How are you ?
So I want to know first how to correstly import .BSP maps to Unity. I found this, please check:
From this link: [login to view URL]
"File -> Import -> Valve Map Format (.vmf)
Source maps that ship with the game are in a compiled .bsp file format. This addon can only import them in the original .vmf format. You can use BSPSource to decompile the map files into the .vmf format supported by this addon. BSPSource requires Java to be installed. For CS:GO, the .bsp map files can be found inside Counter-Strike Global Offensive/csgo/maps/."
So BSPSource is this link: [login to view URL]
So, either need to use these 2 softwares.
OR this ONLY following link as it seems to be direct importer from .BSP maps to Unity: [login to view URL]
Can you please do research ? Because I need you to tell me how to correctly import .BSP maps to Unity.
You can download an example map and test: [login to view URL]
Also I need other functions added such as freecamera, seeing the damages same as in "Fortnite" when you shoot an ennemy, and others will explain in details.
I will explain all in details but first to prove me you can do this work, I need you to do research on the .BSP importation and need your confirmation first.
Hope you understand.
4 pekerja bebas membida secara purata €225 untuk pekerjaan ini
Hi, have read your project details. i think it's better to use unity3d-bsp-importer. it's more effective to understand bsp structure. if necessary, can produce meshes by myself. thanks.