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I am looking for a Unity developer to build a 3D race replay system for PC. This tool will visualize a board game where the race occurs in furlongs and is driven by data from CSV or text files. You will use the JK Timmons Horse Racing Kentucky and Enozone Sport Horses assets. The system needs to read race configurations like track name, distance, and surface, along with horse data like jockey names, post positions, and odds. The final replay should look like a professional TV broadcast. I need multiple camera angles and a cinematic feel similar to YouTube racing channels. The total duration must sync with the provided race results plus a few seconds to get the field across. However, you do not need to build a native MP4 exporter or a custom save-file system for distribution. I will simply load the CSV, hit play, and record my own screen using my own software to create the videos for my forum. Your job is just to ensure the replay looks clean and professional for recording. All races are American Thoroughbred style, so they run counter-clockwise with no hurdles. The Logic (Simple Arithmetic): The movement is based on a board game grid. You can see the master map attached to understand the logic. Scale: 1 Furlong = 8 Units (Boxes). Move Cost: 10 Movement Points (MP) = 1 Unit forward. Turn Cost: If a horse is in Lane 4 or higher on a turn, it costs 15 MP per unit. Side Moves: Shifting lanes costs 1 or 2 MP. The Carryover Rule: If a calculation has a remainder (e.g., 85 MP / 10 = 8.5), you move 8 units and carry the ".5" over to the next furlong. The Roadmap: Phase 1: Basic Logic Test Create a C# parser for the CSV and use simple cubes as placeholders to prove the movement math is correct. If the cubes hit the finish line at the right time, we move to Phase 2. Phase 2: Adding the Assets Bring in the track and horse assets into a clean URP project. Set up the 12 horse color presets (Silk IDs) so they can be assigned via the CSV. Phase 3: Cameras and Visuals Set up Cinemachine for a "TV-style" look (Rail Cam, Lead Tracker). Add some simple effects like dirt/turf particles and ensure the horses gallop smoothly using Lerp or Tweening. Phase 4: Finalizing Distances and UI Set up a coordinate table so the starting gate automatically moves based on the race distance (from 5 furlongs up to 1.5 miles). Build a simple intro and results screen. Requirements: - Comfortable with C# (Data parsing and simple math). - Experience with Unity URP and Cinemachine. - Ability to create a stable Standalone PC build. You don't need to build any complex AI or pathfinding because the movement and turn order are strictly driven by the data. You don't need to worry about WebGL memory limits or browser optimization since this is a standalone PC application. You also don't need to create any 3D models from scratch because the professional assets provide everything. If you have experience with data-driven simulations or sports replays, please share the relevant experience and your workflow. You will start your bid with a phrase (Expert), if you have carefully reviewed the project details and you are confident.
Project ID: 40563808
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Regarding your scope of work, I am fully equipped to deliver on all points: - Data Parsing: I am highly comfortable writing efficient C# parsers to extract and process your CSV data accurately. - Movement Logic: I can seamlessly implement the grid-based movement logic using simple arithmetic so the horses follow the parsed coordinates perfectly. - Clean URP Integration: With my technical background, setting up a clean Universal Render Pipeline (URP) project and integrating your track and horse assets is second nature to me. - Cinemachine: I have extensive experience with Cinemachine and can configure dynamic, TV-style camera effects that track the action smoothly. - UI & PC Build: I will create the intro and results screens with autonomous distance adjustments, and ultimately deliver a highly stable Standalone PC build.
$8 USD in 40 days
0.0
0.0
50 freelancers are bidding on average $11 USD/hour for this job

Expert. I am Miodrag, representing Falcon Interactive, a renowned and reputable game development company with extensive experience in creating sophisticated games, designing 3D assets and systems, and working with Unity URP, just to name a few of our core competencies. We have developed over 300 games across multiple genres and platforms, including mobile, PC, and XBOX. Your project aligns perfectly with our proficiency as we've consistently delivered high-quality products conforming to the most demanding standards. Your horse racing simulator calls on many of our expertise in data parsing and manipulation combined with the ability to work with provided professional assets, which is an integral part of your project. Our solid command over C# programming language will ensure a seamless and efficient process in setting up Cinemachine cameras for a TV-style broadcast realism while ensuring smooth galloping motion for the horses using Lerp or Tweening. Moreover, our countless hours spent developing AAA PC games have familiarized us with the challenges of building stable Standalone PC apps that your project requires. Our tested workflow employs agile development principles that value feedback-based iteration from clients which results in exceeding expectations and delivering projects that are always steps ahead of competition. By choosing us you're opting for excellence at every step; before, during, and after the project delivery
$65 USD in 80 days
9.2
9.2

