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I already have most of the core logic, art, and audio coded and organised; what I need now is a developer who can turn those pieces into a polished, interactive game that runs smoothly on PC. The entire loop centres on racking up points, so tight score tracking, responsive UI feedback, and a satisfying difficulty curve are must-haves. You’re free to work in the engine or framework you know best—Unity with C#, Godot, Unreal, or even native C++ with SDL—so long as the final build installs cleanly on Windows 10+ and compiles without errors. If your approach also makes a future mobile or console port easier, great, but my immediate goal is a flawless PC release. Deliverables • Play-ready Windows build (installer or standalone exe) • Updated project files integrating my existing codebase • Short build/compilation guide • One post-delivery bug-fix pass after initial playtest Acceptance Criteria The game should sustain 60 fps on a mid-range PC, log scores accurately throughout a 30-minute play session, and launch without crashes or major glitches. Share which engine you’d like to use and links to similar point-scoring titles you’ve shipped, and let’s get this game over the finish line.
Project ID: 40596709
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64 freelancers are bidding on average $2,409 USD for this job

Hi, The main risk is not the core logic, but turning it into a stable PC build where score updates, UI feedback, and difficulty pacing stay consistent for a full 30-minute session. Since most of the systems are already in place, I’d focus first on making the game loop responsive and ensuring the score state stays reliable throughout play. I can work with your existing codebase and handle integration, polish, and release readiness for Windows 10+. My approach would be to connect the score flow, tighten UI feedback timing, review the difficulty curve, and thoroughly test the build process until it compiles cleanly and launches without errors. After delivery, I can use the bug-fix window to resolve anything found in playtesting and help maintain the 60 fps target. Initial focus: - Integrate existing logic into the main loop - Verify score tracking across long sessions - Polish UI feedback and game feel - Check PC build/installer output - Fix launch or runtime issues One quick question: which engine or framework is the current project using?
$1,787 USD in 20 days
7.3
7.3

I AM AVAILABLE — I have developed and optimized PC games using Unity and C#, implementing gameplay mechanics, scoring systems, responsive UI, and performance optimization for smooth player experiences. Here is what I will do: • Integrate your existing game logic, art, and audio into a polished PC build. • Refine gameplay, scoring, UI feedback, and difficulty progression. • Optimize performance to maintain stable 60 FPS on Windows. • Deliver the source code, build guide, and post-launch bug-fix support. I can share similar game development projects in chat. Which engine is your current project built in?
$2,750 USD in 7 days
6.9
6.9

Hello, I have carefully reviewed your project requirements and understand your vision for transforming your existing code, art, and audio into a polished, stable PC game with responsive UI, accurate score tracking, balanced difficulty progression, and smooth performance. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, C#, gameplay systems, UI/UX, optimization, debugging, and integrating existing codebases into clean, production-ready builds. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering milestone-wise builds with regular progress updates. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,500 USD in 25 days
6.4
6.4

Hi! I'm Sardar Hasnain, a versatile engineer with a unique blend of hardware and software expertise. Although my core focus has been Electrical Engineering and IoT Product Engineering, I have diverse experience in fields including firmware development, AI/ML, Robotics & Control, and game development. Coming to your project, the challenge of polishing your game is right up my alley. I offer extensive experience in game development using Unity3D, which aligns perfectly with the flexibility you need for future porting. Additionally, having proficient skills in C# programming language allows me to seamlessly integrate your existing codebase and provide clean compile without errors. Not only will I deliver a polished PC game for you that maintains 60fps on a mid-range PC and logs scores accurately within a 30-minute session, but I am equipped to handle potential post-delivery bug-fixes too. My goal is to not just meet but exceed your expectations - something I've continuously achieved throughout my career. Let's get this game over the finish line together!
$2,250 USD in 30 days
5.7
5.7

So you're looking for an expert game developer to compile your assets into a fun and addictive point-scoring game? Not a problem! Talal here from Titan CustomWorks! Please check out my portfolio on my profile to gauge my proficiency for your project! I will complete your project with the highest quality specifications and provide indefinite support for this project after completion. Please message me to discuss your project further. I look forward to working with you on this. Best, Shaikh Talal.
$1,500 USD in 1 day
5.5
5.5

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a developer to polish your game, ensuring tight score tracking and responsive UI feedback. It sounds like a fun challenge, and I’m excited about the opportunity to help bring your vision to life. I’ve helped businesses create engaging, high-performing games with smooth gameplay. My experience includes developing interactive titles that maintain 60 fps on various platforms. Feel free to request samples of my previous work; I’m confident you'll see the quality I can deliver. Based on what you mentioned, here is how we would approach the project: - Integrate your existing codebase with my development framework of choice. - Ensure a seamless Windows build that installs effortlessly. - Perform thorough testing to confirm performance and stability. - Provide a short guide for compilation and any necessary post-delivery support. You can count on clear communication throughout this process. I’m committed to delivering a user-focused solution that runs smoothly. Best Regards, Aashiq
$2,700 USD in 7 days
4.3
4.3

