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I have a complete Figma prototype that covers the splash, loading, menu, settings, and shop screens. What I now need is the full Unity implementation—from those 2-D starter screens all the way into a real-time 3-D world where the hero battles waves of smaller enemies before facing an end-level boss. Scope of work • Build the entire game in Unity (C#) targeting mobile devices, packaging a single build that runs smoothly on both iOS and Android. • Implement responsive touch controls for movement, combat actions, and UI navigation; no virtual joysticks or tilt schemes—everything should feel native to direct taps and swipes. • Create multiple levels that increase in difficulty and culminate in a boss fight. Each level must contain pick-up power-ups (health, damage boost, speed, etc.) placed strategically so players can plan routes and tactics. • Translate the existing Figma art exactly for all UI screens, adding transitions and animations so the menus feel polished and consistent with the 3-D gameplay. • Develop lightweight backend functionality to store player progress, unlocked levels, and collected power-ups. I’m flexible on tech (Firebase, PlayFab, or your proven alternative) as long as it is secure and scales for typical mobile traffic. • Optimise models, lighting, and shaders to keep average frame rates high on mid-range phones. Deliverables 1. Complete Unity project with clear folder structure and well-commented scripts 2. Two production-ready builds (Android . aab / iOS . ipa) 3. Documentation covering scene setup, back-end endpoints, and instructions for future level additions 4. Short gameplay video (30–60 s) that demonstrates touch controls, power-ups, and a boss encounter 5. Full code access from first day The Figma link, detailed GDD, and placeholder asset packs will be shared after we start. If you’ve shipped mobile action titles before and can show smooth touch interaction in 3-D, I’d love to work with you.
Project ID: 40413749
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31 freelancers are bidding on average ₹58,463 INR for this job

Hello, I’m Karthik — Senior Full-Stack & Game Systems Architect with 15+ years of experience in Unity mobile game development, real-time 3D gameplay systems, and optimized cross-platform delivery. I’ve built similar mobile action games with wave-based AI, boss fights, touch-native controls, and backend-linked progression systems. My Approach: • Unity (iOS + Android) Clean architecture, mobile-first optimization, stable performance • Gameplay Systems Enemy waves, boss phases, power-ups (health/damage/speed), level progression • Touch Controls Direct tap/swipe combat (no joystick), fully responsive mobile UX • Figma to Unity UI Exact screen implementation with smooth transitions & animations • Backend System Player progress, unlocks, inventory sync using Firebase / PlayFab / API backend • Optimization LOD, batching, lightweight shaders for mid-range device performance Deliverables: • Unity project (clean + commented) • Android AAB + iOS IPA • Backend integration docs • Gameplay demo video (30–60 sec) • Full source access I can start with a playable MVP quickly and scale it in milestones.
₹74,550 INR in 7 days
3.8
3.8

Hello, I’ve carefully reviewed your project, and the real goal here is not just converting a Figma prototype into Unity screens, but delivering a fully playable, polished mobile action game where UI, controls, and 3D gameplay feel seamlessly connected. For this project, I will ensure: • Pixel-perfect UI implementation from Figma with smooth transitions and animations • Responsive touch-based movement and combat (no joystick dependency) • Structured level system with increasing difficulty, power-ups, and engaging boss fights • Clean, modular C# architecture for easy future expansion • Lightweight and scalable backend (Firebase/PlayFab) for player progress and data • Optimized performance (FPS, memory, lighting, and asset handling) for mobile devices To align everything before we begin: Q1: Do you already have 3D character/enemy assets, or should I integrate and optimize placeholder assets initially? Q2: Should the combat system be more arcade-style (fast, simple) or include deeper mechanics (cooldowns, combos, abilities)? Q3: Do you have a preferred backend (Firebase vs PlayFab), or should I recommend based on your scaling expectations? This is a great opportunity to turn a strong prototype into a complete game experience—I’d be glad to collaborate and bring it to life. Best regards, JP
₹40,000 INR in 7 days
3.6
3.6

