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I need an experienced Houdini artist to build a heightfield terrain pipeline that processes real NASA lunar elevation data (LOLA DEMs) into Unity 6 URP-ready assets. This is for scientifically accurate visualization of a specific lunar crater region - NOT procedural generation. The primary challenge: preserving steep crater slopes (30-45°) that standard Unity terrain tools cannot handle accurately. Your Houdini workflow must maintain scientific fidelity of the NASA source data while optimizing for real-time rendering on integrated GPUs. Key deliverables: - Documented Houdini .hip file processing NASA heightmaps → Unity assets - Terrain tiles with 3+ LOD levels maintaining slope accuracy - PBR texture sets: Albedo (from LROC imagery), Normals, Roughness, Slope maps - Elevation precision validation (Unity measurements must match NASA data ±1%) - Complete pipeline documentation for processing additional regions Timeline: 3-4 weeks, 3 milestones Budget: $400-750 USD (competitive rates for qualified candidates with demonstrated NASA/GIS data experience) CONFIDENTIALITY: All project details, data files, and deliverables are confidential. Work product is exclusive property of client. REQUIRED IN BID: Answer three screening questions (see attached [login to view URL]) - Elevation data format experience - Steep slope preservation approach - Portfolio example of real-world data terrain work Full technical specifications attached as [login to view URL]
ID Projek: 40231980
44 cadangan
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Aktif 27 hari yang lalu
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44 pekerja bebas membida secara purata $418 USD untuk pekerjaan ini

Hi there! I’m ready to map NASA LOLA DEMs into a Unity 6 URP workflow that preserves 30-45° crater slopes and keeps elevation fidelity within ±1%. I’ll build a Houdini-based heightfield pipeline that ingests NASA heightmaps, outputs tiled terrains with 3+ LODs, and packs PBR textures (Albedo from LROC, Normals, Roughness, and Slope maps) for real-time rendering on integrated GPUs. The process will be documented from HIP to Unity asset export, include validation steps against NASA data, and deliver a repeatable pipeline for future regions. I’ll provide a rigorous validation plan and a concise pipeline doc so your team can reproduce results quickly. Closing with a practical, no-fl fluff approach to get you scientifically accurate visuals on time.
$750 USD dalam 15 hari
6.9
6.9

As a highly versatile and experienced artist with a passion for 3D modeling and rendering, I believe I'm the ideal candidate to tackle your Houdini Heightfield Pipeline project. Not only do I have extensive skill and knowledge in Houdini, I am also well-versed in C# programming and Unity 3D, which are critical for this task. With my diverse background in creating scientifically accurate visualizations, I am familiar with real-world data terrains and have wrapped my head around various elevation data formats before. Regarding the specific challenge you shared of preserving steep crater slopes that most Unity terrain tools struggle with, rest assured that my approach to this job will be methodical and careful. While standard terrain creation in Unity may fall short in this respect, my expertise with Houdini will allow me to retain slope accuracy while optimizing for real-time rendering on integrated GPUs without fail. My technical skills combined with equally important abilities such as documentation management and time-keeping empower me to provide you with the complete package you require within the specified timeline and budget.
$300 USD dalam 1 hari
7.2
7.2

Hello, I am an experienced Houdini artist with a strong background in GIS and NASA elevation data. I can create a heightfield terrain pipeline that accurately processes LOLA DEMs into Unity 6 URP assets, preserving steep crater slopes while optimizing for real-time rendering. My deliverables will include a documented Houdini workflow, terrain tiles with multiple LOD levels, PBR texture sets, and validation of elevation precision. If this aligns with your needs, I’d be glad to discuss details and start right away. Best regards, Sujeewa, GISPromo IT Solutions
$300 USD dalam 5 hari
7.0
7.0

Hey, You are looking for Houdini Heightfield Pipeline: NASA Lunar Terrain → Unity 6 URP "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$250 USD dalam 2 hari
5.7
5.7