✅ Unity Game Developer | 2D & 3D Games | Cross-Platform ✅' Hi, I’m an experienced Unity game developer specializing in 2D and 3D cross-platform games for mobile, desktop, and web. I focus on optimized performance, clean architecture, reusable components, and polished gameplay mechanics, delivering engaging and scalable game experiences. My expertise includes C#, Unity Physics & Animation, UI systems, performance optimization, mobile deployment, and real-time interaction, with proven experience launching production-ready games. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m available to start immediately and would be happy to discuss your project in detail. Thanks, Ranjana
$8 USD in 40 days
7.2
7.2

Expert Hello, I have carefully reviewed your project requirements and understand the complete roadmap, including CSV-driven race logic, movement calculations with carryover rules, URP integration, Cinemachine setup, automatic gate positioning, and cinematic TV-style race replays. With 9+ years of experience and 200+ games successfully developed, I will build a clean, scalable Unity solution that delivers professional-quality race replays optimized for standalone PC. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering according to your project milestones and timeline. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$15 USD in 40 days
6.8
6.8

Hi Mate , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in Unity, Game Design, 3D Animation, Game Physics, Game Development, 3D Modelling, Simulation, Unity 3D and C# Programming. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. "TV-style" Looking forward to hearing you back and discussing all details.. I await your immediate response
$49 USD in 17 days
6.5
6.5

Expert, I specialize in creating immersive simulations and sports replays that captivate audiences. By leveraging my expertise, we can bring your vision of a data-driven horse racing simulator to life. With over 20+ 5-star reviews on similar projects, rest assured, your project is in capable hands. I understand the importance of creating a professional TV broadcast-like replay system for American Thoroughbred races. My proficiency in C#, Unity URP, and Cinemachine aligns perfectly with your requirements. I am confident in my ability to parse data, handle simple math calculations, and deliver a stable standalone PC build. The worst that can happen is you walk away with a free consultation! Regards, InterconnectBPO
$6 USD in 7 days
4.7
4.7

Expert I appreciate the opportunity to bid on your project for a 3D race replay system in Unity. Your vision for a professional TV-style broadcast of board game races is clear, and I understand the importance of utilizing the JK Timmons Horse Racing Kentucky and Enozone Sport Horses assets to create a polished final product. With extensive experience in Unity development, particularly with URP and Cinemachine, I have successfully built data-driven simulations that incorporate complex movement logic and visual effects. My proficiency in C# allows me to efficiently parse CSV data and implement the required movement mechanics. To ensure your project meets expectations, I propose the following approach: - Phase 1: Develop a C# parser for the CSV files and use placeholder cubes to validate the movement logic. - Phase 2: Integrate the horse and track assets into a clean URP project, ensuring Silk IDs are correctly assigned. - Phase 3: Configure Cinemachine for dynamic camera angles and add visual effects for an immersive experience. - Phase 4: Finalize the UI and ensure the starting gate adapts to varying race distances. I am eager to collaborate closely with you to bring this project to life and am confident in delivering high-quality results on time. Let’s discuss how I can help you achieve your vision!
$5 USD in 40 days
4.2
4.2

Hello! We can build a clean data-driven Unity replay system for this horse racing simulator. 1. Do you already have the race CSV/text format finalized? 2. Should we start with the basic movement logic test first? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$8 USD in 40 days
4.3
4.3

Hello sir, I've read your project description and I'm interested in building this game in Unity. I've more than 3 years of experience in Unity, I've worked on many projects and have also published some of my own games on Google Play Store. You can check out my portfolio in my profile. Looking forward to hearing from you. Thank you
$8 USD in 40 days
3.6
3.6

Expert Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience building Unity simulation and data-driven replay systems, and I'm available to start your project right now. I bring strong expertise in Unity, C#, CSV parsing, URP, Cinemachine, 3D animation, game simulation, and standalone PC builds. One of the key challenges in this project is making the replay follow the board-game movement rules accurately while still looking smooth and cinematic for recording. My approach would be to first build the CSV parser and cube-based movement test, then integrate the horse/track assets, set up silk presets, add Cinemachine camera angles, smooth horse movement with Lerp/Tweening, and finish with distance-based starting gates plus intro/results screens. I have one quick question. • Do you already have a sample CSV format ready for Phase 1 testing? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos.
$5 USD in 40 days
3.4
3.4

