Convert .STEP files to .MAX files using Autodesk 3ds Max

10 total fitness equipment items exported from SolidWorks .STEP format that need conversion to 3dsMax scene file .max format with certain requirements so that I can use them in EC Design (floor plan software for gyms)

1) Need to be working with Autodesk 3ds Max

2) I will give you .STEP files

3) And send back as “3dsMax scene file (.max), that shall be imported/optimized in 3d Studio Max and follow Technical requirement for format below

3a) Technical requirement for (.max) file format:

3b) File name: the max file shall have a maximum of only 22 English letters (A to Z and _ and 0 to 9), a unique name and related to the product.

3c) Units: Use meter (in the System Units Setup change to Meters and in the Display Unit Scale klick on Generic Units)

3d) Geometry: The current technical limit for each 3D model in ECDESIGN is maximum 80,000 polygons (triangles).

3e) Rendering: Use "default scanline renderer" in the "Render setup" in 3Dstudiomax.

3f) Cameras: In the scene you can use one camera but no extra lighting (just Default lighting)

3g) Meshes: All model elements names must be in English letters only ( A to Z and _ and 0 to 9 ). Be sure that the Normal direction are pointing outwards.

3h) Material: Assign color material to all parts of the 3D model. All material used in the scene/model must appear in the Material Editor. Use Only standard materials (no Multi/Sub- Object material or other material like VRay). Use diffuse color with basic parameters and no reflection, bump, refraction or other mapping functions. If you use a bitmap (texture) in diffuse color map be sure that the Coordinates value is default (no rotation or tiles parameters). Ecdesign has its own material, ECD Material. And is using the diffuse color from the Max material. To have the correct ECD material, use the ECDMaterial Name in the list below.

The ‘Ecdesing Material name’ must be entered in the Max Material name textbox, in the Material Editor (Compact) for every Material that is used on the model.

You can Use Number _01- and up, if you need to use the same ECDMaterial Name. If you don’t find the correct Material for you parts (elements) use _ECDRoughPlastic

Mapping: All textures used on the model must be in JPG format or “PNG for transparency textures assigned only to diffuse color”, and all texture names must begin with your company name in one word and then underscore followed by texture name only English letters and ( A to Z and _ and 0 to 9. All the sides on the images / textures need to be in * 2 dimensions like 128, 256, 512, or a maximum 1024 pixels and have 72 pixels / inch in resolution)

3i) ECDMaterial Name list

_ECDRoughMetal_01 or _ECDRoughMetal_.....

_ECDCoating_01 or _ECDCoating_grey or ECDCoating_...
















Note: we can use only above names.

3j) File Name: All file names, images, materials and/or mesh names must be in English letters (A to Z and _ and 0 to 9) only.

3k) Lights: Use only standard lightning.

4) models must be made to match the look and color of following items:

4-1) AR-2 Rower 2.0: [login to view URL]

4-2) Ar-3GL Rower 3.0: [login to view URL]

4-3) AB-1 Air Bike: [login to view URL]

4-4) ABMG-3 AirPlus Performance Bike: [login to view URL]

4-5) ABVR-2L AirPlus Expert Bike: [login to view URL]

4-6) ASK-2 + ASK-1FS Ski Trainer and floor stand: [login to view URL]

4-7) ASK-2 + ASK-1WM Ski Trainer and wall mount: [login to view URL]

4-8) ACTT-03 Runner: [login to view URL]

+ 2 additional products! (file sizes are too large to upload here)

Kemahiran: Animasi 3D, Pemodelan 3D, Penerapan 3D, 3ds Max, Solidworks

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Tentang Majikan:
( 0 ulasan ) Taipei, Taiwan

ID Projek: #19464468

40 pekerja bebas membida secara purata $1010 untuk pekerjaan ini


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