Hi, I am a game developer with 8 years of rich experience in software development, with a background in PC game development. I am familiar with Unity, C#, Unreal Engine, Godot, game UI development, gameplay programming, performance optimization, and Windows application development. I understand you already have the core assets and logic in place and need a polished final product. I can integrate your existing codebase, refine the gameplay loop, optimize score tracking and UI feedback, ensure stable 60 FPS performance, and deliver a clean Windows build with well-documented project files. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$1,500 USD in 7 days
3.2
3.2

I am excited about the opportunity to help bring your point-scoring PC game to life. With most core logic, art, and audio already prepared, my focus will be on fine-tuning performance and creating a seamless user experience. Given your requirements, I suggest using Unity with C#, as it provides an excellent framework for achieving both high performance and flexibility for future mobile or console ports. For deliverables, I will ensure a polished, play-ready Windows build and comprehensive integration with your existing codebase. I'll also provide a short build guide and a dedicated post-delivery bug-fix pass to ensure everything runs smoothly after player feedback. I understand the importance of maintaining 60 fps and accurate score tracking during gameplay, which I will prioritize throughout the development process. My previous experience with similar projects has prepared me to meet your acceptance criteria effectively. I'd love to know more about your existing codebase and any specific elements you feel are crucial to the gaming experience, What are the key features or elements in your existing codebase that you'd like enhanced? Looking forward to collaborating! Best, Talha
$1,500 USD in 12 days
3.2
3.2

Hi, Your project sounds like a good fit for my experience. Since the core logic, art, and audio are already in place, I can focus on integrating everything properly, improving the game feel, and getting it ready for a stable Windows release. I’d prefer to use Unity with C#, as it’s well suited for PC deployment and would also make future mobile or console ports easier. I can handle score tracking, responsive UI feedback, difficulty balancing, performance optimization, and final build testing. I’ll deliver the Windows build, updated project files, a short build guide, and one bug-fix pass after your initial playtest. I’d be happy to review the current project and discuss what still needs to be completed.
$2,250 USD in 7 days
2.9
2.9

Point-chasing games live or die on how good the feedback loop feels. I’ve worked on Unity and Godot projects with tight score tracking, responsive HUDs, and tuned difficulty curves, plus integrating existing art/audio/code into a clean, stable Windows build that holds 60 fps on mid-range PCs. I’d start by wiring your core logic into a main game loop, then polish UI, scoring, and difficulty progression, finishing with a reproducible build pipeline and a focused bug-fix pass after playtest. Which engine is your current code closest to How complex is the scoring system beyond simple totals Do you already have level progression or is it score-driven only Juan Pablo
$2,000 USD in 7 days
2.5
2.5

Hi I understand you are looking for a hands-on developer to turn your existing point-scoring game logic, art, and audio into a polished, interactive Windows PC release, with tight score tracking, responsive UI feedback, and a satisfying difficulty curve. Your focus is a clean install on Windows 10+ and a build that launches reliably without crashes or major glitches. I work as an AI and web developer, but on game projects I focus on practical integration: taking provided logic/assets and wrapping them in a stable game loop, clean state management, and performance-aware UI. For your project, I’d implement reliable score logging over a 30-minute session, ensure the UI updates instantly in response to gameplay events, and tune the difficulty progression using the hooks you already have. For delivery, I’d first integrate and compile your current codebase inside the engine you choose, then verify the point-scoring loop end-to-end with automated checks for score logging and UI correctness. After that, I’d run performance passes aimed at sustaining 60 fps on a mid-range PC, produce a play-ready Windows installer or standalone exe, and ship updated project files plus a short build/compilation guide. Finally, I’ll do a post-delivery bug-fix pass based on a structured playtest pass. Best, Justin
$2,250 USD in 7 days
4.4
4.4

Having extensive experience with C# programming and the Unreal Engine, I'm confident in my ability to take your existing core logic, art, and audio, and transform them into a polished PC game that ticks all the necessary boxes. I understand the value of tight score tracking, a responsive UI, and a satisfying difficulty curve and am well-equipped to implement these features in-line with your requirements. Moreover, one of my core strengths is being able to cater to clients' needs effectively and provide top-tier support post-project completion. I will deliver not just a play-ready Windows build for your game but also updated project files integrating your current codebase, a short build/compilation guide as well as one post-delivery bug-fix pass after initial playtesting. In terms of performance expectations, you can be assured that your game will sustain 60 fps on a mid-range PC, log scores accurately throughout 30-minute sessions with no crashes or major glitches. I invite you to review some of the point-scoring titles I've shipped in the past and consider me for this project that I can assure you 100% satisfaction.
$3,000 USD in 1 day
0.0
0.0

The hardest part of "polishing" a point-scoring game isn't the visuals, it's making sure the scoring feels tight. Frame-rate hitches that swallow input or delay score popups kill the satisfaction loop faster than any graphical bug. Since you've got core logic, art, and audio ready, I'll focus on integration and polish. I'll wire your existing codebase into a clean project structure, build the responsive score UI with frame-synced feedback animations, and tune the difficulty curve so sessions stay engaging across that full 30-minute window. The final deliverable will be a standalone Windows build plus the compilation guide you mentioned, followed by a bug-fix pass after your playtest. Best regards, Shayan
$1,500 USD in 20 days
0.0
0.0

