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I have a set of 2D blueprint sketches for knights, warriors, and rogues that now need to live in a real-time environment. Your task is to sculpt, retopologize, UV-unwrap, texture, and rig each character so they drop straight into Unity without further cleanup. I prefer high-poly source sculpts baked down to efficient in-engine meshes, keeping silhouettes crisp while maintaining sensible topology for animation and LOD creation. The final models should be optimized for real-time games and ready for Unity or Unreal Engine. Requirements: - Experience creating 3D characters for games - Strong skills in Blender, Maya, ZBrush, or similar tools - Knowledge of game-ready topology, UVs, and PBR textures - Experience with fantasy or medieval character designs When you write the proposal, start your message with the word “Knight,” include outline your experience with similar real-time projects along with an estimated timeline and cost per character. I’ll review portfolios first, then follow up with shortlisted artists for detailed scope and milestones.
Project ID: 40623653
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"Knight," I would be honored to take up the gauntlet for your Game-Ready Medieval 3D Characters project. With a copious amount of expertise in 3D modeling, particularly in Blender and Unity 3D, I have all the tools at my disposal to actualize your blueprint sketches into vibrant, believable characters. My understanding of game design mechanics and optimization is key for this task - assuring that every model is not only true to your vision but also optimized for a seamless experience in Unity. Furthermore, my experience with Java programming is highly relevant when it comes to adapting digital assets seamlessly across different platforms. PBR textures are a particular forte of mine, which will prove influential in ensuring the lifelike characteristics of each character are accurately represented. These vital skills will compliment my affinity with fantasy and medieval designs- equipping me well to create characters that authentically immerse players in your game world. Lastly, as a seasoned software engineer and dedicated gamer, I approach any challenge with passion and precision- completing every mission to high standards - qualities that will no doubt aid our collaboration’s success. Allow me to show you how I can bring these designs alive while keeping true to their original conception. Let's join forces to construct a compelling world that captures the imagination of gamers everywhere! Best, Ensarhan
$300 USD in 5 days
2.3
2.3
85 freelancers are bidding on average $573 USD for this job

Knight Anmol here, ready to don my armor of creativity and bring your medieval 3D characters to life! With 9 years wielding the tools of Blender, Maya, and ZBrush, I've sculpted, retopologized, and textured dozens of game-ready models. Most importantly, I understand the unique requirements of real-time game engines like Unity or Unreal – ensuring efficient meshes without sacrificing quality. Your vision for a high-poly source translates into immaculate silhouettes and sensible topologies to enable fluid animations and seamless LOD creations. My deep understanding of optimizing for real-time gaming will guarantee smooth performance without compromising on visual appeal. In addition to generic 3D design skills, my immersion in fantasy and medieval genres fortifies my creative armory. I have a robust portfolio that showcases similar projects as well. While delivering top quality remains non-negotiable (it's in my DNA), I assure you timeliness too — a valuable asset when milestones await completion! Picture this - your knights, warriors, and rogues becoming fierce yet elegant contenders in the vast worlds of Unity or Unreal Engine. Together let's create a breathtaking experience where your envisioned characters come alive with authenticity beyond blueprints! So let's begin this epic journey while staying fair to each other; $X per character and an estimated timeline of Y weeks.
$250 USD in 2 days
8.4
8.4

Hi! I would be happy to take part in your project. I am a certified digital modeller and sculptor, product visualizer , have been working for film industry (netflix projects) and 3d printing freelance projects for many years , pls check https://www.freelancer.com/u/Garisson1981
$500 USD in 7 days
7.6
7.6

