I need you to develop a brush to smooth any mesh surface in unity 3D.
writing C++ code and creating unity scene for testing.
it have to work just as the Smooth brush of the Pixologic zbrush.
i just need you to create a brush for smoothing any surface by averaging the displacement of vertices. the brush scale over which smoothing takes effect, depends almost entirely on the subdivision level of the model.
we will share with you a Unity project that you will be able to work on it.
all the models downloading from server on Runtime.
the model's polycounts are about 40.000.
everymodel has different uv coordinates.
all the models location will be 0,0,0 transform, 0,0,0 Rotation and 1,1,1 scale on the scene.
i should be able to remove tiny wrinkles, scars on the face on realtime.
to do this i will be able to change the brush size and intensity on realtime.
our requests :
1)you must work with our unity 2020 HDRP project [login to view URL] you complete the project you must give the same unity file.
2) resize the brush size with slider
3) resize the brush intensity with slider