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I’m building a new Roblox experience inspired by the idle-clicker loop shown here: [login to view URL] The design documents, flowcharts, and UI mock-ups for every core system are finished; what I need now is a skilled Lua scripter to turn those plans into reliable, scalable code inside Roblox Studio. Your initial focus will be strictly on game mechanics: • Character actions – responsive clicking, upgrades that alter speed/power, and animation hooks. • Resource management – server-authoritative tracking of mined items, auto-selling, and rebirth multipliers. • Level progression – XP curves, unlockable zones, and data-store saving/loading. All UI art, audio, and visual effects are already handled by other team members, so you can dive straight into scripting with clear, signed-off specs. Clean, commented code that leverages RemoteEvents/Functions for client-server separation is a must; I plan to expand the game regularly, so maintainability matters. If you’re comfortable working from supplied GDDs, enjoy efficient version control through Roblox Team Create and GitHub for modules, and can communicate progress a few times a week, let’s ship this together.
Project ID: 40573182
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Active 6 days ago
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11 freelancers are bidding on average $118 USD for this job

Hi, I'm ready to take on this project, as I have extensive experience in programming and working with AI. I'll write well-tested, optimized, and secure code as quickly as possible.
$80 USD in 2 days
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2.3

Hi, I see you're looking for a skilled Lua scripter for your Roblox experience. I will focus on implementing the core game mechanics as per your design documents. This includes: - Developing character actions for responsive clicking and upgrades. - Setting up resource management for tracking mined items and auto-selling. - Implementing level progression with XP curves and data-store saving/loading. I will ensure the code is clean and well-commented, utilizing RemoteEvents/Functions for effective client-server separation. I’m familiar with Roblox Team Create and GitHub for version control, which will help in maintaining the project as it expands. Ready to get started!
$140 USD in 10 days
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Merhaba //////////////////////////////////////////////////////// Bu projeye tam bir güvenle yaklaşıyorum //////////////////////////////////////////////////////// Mine Per Click oyunundaki idle clicker döngüsünü inceledim ve karakter tıklama ve yükseltme mekaniklerine odaklanmamı istediğinizi not ettim Belirttiğiniz 30 250 dolar aralığında temiz yorumlu ve server authoritative kodu zamanında teslim edeceğim Roblox Studio da Lua ile idle clicker ve veri yönetimi projeleri geliştirdim ve RemoteEvents DataStore ve modüler yapı konusunda deneyimliyim İlk olarak GDDyi analiz edip temel mekanikleri modüllere ayıracağım Ardından server client ayrımını RemoteEvents ile kurup veri tutarlılığını sağlayacağım Son olarak test ve veri store entegrasyonunu tamamlayıp sürüm kontrolü için GitHub a push yapacağım
$130 USD in 2 days
0.0
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Hello There! I’m Md. Toriqul Islam, and I’m excited to partner with you. I can dive into your project immediately. I have experience in Roblox Studio, Lua scripting, game systems, DataStore, RemoteEvents, and scalable multiplayer architecture. I understand you need a Roblox developer to implement core idle-clicker mechanics, including character actions, resource management, progression systems, and secure client-server communication based on your completed design documents. I am skilled in Roblox Studio, Lua, DataStoreService, RemoteEvents, ModuleScripts, and Team Create. I’m ready to start immediately and would be happy to discuss your GDD and development milestones. Looking forward to hearing from you. Best regards, Md. Toriqul Islam
$100 USD in 3 days
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Hi, Do you already have the Roblox GDD/specs ready to share, and should the first milestone cover only click/mining + resource saving, or also upgrades/rebirth/zone unlocks? Your idle-clicker mechanic is clear, and I can help turn the finished plans into clean Roblox Lua systems. I would keep the server authoritative for mined items, XP, upgrades, rebirth multipliers, and DataStore saving, while the client handles input, UI triggers, and animation hooks through RemoteEvents/Functions. For the first build, I’d structure it with reusable modules: * Click/mining action logic * Upgrade speed/power modifiers * Inventory/resource tracking * Auto-sell rules * XP and zone unlocks * Rebirth multiplier system * DataStore save/load handling I have worked with game logic, backend-style state management, event-driven systems, and clean modular code. The main thing here is not only making “one click works,” but making the system expandable without becoming a spaghetti monster with Lua shoes. ? I can work from your GDDs, communicate progress clearly, and keep the code commented so future updates are easier. Best, Hlib
$250 USD in 3 days
0.0
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Hi, The main challenge is keeping an idle-clicker loop responsive while remaining server-authoritative, so resource gains, multipliers, and rebirths stay secure as the game scales. With your GDD, flowcharts, and UI mockups approved, I can turn the design into a stable Luau structure with clean client-server separation and room for future expansion. I’d begin by building the click/action loop, upgrade effects, and server-side item tracking, then add auto-sell, XP progression, zone unlocks, and DataStore save/load in a way that won’t break as more systems are added. I focus on clean RemoteEvent/Function flow, reusable modules, and readable code for long-term maintainability. Relevant experience includes: - Click and mining action flow - Upgrade and multiplier logic - Server-side resource handling - Rebirth and XP progression - Save/load and zone unlock data Timeline: I can review the current setup quickly and start implementation right away, with progress delivered in organized phases. One quick question: would you prefer a single profile per player for all progression, or separate data for upgrades, rebirths, and zone access?