Bringing Firebase, Azure, and Power Platform together successfully depends on a clean data flow and reliable automation. For Complete Point-Scoring PC Game, I can connect the required services, map and synchronize records, build secure functions or workflows, and include validation, monitoring, retries, and useful error logs from the beginning. I work across Firestore, Cloud Functions, Azure Functions, Data Factory, Azure SQL, Dataverse, Power Apps, Power Automate, Power BI, and .NET integrations. If you share the current systems, data direction, update frequency, and desired final outcome, I can turn them into a clear implementation roadmap. See my work: https://www.freelancer.in/u/heenafullstacken Warm regards, Heena A Plus IT House
$2,600 USD in 1 day
0.0
0.0

Re: Point-Scoring PC Game My initial assessment for integrating your existing assets into a polished, high-performance PC game suggests a stack using Unity and C# for optimal performance and future portability. I have direct experience implementing core game loops and score-tracking systems. For instance, on a past project, I successfully developed a fast-paced arcade title where I optimized the point-tracking system to handle rapid updates without impacting the 60fps performance target. I propose the following key steps: 1. Integrate your existing art, audio, and core logic into a new Unity project to establish a functional prototype. 2. Build out the responsive UI, implement the difficulty curve, and polish the game loop, ensuring accurate score logging and a stable 60 fps before delivering the final build. Happy to elaborate on my approach. Regards, Anton K.
$1,500 USD in 7 days
0.0
0.0

I understand you need a developer to integrate your existing core logic, art, and audio into a complete, polished PC game focused on point-scoring. My experience building a similar arcade-style game in Unity where I implemented precise score tracking and responsive UI elements led to a 15% increase in player engagement metrics. I will use Unity and C# to assemble your assets and code into a playable build. This involves creating a clean UI for score display and feedback, implementing a difficulty scaling system that adjusts based on player performance, and ensuring a smooth, error-free installation process for Windows 10+. The final deliverable will be a fully functional `.exe` file. What is the current state of your score-tracking implementation, and what specific UI elements are you envisioning for player feedback? Ready to start as soon as you confirm scope.
$2,634 USD in 21 days
0.0
0.0

Great, turning your existing point-scoring logic into a polished, PC-ready experience is exactly the kind of integration work I enjoy. I’ll focus on: (1) smooth 60fps performance on mid-range hardware via profiling and lightweight UI updates, (2) rock-solid score tracking that logs accurately across a full 30-minute session, (3) responsive UI feedback tied to gameplay events, and (4) a satisfying, controlled difficulty curve that matches your scoring loop. I’ll deliver a clean Windows 10+ build (installer or standalone exe), updated project files that integrate your current codebase, and a concise build/compilation guide so you can reproduce the build reliably. After an initial playtest, I’ll complete a single post-delivery bug-fix pass to address any issues found in real use. I’m able to work in your preferred engine/focus area and will pick the approach that keeps the final build stable and the future port path (mobile/console) straightforward.
$1,500 USD in 2 days
0.0
0.0

Hi. To turn this into a polished PC release, I would integrate your existing logic, art, and audio into a clean gameplay loop with tight score handling, responsive UI state updates, and performance-safe frame updates in Unity C# or Godot, depending on the fastest path for your codebase. I’ll focus on stable Windows 10+ builds, error-free compilation, and the 60 fps target through profiling, object pooling, and careful update-cycle cleanup. The score system will be validated against a long play session so points stay accurate and the difficulty curve feels rewarding instead of flat. As a Senior Game Developer, I have mastered Unity, C#, gameplay systems, UI programming, and build optimization, and have strong experience in PC games, arcade score-based titles, and codebase integration. I can also structure the project so a future mobile or console port stays realistic without rework. I am sure I can deliver high-quality results within the right timeline for this project. Let’s get in touch and discuss more. Thanks.
$2,200 USD in 21 days
0.0
0.0

Hey, I’m beyond excited to take this on! I recently wrapped up a similar project with good results. Drawing from my experience in C# Programming, Unity 3D, Unreal Engine, Unity, Godot, I’m ready to dive into your project. Please initiate a chat for further discussion. Cheers, Vishal Maharaj
$2,000 USD in 20 days
0.0
0.0

Hello, there! I can help turn your existing game logic, artwork, and audio into a polished, stable PC release with a smooth gameplay experience and reliable scoring system. I can integrate your existing codebase, refine the gameplay loop, improve UI feedback, optimize performance, and prepare a clean Windows build that runs reliably on Windows 10+. I’ll also ensure the project remains organized and maintainable, with proper build documentation and a post-delivery bug-fix pass after testing. I can work with Unity/C#, Godot, Unreal, or another suitable framework depending on your current project structure, with an approach that keeps future platform expansion possible. Kind regards, Aly Nurdin
$1,500 USD in 7 days
0.0
0.0

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