Hi, I'm Nitin, a 5-star rated Android & Flutter developer (freelancer.com, 15+ reviews) with 4+ years of experience building and shipping 25+ apps across e-commerce, finance, health, and social platforms. I work with Flutter, Firebase, REST APIs, and payment gateways (Razorpay, Paytm, Stripe, PayPal) — covering the full lifecycle from UI design to Play Store / App Store deployment. I've handled real-time databases, push notifications, Google Maps, state management (GetX, BLoC, Provider), and clean MVVM architecture across multiple production apps. Happy to share relevant work samples from my GitHub or freelancer profile. Ready to start immediately. — Nitin Dhavan, Pune
₹37,500 INR in 7 days
3.4
3.4

Translating your Figma prototype into a functional Unity game presents a clear challenge in maintaining visual fidelity while optimizing for mobile performance. I've previously built several mobile games in Unity, including a 3D runner with responsive touch controls and Firebase backend integration, and I'm confident in my ability to deliver the core gameplay loop you've outlined. I'll focus on precisely replicating the UI designs from Figma, ensuring smooth transitions and animations, and implementing intuitive tap/swipe controls for a native mobile feel.
₹50,648 INR in 7 days
3.7
3.7

FROM YOUR DESCRIPTION, I UNDERSTAND EXACTLY WHAT YOU NEED AND HOW TO DELIVER IT PROPERLY You require a clean, professional, and user-friendly Unity mobile game that transitions seamlessly from 2D Figma-designed UI screens into a real-time 3D action world. The project demands integrated and automated backend features for progress tracking alongside smooth, responsive touch controls without virtual joysticks. Optimized performance on mid-range devices with polished menus and animated transitions is essential. I bring strong practical experience developing high-quality mobile games with well-structured, maintainable C# code and engaging gameplay systems. I’ve delivered similar projects successfully outside this platform ensuring clean integration of UI and 3D gameplay with backend scalability. I’d be happy to discuss your project and can outline a simple and effective approach to get this done efficiently. Best regards, Pieter
₹65,250 INR in 30 days
2.8
2.8

Your detailed breakdown shows a clear challenge in seamlessly transitioning from 2D UI to real-time 3D combat while maintaining performance and intuitive touch interactions across mobile platforms. Balancing polish with responsive gameplay and scalable backend is crucial to keep players engaged and progression smooth. I will replicate the Figma UI exactly, integrating polished animated menus before importing optimized 3D assets for each level. Touch inputs will use gesture detection tied to movement and combat scripts refined over a week-long sprint. Backend data sync will be set up via Firebase for secure cloud saves. I anticipate delivering the full project and builds within 6 weeks, ensuring steady frame rates on mid-tier devices. This approach guarantees a cohesive game experience with fluid controls and meaningful progression. Are there specific enemy AI behaviors or boss mechanics you envision to deepen gameplay strategy?
₹67,500 INR in 14 days
2.8
2.8

Turning a full Figma prototype into a polished 3D mobile game isn’t just about implementation—the real challenge is keeping gameplay responsive and smooth on mid-range devices while syncing UI, controls, and progression into one cohesive experience. I’d approach this by structuring the Unity project with clean scene management and modular systems for combat, enemies, and power-ups, ensuring touch controls feel precise (tap + swipe driven). UI would be recreated pixel-accurately from Figma with animated transitions, while levels scale in difficulty and lead into a well-tuned boss encounter. For backend, I’d integrate something like Firebase or PlayFab to handle progress and unlocks reliably. I’ve worked with structured interactive systems and performance-focused builds, so I’m comfortable delivering a smooth, scalable mobile game. Happy to outline a quick gameplay loop or system architecture if helpful.
₹50,000 INR in 7 days
2.2
2.2

⭐ I handled a similar project ⭐, Happy to show you what works before you commit. A complete Unity game with seamless transitions from 2-D UI to real-time 3-D combat has been developed for mobile platforms. The project perfectly matches your vision for a polished action title featuring intuitive touch controls and escalating challenges. Core focus areas include responsive input, level progression, and backend data management to ensure smooth and scalable gameplay. Specializing in mobile action games, I prioritize performance optimization, security, and delivering a refined user experience that feels native on iOS and Android devices. Let's connect for a free consultation to discuss your project in detail. Worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
₹52,500 INR in 30 days
1.4
1.4

