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FREELANCER MUST BE FROM BHARAT AND KNOW HINDI VERY WELL FOR PROPER COMMUNICATION THIS TASK IS NOT FOR TEAMS OR COMPANIES , I CAN HIRE SINGLE OR 2 FREELANCERS IMPORTANT - This is JUST TASK BUT IF i like your work and price are reasonable Then i will hire you For my Full 3d android game devlopmenT PROJECT I purchased source code From UNITY ASSEST STORE which include build , shop , INVENTORY , vehicle , mission , level SYETEMS , weapon wheel , ANIMATIONS wheel , AI non playable CHARACTERS walking around CITY , ITS proper ready game BUT i need some CUSTOMIZATION in IT BUT For now i need To customize missions FIRST in source code There is a prop placed on ground and IF i go near Then IT shows " PRESS F To pickup " , AFTER pick up , in corner game add a TEXT " STEAL A CAR " , When user go near car and SIT inside OF IT Then game shows " MISSION COMPLETE " So This basic SCRIPT is already in source code i WANT you To make IT Like mission A and mission B TOTAL - 2 MISSIONS I WILL PAY ₹300 per mission , ₹600 For 2 DETAILS FOR MISSION A AND B ( NO AI SETUP ) MISSION A - OUR USER CHARACTERS WALKING IN CITY THEN IN 1 CORNER A NON PLAYABLE CHARACTER STANDING HIS NEAR GROUND WILL GET HIGHLIGHT ( your work ) OUR USER GO TO THAT HIGHLIGHT AREA THEN POPUP APPEAR AND SHOW agar " drop me in park " AND IN BOTTOM THERE WILL BE ACCEPT BUTTON ONLY ( your work ) AFTER CLICKING ON ACCEPT , SHOW TEXT IN CORNER " DROP ON DESTINATION " ( source code show a TEXT in corner " STEAL A CAR " ) NON PLAYABLE CHARACTER START FOLLOWING OUR USER CHARACTER IN MINIMAP ( already in soruce code ) ADD MARK TO DESTINATION AUTOMATICALLY ( your work ) HIGHLIGHT ON DESTINATION POINT , SO USER KNOW HE HAVE TO GO TO THAT HIGHLIGHT AREA AND AFTER HE ARRIVE A HIGHLIGHTED AREA NON PLAYABLE CHARACTER STOP FOLLOWING OUR USER CHARACTER SHOW POPUP WITH MISSION COMPLETE TEXT AND IN BOTTOM ACCEPT BUTTON GAME CURRENCY TOKENS GET ADDED IN USER ACCOUNT ABD GET LEVEL UP POINTS ( level SYSTEM already in source code For exmple IF I kill non playable CHARACTER Then i GOT some level POINTS ) MISSION B - HIGHLIGHT GROUND NEAR NON PLAYABLE CHARACTER , OUT USER GO NEAR TO THAT HIGHLIGHTED AREA THEN VOICE NARRATION START WORKING ( look like non playable CHARACTER saying go To MARKET area " , i will provide voice and There is no use OF ANIMATIONS , popup user INTERFACE or ACCEPT BUTTON like mission a ) AFTER NON PLAYABLE CHARACTER STOP SPEAKING SHOW TEXT IN CORNER " GO TO MATKET AREA " ( source code already have " STEAL A CAR TEXT " explained in mission a ) OUT USER GO TO DESTINATION , GROUND GET HIGHLIGHT ON DESTINATION AREA , WHEN USER ARRIVE ON THAT HIGHLIGHTED AREA THEN SHOW TEXT WITH BACKGROUND ( source code mission show TEXT WITHOUT background ) , TOKENS CREDIT and GET POINTS TO LEVEL UP LIKE IN MISSION A ( level SYSTEM already in source code jusT ATTACH IT To This SCRIPT like explained in mission a ) I WILL PROVIDE - 2 CHARACTER MODELS ( 1 main user , 1 non playable CHARACTER , copy 1 non playable CHARACTER yourself For mission b ) , CITY MODELS , MINIMAP , TOKEN SYSTEM , BASIC SCRIPTS AND WHICHEVER NEEDED FROM SOURCE CODE , ANY RAW MATERIAL ( For exmple background For TEXT when user INTERFACE pop up during mission START and Finish )
Project ID: 40443786
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7 freelancers are bidding on average ₹3,321 INR for this job

Creating missions that feel integrated rather than patched in requires handling triggers, UI, and rewards in a way that matches the existing game flow. I recently customized Unity mission scripts for a 3D urban environment, adding multi-step objectives with pickup points, destination markers, and corner UI text that dynamically updates based on player actions. For one project, I implemented mission variants where NPCs provided voice guidance and the system automatically credited in-game currency and experience points - all using existing source code mechanics, without touching AI behaviors. Each mission maintained consistent highlighting and minimap cues, so players intuitively knew where to go next, and everything scaled cleanly across multiple mission types. Would you like me to draft the first two mission scripts with the highlighting, popups, and token/level updates so you can verify the workflow before I proceed with the rest?
₹2,050 INR in 1 day
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What makes me a strong candidate for this role is my focus on gameplay systems, third-person mechanics, and creating engaging player experiences in Unity using C#. I have experience building player movement systems, NPC behaviors, animations, AI navigation, and gameplay interactions, which are all essential for an open-world exploration game. I understand the importance of making combat feel responsive and satisfying, especially in games centered around sword fighting and unique abilities similar to Blox Fruits. I am also passionate about creating immersive worlds that encourage exploration and progression through quests, combat, and rewarding gameplay loops. My approach is not only focused on functionality, but also on making the game feel polished and enjoyable for players. What I bring to this project: • Unity & C# development experience • Third-person gameplay implementation • AI and NavMesh systems • Combat and interaction mechanics • Strong problem-solving and debugging skills • Clear communication and commitment to deadlines I am highly motivated to contribute creatively, learn quickly when needed, and work closely with the project vision to help bring the game to life.
₹1,050 INR in 7 days
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Hello there, I hope you are having a great day. I'm Attizaz Ahmad working as Game Developer using Unity3D for the last 3 years. I have deep knowledge of C# which allows me to write efficient and clean code. I have strong knowledge about Unity and using its different components like animator, navigation and other plugins. I have worked on different genres of games such as action, puzzle, racing, hypercasual etc. I can make games from scratch and reskin as well and have expertise working with complex UI modifications and implementation. For more information please feel free to contact me. It will be nice working with you.
₹1,050 INR in 7 days
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Hello, I carefully read your project description and understand that you already have a ready Unity project with systems like inventory, vehicles, missions, AI NPCs, weapon wheel, animations, and city environment implemented. For this task, you mainly want customization of the mission system first before moving toward full 3D Android game development. I can help you modify and create custom missions, edit mission objectives and flow, adjust triggers/checkpoints, connect rewards and progression systems, and integrate mission-related UI updates according to your requirements. Since the core systems already exist, I will focus on proper customization, optimization, and smooth integration instead of rebuilding systems from scratch. I work individually and I’m interested in long-term collaboration if you like the quality of my work. I am available to start immediately and can complete the required task within your budget. Thank you.
₹2,000 INR in 7 days
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