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I want to create a focused shooting-practice experience inspired by the training modes you see in Fortnite and several popular Roblox aim maps. The core idea is a small, replayable arena where players can drop in, test weapons, track improvement stats, and tweak difficulty on the fly. The build has to run natively on PC, mobile, and the major consoles, so I’m expecting an engine like Unreal or Unity that can handle multi-platform deployment without cutting visual fidelity. I’m leaning toward a realistic art style—modern weapons, believable environments, proper sound design, and physics that feel weighty rather than cartoony. There’s no hard deadline; I’d rather get the mechanics polished than rush. We can roadmap the work in sensible milestones: a gray-box prototype for gunplay feel, an art pass for models and animations, then optimisation and UI polish for each platform. If you have shipped shooters before, especially cross-platform titles, and can point to performance numbers (frame rate on mobile, controller support on console, etc.), let’s talk. I’ll review proposals that outline your preferred engine, networking solution if you recommend multiplayer leaderboards, and how you plan to keep assets realistic yet lightweight enough for phones.
Project ID: 40735923
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Active 5 days ago
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8 freelancers are bidding on average $13 USD/hour for this job

Hi, Diego Vinicius here from Brazil. I understand the need for a cross-platform shooting training game inspired by Fortnite and Roblox aim maps. The main challenge lies in creating a realistic yet lightweight game that runs smoothly on PC, mobile, and consoles. My approach prioritizes a reliable engine like Unity for seamless multi-platform deployment, ensuring high visual fidelity and immersive gameplay. Clarifying Questions: - What specific weapons and environments are you envisioning for the game? - Are there any particular stats or metrics you would like to track for player improvement? - Do you have a preferred method for difficulty adjustment within the game? Let's discuss further how we can bring your vision to life.
$12 USD in 40 days
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⚡ I JUST COMPLETED A SIMILAR PROJECT. I have just developed a cross-platform shooter that emphasizes realistic mechanics and engaging gameplay. Your goal is to create a focused training experience that players can enjoy across multiple platforms. I suggest using Unreal Engine, which excels at maintaining visual fidelity while supporting mobile and console. Many overlook the importance of sound design in enhancing immersion. I will ensure the development process is clear and organized, making it easy for you to track progress. REACH OUT FOR A CONSULTATION AT NO CHARGE. Regards, Stefan.
$11 USD in 7 days
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EVEN IF YOU DON'T HIRE ME, YOU'LL WALK AWAY WITH A FREE CONSULTATION. You're building a replayable shooting-training arena for PC, mobile, and console with realistic weapons, believable environments, and cross-platform parity. The hard parts are nailing gunplay feel early and keeping performance solid on mobile without sacrificing visual fidelity. I'll deliver a native cross-platform shooter using Unity or Unreal, with polished weapon mechanics, stat tracking, difficulty tuning, and console controller support built in from the prototype phase. My game development work spans 2D and 3D titles, gameplay systems, and multi-platform optimization, so you get performance numbers and proven shipping experience. Here's how I'd approach it: Start with gray-box gunplay in your preferred engine, testing weapon feel and aiming response on all three platforms simultaneously. Add realistic weapon models, animations, and sound design with an eye toward asset optimization for mobile. Polish UI, leaderboards if needed, and optimize frame rates across PC, mobile, and console targets. I've shipped testing and QA work on Android platforms and have hands-on experience with performance tuning across device tiers. Let's discuss your engine preference and how you want to structure the networking for leaderboards. Kind regards, Cornelius
$8 USD in 40 days
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Creating a focused shooting training game is a great challenge. If not handled well, players may find the experience frustrating or unengaging, which can hurt retention. It's crucial to get the mechanics right and ensure smooth performance across platforms. I’d start by developing a gray-box prototype to nail down the gunplay feel. This lets us test mechanics early so we can adjust based on feedback. Then, I’d focus on art and sound design to keep it immersive and believable. Optimizing for each platform will ensure a seamless experience for everyone. I understand the importance of revisions and will work with you until everything feels just right. I’m curious about the specific features you envision for the difficulty adjustments. Also, what platforms are you prioritizing for the initial launch?
$8 USD in 7 days
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