Scale an OpenGL texture and apply a lookup table to a texture

I need two utility function for OpenGL:

1) Scaling

I have a 2D OpenGL texture.

This should be scaled to 300 pixel with (proportional).

I need the result back in a CPU memory buffer as RGBA with float components.

Input parameter: inputTexture

Return parameter: bitmap

2) Render with lookup table

I have a 2D input and output 2D texture.

Also, I have a color cube in CPU memory float cube[32][32][32];

This cube should be applied o the input texture and the result rendered to the output texture.

Input parameters: inputTexture, outputTexture, cube

Return parameter: -

Thats all.


Kemahiran: Pengaturcaraan C, OpenGL, Kejuruteraan Perisian

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Tentang Majikan:
( 2 ulasan ) Peine, Germany

ID Projek: #18347930

Dianugerahkan kepada:


Hello, I have a long trajectory in OPenGL, as you can see in my previous work. I should be a good option for this project. Let me know more details, please. Best regards!

€555 EUR dalam 12 hari
(123 Ulasan)

4 pekerja bebas membida secara purata €615 untuk pekerjaan ini


hello,how are you. i read your bid carefully. i am c/c++, opengl expert and have full experience for 10 years. c/c++, opengl is my top skill and i can build your project fully. i can provide most quality and high sp Lagi

€555 EUR dalam 10 hari
(11 Ulasan)

I read the 2 functions the first one will take a bit more time i am an OpenGL expert with 4 years experience Regards

€1000 EUR dalam 10 hari
(8 Ulasan)

Hello sir, Thank you for this project. Overall I grasp the concept of your project, but when it comes o concrete implementation I have few questions: 1. For the scaling operation the width should be fixed to 300 Lagi

€350 EUR dalam 3 hari
(8 Ulasan)