems easy to reskin with original characters/assets if licensing becomes necessary.
$130 USD in 5 days
1.4
1.4

Hi, I guess the real challenge is synchronizing low-latency combat animations across diverse hardware profiles while maintaining frame-rate stability on mobile. I will implement a modular state-machine architecture for the character movesets to handle unique ability cooldowns and animation overlap. Combat logic will be handled via server-side hit detection with client-side prediction to ensure responsive input for mobile players. The emote unlocking system will utilize a DataStoreService-backed event listener to track kills and grant rewards in real-time. You will receive a fully functional battlegrounds environment with three optimized character classes, a networked matchmaking framework, and a persistent progression system for cosmetics. I have previously deployed high-performance multiplayer action games on Roblox with custom VFX-heavy combat. I am open to work immediately. Best Regards.
$30 USD in 7 days
0.0
0.0

Hi, I’ve delivered multiplayer game systems and mobile app features with careful performance tuning. I understand you need Roblox multiplayer gameplay with three characters, unique movesets, and emotes unlocked via kills, plus a clear emote unlocking system across PC and mobile. I’ve built similar character ability and progression loops, ensuring responsive multiplayer interactions and reliable delivery. Best, Razmik
$150 USD in 2 days
0.0
0.0

Hi, I can build your Roblox battlegrounds game with smooth PC/mobile performance, distinct Gojo, Sukuna, and Toji movesets, plus a kill-based emote unlock system and multiplayer gameplay tuned for balance and engagement. I’ll structure the combat so each character feels unique while keeping controls responsive across devices. I can also handle the emote progression flow, UI hooks, and any core gameplay logic needed to keep the experience polished. Do you want the three movesets designed as lore-accurate abilities or balanced original-inspired abilities for gameplay? If you’d like, I can start by outlining the combat system, progression loop, and milestone plan so development stays clear from day one. Best, Zohaib
$250 USD in 21 days
0.0
0.0

Hi there, we have recently completed a similar project featuring unique character movesets and multiplayer dynamics. Your need for a robust Roblox game with Gojo, Sukuna, and Toji sounds exciting. I understand the challenge of crafting balanced movesets that feel distinct while ensuring an engaging multiplayer experience for both PC and mobile players. My goal is to create smooth gameplay that captivates users and keeps them coming back. Here’s how we’d approach it: - Design and implement unique movesets for each character. - Develop a multiplayer framework to support seamless interaction. - Build a system to unlock emotes through player achievements. - Ensure optimal performance on both PC and mobile platforms. While we might be newer to Freelancer, we bring 9+ years of experience delivering dynamic gaming projects and multiple 5-star reviews to back us up. I’m happy to offer a no-obligation consultation to discuss your vision further, even if you decide not to hire us. Kind regards, Carly Zandberg
$150 USD in 3 days
0.0
0.0

Hi, there I recently delivered a cross‑platform Roblox arena where three heroes—each with distinct spell sets—clashed in real‑time PvP, adding a kill‑based emote unlock system. The core was a replicated state machine that kept hitboxes and cooldowns in sync across PC and mobile clients, achieving <50 ms latency on average. I mitigated server load by sharding player data into per‑match Redis queues and using priority queues for critical actions. I plan to structure the new game around a modular “AbilitySlot” component: each character script will expose a table of moves, each with an animation, damage curve, and networked trigger. The emote unlock logic will tap into the existing kill counter, storing unlocked emotes in a per‑user datastore, and broadcasting a UI event to all clients upon acquisition. To ensure smooth mobile play, I’ll use lower‑poly models and an adaptive LOD system that swaps meshes based on device capability. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you
$140 USD in 7 days
0.6
0.6

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