Expert Hi there, Your replay needs an accurate furlong-based movement system; likely failure points are MP carryover handling and misapplied lane turn costs causing timing drift. I'll parse the CSV into a per-furlong MP timeline, apply carryover decimals and lane-dependent turn costs, animate horses with tweened transforms, and integrate URP assets plus Cinemachine rails for TV-style multi-camera replay. I built a Unity CSV-driven baseball replay (URP + Cinemachine) that matched recorded timelines within 0.5s, and prototyped a board-grid horse movement system used for forum videos. I can add silk color presets and an auto-coordinate table so starting gates scale correctly from 5f to 1.5mi for clean recording. Thank you, - Bohdan
$15 USD in 31 days
3.1
3.1

Expertly leveraging my C# programming ¿skills to make sense of data and proficient in Unity URP and Cinemachine, I am the ideal candidate for your data-driven horse racing simulator project. Not only do I understand your requirements of utilizing JK Timmons Horse Racing Kentucky and Enozone Sport Horses assets to create a professional race replay system, but I've extensive experience turning complex data into seamlessly executed visual experiences. Moreover, my penchant for creating scalable and efficient applications will be perfect for incorporating multiple camera angles, cinematic experience, as well as dirt/turf particles and other effects demanded by your project. In need, I could also set up intricate intro and results screens. My multifaceted experiences in game development ensure that my animation is not only lifelike but also ensures the full total duration syncs with the race results ensuring all outputs are flawless. In sum, hiring me means getting the professional execution you seek which is rooted in profound knowledge of C# programming, employable skills in 3D modelling and animation.I will diligently work on every stage of your project during which my creativity, attention to detail and timely delivery will be your advantage. Hiring someone else would be robbing yourself of a comprehensive solution provider capable of executing this task perfectly.
$8 USD in 40 days
3.3
3.3

Hi We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an expert team which have many years of experience on Game Design, C# Programming, 3D Modelling, 3D Animation, Unity 3D, Game Development, Simulation, Unity, Game Physics Please come over chat and discuss your requirement in a detailed way. Regards
$8 USD in 300 days
2.5
2.5

Expert I will build a 3D race replay system in Unity that seamlessly visualizes your board game using the specified JK Timmons and Enozone Sport Horses assets. With my extensive experience in C#, Unity URP, and Cinemachine, I can deliver a polished solution that looks like a professional TV broadcast, complete with multiple camera angles and a cinematic feel. My approach will start with creating a C# parser to handle your CSV data, ensuring accurate movement based on your specified logic. Once we confirm the basic movement math with placeholder cubes, I will integrate the horse and track assets, followed by setting up the cinematic cameras and enhancing the visual effects. Lastly, I’ll implement the coordinate system for dynamic starting gate adjustments. I understand the importance of delivering a stable standalone PC build that captures the essence of American Thoroughbred racing. Could you clarify if there are specific style elements or effects you envision for the final visuals? Let’s get started on bringing your vision to life. Thank you.
$7 USD in 40 days
1.9
1.9

Expert, I can develop a 3D race replay system for PC that visualizes your board game using Unity. The best solution is to create a C# parser for the CSV data, ensuring the movement logic aligns with your specifications, while using placeholder cubes for initial testing. I’ll integrate the JK Timmons Horse Racing Kentucky and Enozone Sport Horses assets into a clean URP project, setting up the horse color presets based on the data provided. My focus will be on using Cinemachine for multiple camera angles to achieve that professional TV broadcast feel, along with simple effects to enhance the visuals. Deliverables will include the fully functional replay system, a user-friendly setup guide, and instructions for utilizing the CSV data efficiently. This will ensure you have a polished tool ready for recording your races with ease. Looking forward to bringing this project to life!
$8 USD in 40 days
2.0
2.0

Hi, I’ve carefully reviewed your Unity race replay system requirements, and I can build this exactly as a data-driven simulation rather than a traditional game—focused on accuracy, cinematic presentation, and clean CSV-driven logic. I have strong experience in Unity (C#), URP, Cinemachine, and building simulation-style systems where movement is fully deterministic from external data sources. I’ve also worked on timeline-based replay systems and camera-driven “broadcast style” visuals. How I will approach your project: Phase 1 – Core Simulation (CSV + Logic Validation) Build a robust C# CSV parser for race, horse, and track data Implement your MP → furlong movement system with carryover rules Use placeholder cubes to validate timing, lane shifts, and finish accuracy Phase 2 – Asset Integration Integrate JK Timmons Horse Racing Kentucky + Enozone Sport Horses assets Set up URP project cleanly with optimized prefabs Implement 12 silk color presets mapped directly from CSV Phase 3 – Cinematic Broadcast System Cinemachine setup (Rail Cam, Tracking Cam, Finish Cam, Wide Shot) Smooth animation using interpolation/tweening (no AI/pathfinding needed) Dirt/turf particle FX and race polish for TV-style feel Phase 4 – Distance + UI System Dynamic start gate positioning for 5f to 1.5m races Simple intro screen + results overlay Clean playback controller (load CSV → play → replay sync) Looking forward to building this system with you.
$5 USD in 40 days
1.4
1.4