Knight, thank you for considering my proposal for the Game-Ready Medieval 3D Characters project. With my diverse skillset and extensive experience in engineering, architectural designs, and 3D modeling, I bring a unique perspective to character creation. My expertise with tools like Blender, Maya, ZBrush, and similar software align perfectly with your requirements, enabling me to effectively sculpt, retopologize, UV-unwrap, texture, and rig each character. I am particularly drawn to projects involving fantasy or medieval character designs as they allow me to fully leverage my creative instincts. My previous works include not only high-quality rendering but also practical applications for architecture and interior designs using software such as Revit and Rhino. This gives me a well-rounded grasp of game-ready topology, UVs, PBR textures that are vital to creating optimized and efficient real-time models. Choosing me for this project guarantees you meticulous attention to detail ensuring crisp silhouettes while maintaining animated-friendly topologies for LOD creation. My pricing is competitive without compromising on the quality of work delivered. Let's join forces to create amazing 3D characters that will bring your game world to life seamlessly in Unity or Unreal Engine!
$258 USD in 7 days
7.8
7.8

Hey, You are looking for Game-Ready Medieval 3D Characters "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$250 USD in 2 days
6.6
6.6

Hello, Knight, I can turn your medieval blueprints into game-ready 3D characters with clean sculpting, retopology, UVs, PBR textures, and animation-friendly rigs for Unity or Unreal. I’ve worked on similar real-time fantasy assets, balancing strong silhouettes with efficient topology for baking, deformation, and LODs. I’ll produce high-poly source sculpts, bake them to optimized meshes, and deliver polished characters ready for engine integration. Estimated timeline: 5–7 days per character; cost: $___ per character. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards Kirandeep K.
$250 USD in 1 day
6.4
6.4

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD in 7 days
6.4
6.4

Knight, Transforming your 2D sketches into game-ready 3D characters is an exciting challenge. With extensive experience in Blender and ZBrush, I specialize in sculpting, retopologizing, and texturing characters for Unity. This ensures your knights, warriors, and rogues seamlessly integrate into your real-time environment. I will deliver high-poly source sculpts, optimized meshes, and PBR textures. Each character will be rigged for fluid animations, focusing on crisp silhouettes and sensible topology for LOD creation. The final models will elevate gameplay, enhancing visual fidelity and performance. Let’s discuss how I can bring your vision to life. Regards Desmond
$350 USD in 14 days
6.2
6.2

Knight, as a seasoned 3D artist and animator with profound expertise in game asset creation and a strong focus on character modeling, I am confident that I can bring your medieval characters to life while adhering to your project specifications. Utilizing my skills in Blender, Maya and ZBrush among others, I have successfully completed numerous real-time projects, sculpting and retopologizing high-poly sources to generate optimized meshes without sacrificing detail or jeopardizing animation possibilities. Having developed fantasy-themed game assets in the past, I am familiar with the unique design nuances needed to enhance realism and immersion within the genre. My thorough understanding of game-ready topology, UVs, and texturing makes me especially qualified for this project. I am also proficient in PBR textures ensuring your characters will be optimized for Unity or Unreal Engine display. In addition to my technical abilities, my dedication to clear communication, consistent time management, and fostering a collaborative workflow sets me apart. Your satisfaction is my priority and it drives me to provide top-level results that align perfectly with your vision. Given the opportunity, I guarantee speed without sacrificing quality - critical for such an exhaustive project - which can be seen in my estimated timeline as you requested while still maintaining an affordable cost per character. Thank you for your consideration
$350 USD in 1 day
5.3
5.3

Knight, I'd be delighted to join forces with you on your game-ready Medieval 3D Characters project. As a seasoned 3D modeling and printing specialist, I bring an exceptional eye for detail and efficiency to every project. My meticulous knowledge of game-ready topology, UVs, and PBR textures ensures that the models I create are optimized for real-time games and ready for Unity or Unreal Engine, a proficiency solidified through my extensive experience in creating fantasy and medieval character designs. Drawing upon an array of tools such as Blender, Maya, and ZBrush - which happen to be key to your needs - I am adept at sculpting, retopologizing, UV-unwrapping, texturing, and rigging characters so they drop straight into Unity without further cleanup. My conceptualization skills match my hands-on competencies - I can convert your 2D blueprint sketches masterfully into efficient in-engine meshes while ensuring the silhouettes are crisp yet encompass sensible topology for animation and LOD creation. In terms of timeline and pricing per character, considering the intricacies involved in your project, I would expect approximately X weeks. The fee per character is negotiable; let's find the right balance that rewards the quality you can anticipate from me while respecting your budget.
$297 USD in 5 days
5.5
5.5

