I need a Rigger to create a Custom Character Object for Cinema 4D. I work with DAZ Studio Genesis 3 models, and I would like to setup a re-usable character Object in Cinema 4D so we can quickly convert DAZ Studio Genesis 3 Models for animation. This involves only the creation of an animation rig for all of the bones in The Genesis 3 Skeleton, including the new facial bones and bones for the tongue.
When work is completed, the Character Object should contain FK/IK controls for the limbs including FK control points for the wrists, elbows knees and ankles along with Limb IK setups. The facial controls need to incorporate all of the facial bones with Eye Controllers Including blinking.
Please do not bid if you plan to propose doing this in any other software besides Cinema 4D. I use Cinema 4D and do not use Blender, Max, or Maya and don't intend to start.