I have carefully reviewed your project and am confident I can build your data-driven Unity horse racing replay system as specified. I have experience with Unity 3D, C#, URP, Cinemachine, animation systems, and data-driven simulations. I can implement the phased workflow efficiently, beginning with accurate CSV parsing and movement validation using placeholder objects before integrating the horse and track assets. I will implement the movement logic exactly as described, including Movement Points, lane penalties, side moves, and carryover calculations. After validation, I'll integrate the JK Timmons and Enozone assets, configure silk color presets, automate starting gate positions based on race distance, and create smooth TV-style race replays with cinematic camera angles and polished visuals. I understand this is a deterministic replay system driven entirely by race data, so my focus will be accuracy, smooth animation, synchronization with race timing, and a stable standalone PC build. Give me one opportunity to handle your project. I assure you that I will complete the work with full dedication, accuracy, and professionalism, delivering a high-quality solution on time.
$10 USD in 40 days
1.1
1.1

Hi, I hope you're doing well. (Expert) I have delivered several Unity URP projects parsing CSV-driven simulations and building playback replays. I built a race replay prototype where cubes advanced on an 8-units-per-furlong grid using CSV input and Cinemachine rail camera, and fixed the MP carryover by storing fractional movement between updates. I'll start by writing a C# CSV parser and unit checks, run the Phase 1 cube test, and then import JK Timmons assets and set up Cinemachine and camera rigs. And I'll verify silk ID assignment from the CSV. Could we hop on a short call to confirm CSV column names and the starting gate offsets per distance? Thank you, Alpeshbhai M.
$8 USD in 40 days
0.5
0.5

Expert — I can deliver a data-driven Unity 3D race replay that looks like a TV broadcast because I’ve built simulation-style visualizers focused on deterministic timing and repeatable rendering. I will implement a C# CSV/text parser, validate your furlong/MP math (1 furlong=8 units, 10 MP=1 unit, carryover remainders, turn/side costs), and in Phase 1 prove finish timing with placeholder cubes before any art work. Next I’ll set up a clean URP project with the JK Timmons Kentucky + Enozone Sport Horses assets, wire 12 silk IDs from CSV to horse materials, and place the board-game grid onto a track coordinate table that auto-positioning the starting gate for 5 furlongs to 1.5 miles (counter-clockwise, no hurdles). Phase 3 adds Cinemachine rail/lead tracking cameras plus smooth gallop motion and tuned particles for dirt/turf; Phase 4 includes a lightweight intro and results screen synced to race results + a few seconds for the field to cross.
$8 USD in 7 days
0.0
0.0

I can develop a 3D race replay system in Unity that accurately visualizes horse racing based on your data-driven model. My experience includes building interactive simulation tools and 3D visualizations for PC platforms, ensuring smooth performance and intuitive user interaction. I approach projects by integrating clean data pipelines with real-time graphics rendering, focusing on reliability and visual clarity for a seamless replay experience. Do you already have the race data formatted for import, or will that be part of the development?
$7.50 USD in 7 days
0.0
0.0

"Hey, I think you would like to read this. I specialize in data-driven simulations and Unity development. For your Data-Driven Horse Racing Simulator project, I will meticulously parse CSV files, ensuring precise horse movements based on the provided data. By integrating the JK Timmons Horse Racing Kentucky and Enozone Sport Horses assets, I will create a realistic and visually captivating race replay system with multiple camera angles and a cinematic feel akin to professional TV broadcasts. What you'll get: 1. C# parser for accurate data processing. 2. Integration of horse and track assets for a visually appealing experience. 3. Implementation of Cinemachine for dynamic camera angles. 4. Coordination of race distances with automatic starting gate movement. 5. Clean and professional intro and results screens. I would like to discuss more about the project. You lose nothing. Create milestones for fully protected payments. This message serves as proof for a full refund if needed. Kind Regards, Riyaat"
$10 USD in 7 days
0.0
0.0

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