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I need a small C++ application that feeds keystrokes to Spiritvale even when the game window is minimised or running in the background, so I can work on my PC while the macro keeps the gameplay moving. The core requirement is straightforward: once launched, the program (whether injected DLL or standalone helper) must keep sending the predefined keys to the Spiritvale process on the schedule I set, regardless of window focus. I should be able to edit which keys are used and the interval between presses without rebuilding the code—an external .ini, simple GUI, or console flags will do. Please keep CPU and RAM usage light and make sure the solution is stable during long sessions; if Spiritvale crashes, the macro should fail gracefully rather than freezing my whole system. Source code, a compiled executable, and a short read-me explaining how to change the hotkeys and timing are the deliverables I expect.
Project ID: 40591220
29 proposals
Remote project
Active 57 yrs ago
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