I need two utility function for OpenGL:
I have a 2D OpenGL texture.
This should be scaled to 300 pixel with (proportional).
I need the result back in a CPU memory buffer as RGBA with float components.
Input parameter: inputTexture
Return parameter: bitmap
2) Render with lookup table
I have a 2D input and output 2D texture.
Also, I have a color cube in CPU memory float cube;
This cube should be applied o the input texture and the result rendered to the output texture.
Input parameters: inputTexture, outputTexture, cube
Return parameter: -
Hello, I have a long trajectory in OPenGL, as you can see in my previous work. I should be a good option for this project. Let me know more details, please. Best regards!