We intend to develop a "plugin" for Unity 3D in order to make reusable UI interfaces.
However, we need a resource familiar with the Unity 3D software at the level of "custom
editors", "job (threads)", "UIs" and generic classes. We estimate four (4) phases of development,
their description will be lower:
1. Communication driver (editor and "runtime").
2. "Viewer" variable in the editor and variable class.
3. Generic class for UIs.
4. Development of a small sample UI (not essential).
All will have to be completed by the end of the month.