With due respect to your project and the technical expertise required, I'm confident I can rise up to the challenge and deliver exemplary results. As an experienced graphic designer, I have honed my skills in 3D Modelling which is crucial for your Houdini-based pipeline. Notably, I have grasped the complexities that surround elevation data formatting and manipulation which are pivotal for this project. Additionally, I fully understand the preservation concerns on steep slopes; this issue seems elementary to me given my vast experience that has seen me working on projects that mandate high precision and accuracy, similar to what NASA datasets demand. I employ a meticulous approach that guarantee scientific fidelity while optimizing rendering for real-time GPU processing. The portfolio section in your bid explicitly demands real-world terrain work samples. Having worked with renowned online graphic design companies like STUDIO_MAX, I've had the pleasure of handling various projects comprising terrain illustrations using actual datasets. The feedback and reviews from my clients serve as a testament to my commitment and talent in this field. If given a chance to be part of your team, I would commit to producing documented Houdini files efficiently processing NASA heightmaps into Unity assets as outlined in your requirements.
$250 USD dalam 2 hari
5.1
5.1

Hi, there. I can confidently say, "I can do it perfectly." I don't think a long explanation is necessary. With my solid experience in 3D Rendering, C# Programming, 3D Modelling, Unity 3D, Game Development, Documentation, Houdini, 3D Visualization, Unity, I will do my best until you are completely satisfied with the final result. I look forward to working with you. Thank you for your time and review. Boris.
$350 USD dalam 5 hari
4.0
4.0

As an experienced 3D artist with a multi-faceted skill set in terrain-based projects, I am confident that my expertise would be a tremendous asset in bringing your unique vision to life. My past experience includes leveraging realistic data, similar to what you're looking for, into immersive, scientifically-accurate environments. To this end, I've earned a reputation for delivering compelling work that meticulously aligns with real-world measurements. Last but not least, I'm keenly aware of the confidentiality of your project and strictly respect its integrity. My team's professionalism also extends into our commitment to value-oriented budgeting and adhering to timelines without compromising quality - qualities which we have been commended for in past collaborations. Let's not just complete this project but create something truly remarkable together. I await your esteemed response!
$250 USD dalam 1 hari
3.9
3.9

As an architect and 3D visualization expert, I have the technical skills and experience required to deliver exceptional work on your NASA lunar terrain project. My skills in working with programs like 3ds Max, SketchUp, and Lumion will allow me to seamlessly undertake the Houdini-based heightfield terrain pipeline you need for accurate visualization of the specific lunar crater region. I understand that this is not about procedural generation but rather preserving the scientific fidelity of the NASA data you possess, a challenge I'm excited to take up. One specific relevant aspect of my background is that I have experience integrating precise 2D CAD drawings into my projects. This skill helps me maintain slope accuracy, a vital factor in your project's context as steep crater slopes (30-45°) require preservation that standard Unity terrain tools struggle with. In addition to this understanding, my grasp on real-time rendering optimization will ensure your assets are ready for use in Unity 6 URP by maximizing integrated GPU capabilities. This includes generating detailed technical documentation, which you require for processing additional regions pertinent to your goals. My bid offer falls well within your budget expectations and reflects the competitive rates I provide for clients seeking experienced freelancers like myself with a demonstrated affinity for working with NASA/GIS data.
$545 USD dalam 1 hari
4.1
4.1

With all due respect, my expertise in software development and web design is not aligned with the scope of this project, which requires a highly knowledgeable Houdini artist. I am confident that you'll find a more fitting match. I apologize for any inconvenience caused and wish you the best in finding the right freelancer for your project.
$250 USD dalam 10 hari
2.3
2.3

Hi there,Good afternoon I am Talha. I have read you project details i saw you need help with Unity, C# Programming, Houdini, Documentation, 3D Modelling, Unity 3D, 3D Rendering, Game Development and 3D Visualization I am pleased to present my proposal, highlighting our extensive experience and proven track record in delivering exceptional results. Our portfolio of success will showcase past projects that demonstrate our ability to meet and exceed client expectations. Glowing testimonials from satisfied clients will attest to our professionalism, dedication, and the quality of our work Please note that the initial bid is an estimate, and the final quote will be provided after a thorough discussion of the project requirements or upon reviewing any detailed documentation you can share. Could you please share any available detailed documentation? I'm also open to further discussions to explore specific aspects of the project. Thanks Regards. Talha Ramzan
$250 USD dalam 12 hari
1.7
1.7

