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I’ve built a coastal-dune relaxation scene in Unity—using the asset pack at [login to view URL]—and wired it to live HRV input. When a player on an HTC Vive shifts from stress to calm, the world should visibly “blossom.” One tree already does this through Blender Geometry Nodes, but I now need a wider range of props that come alive the same way. Scope of work • Plants and trees that scale, green, flower or otherwise transform as relaxation deepens. • Rocks and minerals that brighten, crack open, or reveal glowing geodes. • Gentle animals or creatures that appear, animate, or grow more vivid with each relaxation tier. Across all assets I’ll need a mix of visual changes (size, color, material tweaks), subtle movement/animation loops, and staged emergence of new details. Technical notes – Unity URP, latest 2022 LTS. – Props must be lightweight enough for stable 90 FPS on Vive. – Animation or growth logic can be shader-driven, Geometry Nodes converted to Unity via Alembic, or scripted with timeline/Animator—whichever keeps draw calls low and authoring efficient. Deliverables 1. Source .blend or equivalent files for each prop. 2. Optimised Unity prefabs with growth states exposed as one float parameter (0-1) so I can drive them directly from HRV code. 3. Short README explaining setup and any required scripts/shaders. Acceptance I’ll drop your prefabs into the current scene, drive the parameter, and expect smooth, artifact-free transitions on headset. When calm HRV is sustained, the world should feel richer and more alive, yet never exceed performance headroom. If this aligns with your skills, let’s discuss the first batch of assets and milestones.
Project ID: 40581599
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51 freelancers are bidding on average €424 EUR for this job

As an experienced 3D modeler and animator, with a focus on delivering high-quality work while balancing performance efficiency, I am confident I can bring your Unity VR scene to life in the exact way you envision. My proficiency extends to widely-used software such as Unity, Blender - the one you've used -, Rhino, ArchiCAD among others, which means I can leverage different tools according to your detailed technical needs or limitations, such as the need to ensure stable 90 FPS on Vive. I understand the core vision of your project: building an immersive, coastal-dune relaxation scene through visually dynamic, shader-driven assets triggered by HRV input. Not only do I bring an array of skills needed to meet this complexity like shader scripting and asset optimization for drawing more with less cost in terms of performance and sluggishness; but also a meticulous approach ensuring we maintain smooth and artifact-free transitions, avoiding any possible performance headroom excesses.
€260 EUR in 3 days
7.7
7.7

Drawing from my extensive experience in 3D Modeling, Animation, and specifically Unity 3D, I am confident that I can bring your dynamic growing props to life in a way that truly enhances your HTC Vive VR experience. Having worked on intricate projects involving architectural visualization and animation, I am well-versed in designing and optimizing assets for stability and performance - a vital skill in ensuring your project won't exceed the performance headroom while maintaining a seamless, impactful "blossoming" effect in response to varying levels of relaxation. Moreover, as an artist, engineer, and web developer myself, I approach each project holistically, balancing artistic vision with technical feasibility. In relation to your project's specification on different growth states exposed as one float parameter (0-1), rest assured that my scripting skills are up to par to ensure an efficient and elegant implementation. Lastly, efficiency and precision are two hallmarks of my work ethic. As succulent plants flourish with proper care, your project will benefit from my meticulousness at each stage - from creating source 'blend' files for individual props to providing optimized Unity prefabs. Let's elevate your environment from a dazzling coastline into a magnificent haven of relaxation together!
€260 EUR in 1 day
7.4
7.4

Hi, I can help create the blossom/growth effect in Unity VR while keeping performance stable on Vive and targeting 90 FPS. The main challenge is building a clean 0–1 growth system that controls scale, color, material changes, and staged detail reveal without heavy runtime cost. My approach would be to build one strong plant, one mineral, and one creature-style prop as reusable templates, then apply the same pattern across the rest of the set. For this kind of VR work, optimized prefabs, shader/Animator-driven transitions, and efficient texture/material setup are key. Initial focus: Define the 0–1 growth states Build one sample growing plant Build one glowing rock/geode Create efficient prefab variants Test transitions in URP VR Relevant experience: Unity VR development Performance-focused asset setup Prefab and shader-based transitions Reusable systems for scalable prop variation Timeline: I can start with the first sample prop immediately and use it to validate the growth system before expanding to the full set. One quick question: do you want the growth to be continuous across the full 0–1 range, or divided into distinct relaxation tiers with clear visual steps?
€287 EUR in 12 days
7.4
7.4

Hello, I have carefully reviewed your project requirements and understand your vision for creating immersive, performance-optimized environmental assets in Unity that dynamically transform based on HRV input, delivering a rich and responsive VR experience. With 9+ years of Unity and 3D development experience and 200+ successfully delivered projects, I will deliver optimized Blender assets, Unity prefabs, and smooth growth animations with clean integration and VR-ready performance. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering according to your milestones and timeline. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
€500 EUR in 25 days
6.8
6.8