Knight Hi there, Are you looking for someone to create real time 3D fantasy characters? I have experience with sculpting, retopology, UV mapping, PBR texturing, and rigging for Unity and Unreal Engine. I will share my portfolio, timeline, and cost per character. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$255 USD in 3 days
5.5
5.5

Knight, Your characters deserve more than great-looking sculpts—they need clean topology, efficient UVs, and optimized game-ready assets that perform flawlessly in Unity and Unreal Engine. I can transform your 2D blueprints into high-quality fantasy characters, taking care of sculpting, retopology, UV unwrapping, PBR texturing, and rigging while preserving every important design detail. With 4 years of experience in Blender and game asset creation, I have developed stylized and realistic characters optimized for real-time applications. My workflow includes high-poly sculpting, baking normal and texture maps to efficient low-poly meshes, creating animation-friendly topology, clean UV layouts, and PBR textures suitable for Unity and Unreal Engine. I also organize files for easy LOD creation and future updates. My estimated turnaround is approximately 5–7 days per character, depending on complexity, and my pricing is flexible based on the final scope and character detail level.
$320 USD in 7 days
5.0
5.0

Knight, Hi, I’m Ben Jackson from Jetjams Technologies, and we’d be excited to transform your 2D character blueprints into high-quality, game-ready 3D assets for Unity or Unreal Engine. Why choose us? * Experience creating real-time game characters * High-poly sculpting with optimized low-poly meshes * Clean topology, UV unwrapping, and PBR texturing * Professional rigging ready for animation * Unity/Unreal optimized with scalable workflow * Strong communication and on-time delivery We have experience with fantasy and medieval character projects and can deliver production-ready assets with clean topology and optimized performance. Estimated Timeline: 5–7 days per character. Lowest Reasonable Price: $500 USD per character We are so much grateful for the opportunity to serve you and look forward to working with you. Best regards, Ben Jackson Jetjams Technologies
$500 USD in 7 days
5.3
5.3

Knight, I can bring your 2D blueprints to life with fully optimized 3D characters for real-time environments. My focus will be on sculpting and texturing high-quality models that integrate seamlessly into Unity. Understanding your need for crisp silhouettes and sensible topology, I will ensure each character meets the required standards for animation and LOD creation. Your emphasis on game-ready topology and PBR textures is noted. With extensive experience in Blender and ZBrush, I have successfully delivered similar projects on time and within budget. My estimated timeline is approximately two weeks per character, with a cost of $400 each. I look forward to showcasing my portfolio for your review. Regards, InterconnectBPO
$400 USD in 7 days
4.7
4.7

Knight, I can transform your 2D medieval sketches into fully optimized, game-ready 3D characters tailored for seamless integration into Unity or Unreal Engine. Why choose me! I specialize in Blender for character creation, handling the entire pipeline from high-poly sculpting and clean, animation-friendly retopology to efficient UV unwrapping and PBR texturing. My workflow ensures that every knight, warrior, and rogue retains a crisp, striking silhouette while maintaining optimized polycounts and proper rigging for real-time engines. I have extensive experience crafting fantasy and medieval assets that meet strict game performance standards. Estimated Timeline: Approximately 4 to 6 days per character, covering sculpting, retopology, texturing, and rigging. Cost: $350 USD per character, fully rigged and ready for engine import. Let’s bring your medieval roster to life. I look forward to discussing the details.
$350 USD in 1 day
4.3
4.3

⚡ I JUST COMPLETED A SIMILAR PROJECT. I have just developed a set of high-poly 3D characters for a medieval game environment using Blender and ZBrush. The goal is to create game-ready characters that seamlessly integrate into Unity without any cleanup needed. I will ensure each character has crisp silhouettes and sensible topology. I’ll also pay special attention to the UV unwrapping process, which is often overlooked. I will keep everything clear and simple, without burying you in technical nonsense. MESSAGE ME, WORST CASE YOU GET FREE ADVICE. Regards, Stefan.
$400 USD in 14 days
4.1
4.1