Hi there, I am an experienced 3D Animator who specializes in bringing ideas to life with high-quality 3D animation videos tailored to your unique needs. i offer 3D Animation Video, 3D Character Animation, 3D Commercial Animation, 3D Character Design, Explainer Video, 3D Cartoon Video and many more... I have 10 years of experience in Animation, Script, and Edition. With a strong passion for creativity and a keen eye for detail, I bring to life vibrant illustrations and smooth animations that capture the attention of viewers. My expertise in traditional and digital media, combined with my exceptional communication skills, makes me a reliable and collaborative partner for any project. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 I have completed 400+ projects with a 100% Positive Rating, If you are looking for Quality work, look no further. I am always available 24/7 to help employers without limitations, and delivery is guaranteed on time. If you have any questions or special requirements, Kindly leave a message through the message function for further information, We would be very happy to have the chance to assist you further with your project Best Regards Alema Akter
$250 USD dalam 2 hari
3.1
3.1

Hi there, I’m a Houdini artist with specialized experience in converting NASA heightmaps into real-time Unity assets. I will architect a robust heightfield pipeline that faithfully preserves steep crater slopes (30-45°) from LOLA DEMs while optimizing for Unity 6 URP. Deliverables include a documented Houdini .hip workflow for NASA data to Unity assets, terrain tiles with 3+ LOD levels that retain slope accuracy, PBR textures (Albedo from LROC imagery, Normals, Roughness, and Slope maps), and an elevation precision validation process that keeps Unity measurements within ±1% of NASA data. I’ll provide complete pipeline documentation for applying the method to additional regions and ensure reproducibility across projects. The plan spans 3-4 weeks with clear milestones and a transparent codebase so your team can extend the workflow to other crater regions. The project will emphasize scientific fidelity, real-time performance on integrated GPUs, and full in-editor validation tooling to verify data integrity.
$250 USD dalam 4 hari
0.0
0.0

Hi, I went through your project description and it seems like I'm a great fit for this job. I'm a 10+ years of experienced full stack AI developer on 3D Rendering, C# Programming, 3D Modelling, Unity 3D, Game Development, Documentation, Houdini, 3D Visualization, Unity Please come over chat and discuss your requirement in a detailed way. Regards
$600 USD dalam 7 hari
0.0
0.0

Hi , ⭐️⭐️⭐️I'll do my best.⭐️⭐️⭐️ I've carefully reviewed your project description and believe my skills and experience perfectly fit your needs. I have over 10 years of experience in the 3D Rendering, C# Programming, 3D Modelling, Unity 3D, Game Development, Documentation, Houdini, 3D Visualization, Unity field and am highly skilled at delivering high-quality results. Having recently worked on a project similar to yours, I believe my skills are a good fit for your project. I will work diligently and dedicatedly to ensure the success of your project. Please contact us via chat for a more detailed consultation. I can share my experience and solutions for this project through a private chat. I have some ideas for your project and would like to see if they align with your needs. Best Regards Roman
$300 USD dalam 7 hari
0.0
0.0

How can we ensure the preservation of steep crater slopes (30-45°) while processing NASA lunar elevation data into Unity 6 URP assets? Hey there, I bring a deep understanding of Houdini workflows and terrain processing. My strengths include precise data manipulation, optimization for real-time rendering, and maintaining scientific accuracy. I plan to tackle this project by meticulously documenting the Houdini pipeline, creating terrain tiles with multiple LOD levels, and validating elevation precision within Unity. Let's collaborate to bring this lunar crater region to life with authenticity and detail. Looking forward to discussing further or reviewing next steps. Best, Diago
$500 USD dalam 7 hari
0.0
0.0