As an experienced 3D artist and animator, I strongly believe in the power of visuals to enhance immersive experiences. I have a deep understanding of Unity 3D, Blender, and other relevant tools that make me an optimal fit for your project. My prior works have involved complex animations and transformations, which I believe will be highly applicable in creating a dynamic environment as per your project's requirements.
€256 EUR in 1 day
6.0
6.0

Hi, I’m Sakshi Kashyap, Yes, I’d be happy to help Dynamic Growing Props for Unity VR I’m a Senior 3D Artist & Animator with 5 years of experience. I specialise in 3D Modelling, Animation, VFX, and Rendering, creating visuals that are production-ready, realistic, and visually striking. I work with Blender, Maya, Cinema 4D, and After Effects to deliver creative, professional, and high-quality results for studios and brands. Let’s bring your vision to life and make your project shine! ✨ Best, Sakshi Kashyap
€250 EUR in 3 days
5.4
5.4

Are you looking for a specific artistic style for these transformations, or should they match the existing realistic aesthetic of the asset pack? Please ping me whenever it suits you so we can align on the scope and get rolling.
€450 EUR in 9 days
5.0
5.0

I can help bring your coastal-dune relaxation scene to life by creating dynamic props that respond visually to player relaxation. The transformation of plants, rocks, and animals will enhance immersion and engagement, making the experience truly compelling. I understand you need assets that visibly blossom and animate as players shift from stress to calm. Your focus on lightweight props for stable performance at 90 FPS is crucial for maintaining an optimal experience on the HTC Vive. My expertise includes Unity URP and efficient asset creation, ensuring low draw calls and high performance. We have 20+ 5-star reviews on similar projects! Regards, InterconnectBPO
€400 EUR in 7 days
4.7
4.7

With a solid background in 3D animation and modelling and specialization in Unity, I understand the depth and intricacy required for this project. From the coastal-dune relaxation scene to working with your prescribed asset pack, I am perfectly equipped to build on what you have started and take it to the next level. Having already incorporated live HRV input into a Unity environment, visual transformations synced with relaxation levels are familiar territory for me. To ensure optimal performance on Vive, I prioritize lightweight assets that don't compromise frame rate stability, which is vital for immersion. My expertise in working with Unity's various tools – from shader-driven animation to scripted timeline – gives me flexibility to design growable props that don't drain system resources. I have a knack for producing clean and efficient code, limiting draw calls while allowing maximum authoring control.
€254 EUR in 1 day
5.1
5.1

I am well-equipped to enhance your Unity coastal-dune relaxation scene with live HRV input by seamlessly blending shader-driven animations and efficient asset optimization techniques for a stable 90 FPS experience on HTC Vive. With expertise in shaders, Geometry Nodes, and custom scripts, I can create lightweight prefabs with growth states controlled via HRV integration, ensuring high-quality transitions without performance issues. Let's collaborate closely on asset creation to achieve the project goals efficiently.
€675 EUR in 5 days
4.3
4.3

Hello, I understand the project requires creating dynamic growing props for a Unity VR relaxation scene, where elements such as plants, trees, rocks, minerals, and creatures transform visually as the player shifts from stress to calm. I will design assets that scale, change color, animate, and reveal new details to enhance the immersive experience. With expertise in 3D Animation, 3D Modeling, and Animation, I am confident in delivering high-quality assets that meet the project requirements. You can view examples of my previous work in my portfolio: https://www.freelancer.com/u/Neelamr1991 Effective communication will be maintained throughout the project, and I am excited to collaborate with you to bring this unique VR experience to life. I look forward to hearing from you soon. Best regards, Neelam R.
€250 EUR in 5 days
4.3
4.3

Hello There! I’m Md. Toriqul Islam, and I can start immediately. I’m a Unity developer with 10+ years of experience in VR, Blender, C#, URP, animation, and performance optimization. I understand you need optimized Unity URP assets that evolve with a single 0–1 parameter for HRV-driven relaxation while maintaining smooth HTC Vive performance. I’m skilled in Unity, Blender, Geometry Nodes, shaders, C#, and VR optimization. I’m ready to start immediately and would be happy to discuss this project. Looking forward to hearing from you. Best regards, Md. Toriqul Islam
€250 EUR in 5 days
4.4
4.4