Knight, Creating game-ready characters from 2D sketches can be tricky. If the sculpting or topology isn’t spot on, it could lead to issues in animation or performance down the line. That means wasted time and resources, which no one wants. I can bring your knights, warriors, and rogues to life with crisp silhouettes and optimized meshes. My process involves sculpting high-poly models that are baked down for in-engine efficiency. I focus on creating sensible topology for animation and LOD, ensuring they drop straight into Unity or Unreal without a hitch. I’m committed to delivering quality results and will provide revisions to make sure you're completely satisfied. What is your target deadline for this project? Do you have specific brand assets or color schemes in mind for the characters?
$300 USD in 7 days
3.5
3.5

Knight I have worked on similar projects creating game-ready 3D characters from 2D concepts, including sculpting, retopology, UV mapping, PBR texturing, rigging, and optimization for real-time engines. I can transform your knight, warrior, and rogue blueprint sketches into fully optimized characters ready for Unity or Unreal Engine. My workflow includes high-poly sculpting in Blender/ZBrush, clean animation-friendly topology, optimized UV layouts, realistic PBR materials, rig setup, and engine-ready exports with proper naming and organization. Deliverables: High-poly character sculpts Optimized low-poly game meshes UV unwrap and PBR texture maps Full character rig for animation Unity/Unreal-ready FBX exports LOD-ready optimized models Source files for future modifications Best Regards, Bilal
$250 USD in 4 days
3.8
3.8

"Knight, as an artist with a significant focus on crafting immersive 3D characters optimized for game engines like Unity and Unreal, I'm enthusiastic about bringing your medieval warriors to life. Having amassed over 3 years of experience in the field of 3D character modeling and animation, I possess a unique combination of creativity and technical expertise that allows me to deliver both aesthetic and functional end results. I am well-versed in using tools like Blender, Maya, ZBrush that align with your requirements. My experience includes working on similar projects that demand high-quality optimization for in-game usage." "I understand the nuances of creating game-ready assets such as retopology, UV unwrapping, efficient LOD creation, and PBR texturing. Adhering to efficient topology while preserving the essence of each character is one of my greatest strengths. The result is crispy silhouettes with sensible topology for a seamless animation experience." "Additionally, my familiarity with Substance Painter will ensure that the characters not just look amazing but also have textures consistent with real-world materials and lighting conditions. Lastly, my passion for this project stems from my admiration for medieval settings and fantasy aesthetics which allows me to infuse creativity backed by knowledge into every project I undertake
$500 USD in 1 day
3.3
3.3

⭐⭐⭐⭐⭐Hi, Knight, I recently worked on real-time 3D asset projects involving game-ready models optimized for Unity and Unreal Engine. I understand the importance of preserving the quality of the original concept while creating efficient topology, clean UVs, high-quality PBR textures, and rigs that are ready for animation and future LOD generation. I can transform your 2D blueprint sketches into fully game-ready medieval characters, including high-poly sculpting, retopology, UV unwrapping, texture baking, PBR materials, and optimized rigs suitable for production pipelines. Every model will be prepared for seamless integration into Unity or Unreal Engine without additional cleanup. My workflow begins with validating the concept, creating the high-poly sculpt, then progressing through optimization, texturing, rigging, and final engine testing. I'll provide regular progress updates and incorporate feedback throughout development to ensure each character matches your artistic vision. Estimated Timeline:3 days per character Estimated Cost: $100USD per character Thanks
$250 USD in 5 days
3.4
3.4

Knight, I can transform your 2D character sketches into optimized, game-ready 3D assets with high-poly sculpting, clean retopology, UVs, PBR texturing, rigging, and LOD-friendly topology. I’ve worked on real-time character workflows and can provide Unity/Unreal-ready files. Estimated timeline: 5–7 days per character; cost: $150 per character. Regards, Muhammad Mohid Ahmed.
$250 USD in 1 day
3.4
3.4

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