Hi there, I understand you need a Houdini-based pipeline to convert NASA lunar DEMs into Unity 6 URP-ready assets, with an emphasis on accurate steep slope preservation and scientific fidelity. I have 7+ years of experience in Houdini, Unity, and processing real-world elevation data for visualization and game development, including work with satellite DEMs. ✅ Documented Houdini file that processes NASA LOLA DEMs to Unity assets ✅ Terrain tiles with multiple LODs, keeping steep crater slopes accurate ✅ PBR texture sets using LROC images, including Slope maps ✅ Validation steps to ensure Unity elevation matches NASA data within 1% ✅ Step-by-step documentation so you can process future lunar regions I’ve previously built Unity-ready terrains from SRTM and LROC datasets for scientific visualization, maintaining both slope and elevation accuracy. Could you confirm which specific lunar crater region you want to focus on for the initial pipeline? I look forward to working with you. Best Regards, Rosita Iniesta.
$300 USD dalam 10 hari
0.0
0.0

Hello Employer, I am excited to submit my proposal for the Houdini Heightfield Pipeline project, where my extensive experience with 3D rendering and Unity development aligns perfectly with your requirements. I understand the critical need to accurately transform NASA's lunar elevation data into Unity 6 URP-ready assets, ensuring scientific fidelity, especially in preserving the steep slopes of lunar craters. With a solid background in handling elevation data formats like LOLA DEMs, I am well-equipped to manage the precision and detail required for this project. My approach involves leveraging Houdini's robust procedural capabilities to maintain the integrity of steep slopes, optimizing the terrain for real-time rendering while ensuring that the final Unity assets align with NASA's data within a ±1% margin. I have previously worked on projects that demanded accurate terrain representation using real-world data, which you can see in my portfolio. This experience has honed my skills in creating LOD levels and PBR texture sets that enhance visual realism without compromising performance. I am committed to delivering a comprehensive Houdini .hip file and detailed documentation that will enable you to process additional lunar regions seamlessly. I look forward to the opportunity to contribute to this fascinating project and am confident that my skills and experience make me a perfect fit for your needs. Best regards, Helena Therese R.
$500 USD dalam 3 hari
0.0
0.0

Hello, Hope you're doing well! I am a Game Developer with experience in creating fun, engaging, and visually appealing games using Unity and Unreal Engine. I bring ideas to life with smooth gameplay, polished UI, and strong game mechanics. What I Can Build 1. 2D & 3D mobile games 2. Single-player & multiplayer games 3. Endless runners, puzzles, racing and action games 4. Game UI/UX, animations & effects 5. AI enemies, NPC behavior & physics 6. Level design & environment setup 7. Game optimization & debugging 8. Publishing on Play Store / App Store / Steam Why Choose Me? 1. Strong command over C# & C++ 2. Creative approach + technical expertise 3. Smooth performance even on low-end devices 4. Regular updates & clean project structure 5. End-to-end support from concept to launch Let’s Bring Your Game Idea to Life Share your concept or reference — I’ll provide: 1. Game plan 2. Development time 3. Cost breakdown Excited to build something fun and creative!
$250 USD dalam 7 hari
0.0
0.0

Hey , I just finished reading the job description and I see you are looking for someone experienced in 3D Modelling, Documentation, C# Programming, Houdini, Unity, 3D Visualization, 3D Rendering, Unity 3D and Game Development. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further.
$250 USD dalam 1 hari
0.0
0.0

Hi there, I’m excited about the opportunity to build a heightfield terrain pipeline using NASA's lunar elevation data for Unity 6 URP. My extensive experience with Houdini, combined with my expertise in processing heightmaps, aligns perfectly with the goals of this project. I understand the critical nature of preserving steep crater slopes (30-45°) while ensuring scientific fidelity, and I am confident in delivering a solution that meets these requirements. I have a proven track record of converting complex elevation data into optimized, real-time renderable assets. I can create the required documented Houdini .hip files, ensuring accurate terrain tiles with multiple LOD levels, as well as comprehensive PBR texture sets. I will also validate elevation precision to ensure that Unity measurements match the original NASA data within the ±1% tolerance. Let’s set up a timeline to discuss the milestones and specific deliverables in detail over the next few weeks. Best regards,
$675 USD dalam 28 hari
0.0
0.0

Ashburn, United States
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