Hello, I am excited about the opportunity to create dynamic 3D props for your Unity VR environment, especially with my experience in 3D animation and Unity 3D. I understand the nuances of lightweight asset creation, keeping performance in mind, while adding transformative visual effects that enhance the relaxation scene. I will develop optimized Unity prefabs with growth parameters, ensuring smooth transitions driven by shader enhancements, Alembic conversion, or scripting, whichever suits your needs best. My approach guarantees engaging, high-quality assets aligned with your VR performance criteria. I am confident I can deliver a compelling first batch according to your milestones. How do you envision the interaction between the user’s HRV input and the visual transformations in your scene? Thanks, Gourav
€250 EUR in 1 day
3.9
3.9

How many "relaxation" tiers are there? Is the logic for this already implemented? Could do the work in blender + unity. Cost would depend on how many assets that need to "bloom".
€400 EUR in 7 days
4.1
4.1

This proposal aims to create dynamic, relaxation-enhancing props for your Unity VR scene, leveraging shader-driven growth and transformation effects. I will deliver optimized Unity prefabs with configurable growth parameters and source files to ensure seamless integration and performance. I understand the importance of maintaining 90 FPS and will employ lightweight modeling and efficient scripting to achieve this. My approach involves developing a variety of props including plants, rocks, and gentle creatures, all capable of visually evolving based on relaxation levels. The deliverables will include detailed setup instructions and scripts to facilitate smooth, artifact-free transitions, enhancing the immersive VR experience. Sincerely, I look forward to collaborating on this project to bring your virtual environment to vibrant life.
€395 EUR in 15 days
2.3
2.3

Hello, I can develop dynamic growing props for your Unity VR project with smooth animations, optimized performance, and seamless interaction. Whether it's plants, crystals, trees, or custom assets, I'll create scalable growth systems with realistic transitions, optimized meshes, materials, and VR-friendly performance to ensure an immersive user experience. The assets will be fully compatible with Unity and easy to integrate into your existing project. Final deliverables can include Unity project files, C# scripts, FBX/OBJ models, optimized textures, animation files, prefabs, and all editable source files. Please share your project details, references, or asset requirements, and I'm ready to get started immediately. Best regards, Thank you.
€261 EUR in 1 day
3.3
3.3

With my decade-long background in web and mobile app development, I've built up a significant skill set that may not be obvious at first glance. My expertise in Android and iOS development has exposed me to working with very resource-constrained environments, a key attribute for your project as you need Unity props that can maintain stable 90 FPS on Vive. Meticulousness is a non-negotiable requirement in this project, and I can guarantee that I have an eagle's eye for detail. I'm well-versed with tools like Unity, Unity 3D and can employ any needed technology to deliver optimised Unity prefabs with the growth states exposed just as you require. My knowledge of HTML5/CSS/Responsive design also allows me to create assets that are light but visually stunning, which will be crucial for the performance headroom. The cherry on top of the cake is my unwavering commitment to providing excellent deliverables to clients. I stand behind my work even after delivery and offer a free three-month support period should any bugs or issues arise. Plus, being a part of a full-service development company means that we can even extend our partnership if you find you need additional support along the way. Thank you for considering me for this exciting project—I eagerly look forward to potentially bringing your coastal-dune relaxation scene to virtual life!
€500 EUR in 7 days
2.1
2.1

Creating dynamic props that enhance a VR experience can be tricky. If the assets don’t transform seamlessly with the player's relaxation levels, it can break immersion, leaving the scene feeling flat and unengaging. This could frustrate users and diminish the calming effect you aim to achieve. I can craft a range of props that truly come alive as players relax. Each plant and creature will evolve with color changes, size adjustments, and subtle animations that align perfectly with the HRV input. By focusing on lightweight models and efficient animations, I’ll ensure smooth performance at 90 FPS on the HTC Vive, so the experience remains fluid and captivating. I understand the importance of revisions to get everything just right. I’ll provide all necessary files and documentation, ensuring you can easily integrate each asset into your scene. What specific types of plants or animals are you envisioning for the first batch? Also, do you have a timeline in mind for this project?
€300 EUR in 7 days
2.0
2.0

I can enhance your coastal-dune Unity VR scene with dynamic growing props for a more immersive relaxation experience. I understand your need for natural, evolving elements within the environment. I have experience creating interactive VR scenes in Unity that blend realistic assets with dynamic behaviors to engage users effectively. My approach will integrate smoothly with your existing setup, focusing on performance and immersion. Happy to review your current setup and get this back to a stable state.
€500 EUR in 7 days
0.0
0.0

I can create optimized, VR-friendly interactive assets for Unity URP that smoothly transform with a single 0–1 parameter. From growing plants and blooming trees to glowing rocks and animated wildlife, I'll ensure the transitions are visually engaging while maintaining 90 FPS on HTC Vive. All source files, Unity prefabs, and setup documentation will be included. Looking forward to discussing the first asset batch.
€250 EUR in 1 day
0.0
0.0

Anna Paulowna, Netherlands
Member since Jul 14, 2026
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