$147 USD in 5 days
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As a seasoned professional in software development and engineering project coordination, I have honed my skills in understanding technical systems while keeping an eye on the bigger picture of business operations. Your project calls for a Roblox game mechanic scripter who can integrate with your existing team and respect clear specifications. I bring prodigious experience in the Roblox environment and Lua scripting, making me well-prepared to transform your meticulously planned design documents into robust and expandable code. The comprehensive understanding of RemoteEvents/Functions for client-server separation is crucial for consistent gameplay, and my past projects have incorporated this methodology seamlessly. In addition, my proficiency in efficient version control through Roblox Team Create and GitHub will ensure smooth collaboration on this project that aims for frequent expansion. Finally, open communication and transparent progress updates are central to project success, which aligns perfectly with my commitment to providing fast yet high-quality deliveries and maintaining long-term support with clients. Should you choose to work with me, rest assured that your Roblox game's mechanics will be handled with meticulous attention to detail and executed to surpass your expectations. Let's bring this exhilarating concept to life together!
$140 USD in 7 days
0.0
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I am excited about the opportunity to work on your Roblox experience! From your description, it’s clear that you have a well-thought-out plan with design documents and specifications in place, which is fantastic. I specialize in Lua scripting for Roblox and have a strong focus on making code clean, maintainable, and scalable. Your needs for character actions, resource management, and level progression align perfectly with my expertise. I understand the importance of responsive interactions and efficient resource tracking, ensuring that the game's mechanics function smoothly and enhance player experience. I’ll ensure that the implementation adheres to the best practices with RemoteEvents/Functions, maintaining a robust architecture suitable for future expansions. Given the structured approach you’ve outlined, I can assure you of diligent communication and timely updates on progress. I’m eager to contribute and collaborate effectively to bring your vision to life. What specific challenges do you anticipate with the game mechanics that I should be aware of?What specific challenges do you anticipate with the game mechanics that I should be aware of?
$30 USD in 13 days
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Hi. I have extensive experience in developing Roblox experiences and can successfully turn your design documents into reliable Lua scripts. It’s great that you have clear specifications and mock-ups; however, I’d like to clarify how you envision the interaction between character actions and resource management to ensure seamless integration. Once we align on those details, I’ll focus on creating clean, maintainable code that effectively uses RemoteEvents and Functions for a robust client-server architecture. I understand the importance of regular communication and am committed to keeping you updated throughout the development process. What specific challenges do you anticipate in the game's mechanics that we should address early on? Roman
$100 USD in 1 day
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Hi, I can turn your completed Roblox game designs, flowcharts, and UI specifications into clean, scalable Lua systems inside Roblox Studio. The best solution is to build each mechanic as a separate reusable module, with server-authoritative logic for clicks, mined resources, upgrades, auto-selling, rebirths, XP progression, zone unlocking, and DataStore saving. I’ll use RemoteEvents and RemoteFunctions correctly to keep the client responsive while protecting important game data from exploits. I’m comfortable with Roblox Studio, Lua/Luau, ModuleScripts, DataStoreService, RemoteEvents, client-server architecture, idle-clicker mechanics, progression systems, animation hooks, Team Create, and GitHub-based version control. Deliverables will include: * Responsive click and character-action system * Speed and power upgrades * Resource tracking and auto-selling * Rebirth multiplier system * XP curves and level progression * Unlockable zones * Reliable save/load system * Secure client-server communication * Clean, commented, expandable code * Testing and bug fixing I’ll follow your approved GDD closely and focus on reliable mechanics that your team can extend easily as the game grows. Best regards Ankit
$150 USD in 5 days
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