Hi there, You’re in the RIGHT PLACE! I’ve worked on SIMILAR PROJECTS multiple times and understand how to deliver this EFFICIENTLY and CORRECTLY from the start. While I’m NEW to Freelancer.com, I bring 17+ YEARS OF EXPERIENCE from other freelancing platforms, successfully delivering HIGH-QUALITY PROJECTS and REAL RESULTS for clients. To provide an accurate SCOPE, TIMELINE, and COST, I’d like to ask a few KEY QUESTIONS. Due to Freelancer’s character limit, it’s difficult to cover everything here. Let’s connect in CHAT so I can: • Share RELEVANT PAST WORK • Understand your EXACT REQUIREMENTS • Propose a CLEAR and EFFECTIVE ACTION PLAN I’m confident you’ll find my approach PRACTICAL, TRANSPARENT, and RESULTS-DRIVEN. If you're ready to get this done the RIGHT WAY, I’d be happy to get started. Looking forward to CONNECTING with you. Best regards, Amit Ranjan
₹56,250 INR in 7 days
1.5
1.5

Hi, This is a comprehensive build, but it’s right in my wheelhouse. I can take your Figma designs and turn them into a high-performance Unity mobile title with a "pixel-perfect" UI and responsive 3D combat. Technical Strategy: UI/UX: I will use Unity UI (UGUI) with anchors and aspect-ratio fitters to ensure your Figma layout scales perfectly across all iPhone and Android resolutions. Touch Mechanics: Instead of generic joysticks, I’ll implement a Gesture-Based Controller (C#) using Input.GetTouch. This focuses on direct taps for attacks and swipes for movement/dodging, ensuring a "native" mobile feel. Combat & AI: I’ll build a modular State Machine for enemies. This allows "Wave" logic to escalate difficulty smoothly before triggering the Boss AI patterns. Backend: I recommend Firebase for this scope. It’s lightweight, handles user profiles/progress perfectly, and offers offline persistence if the player loses connection. Optimization: I will use the Universal Render Pipeline (URP) and baked lighting to ensure 60 FPS on mid-range devices while maintaining the visual fidelity of your assets. Deliverables: Clean, commented Unity Project (v2022.3 LTS or newer). Optimized .aab (Android) and .ipa (iOS) builds. Admin/Hand-off documentation & Gameplay demo video. Full GitHub access from Day 1. Timeline: 6–8 weeks (Milestone 1: Core Movement/UI in 14 days). Best Regards
₹56,280 INR in 60 days
0.6
0.6

Hello, I'm Mubashir Ahmed, a Full-Stack Developer, Engineer, and UI/UX Specialist. I excel in bringing Figma prototypes to life with smooth touch controls and engaging gameplay. I understand you need a complete Unity implementation for a polished gaming experience on iOS and Android. Here's my process: - Set up Unity project structure and import Figma assets accurately. - Implement responsive touch controls for character movement and combat actions. - Design multiple levels with increasing difficulty and strategic power-ups. - Develop backend functionality to store player progress and unlock levels. - Optimize models, lighting, and shaders for high frame rates on mid-range devices. My Portfolio: https://www.freelancer.com/u/mubashir021 Mubashir Ahmed
₹56,250 INR in 4 days
0.0
0.0

Hello I'm Hrishikesh Desai 5.6 year of experience in Game Development Deliverables 1. Complete Unity project with clear folder structure and well-commented scripts 2. Two production-ready builds (Android . aab / iOS . ipa) 3. Documentation covering scene setup, back-end endpoints, and instructions for future level additions 4. Short gameplay video (30–60 s) that demonstrates touch controls, power-ups, and a boss encounter 5. Full code access from first day
₹50,000 INR in 60 days
0.0
0.0

Ross here from Arasaka Systems—hope you’re well. I’ve successfully led projects with similar Unity implementations, transforming 2-D prototypes into engaging 3-D environments with responsive touch controls. Your focus on a clean, professional, integrated, high-performing mobile game aligns perfectly with my expertise. I understand your need for smooth multi-level gameplay, precise tap-and-swipe controls, and polished UI transitions that reflect the original Figma designs—all optimized for mid-range devices. I ran Arasaka Systems out of Cape Town, South Africa, and am now expanding internationally to bring quality mobile game development worldwide. My skills include C# Unity development, UI/UX integration, backend solutions like Firebase, and performance optimization. I appreciate you looking over my proposal, it would be a pleasure to be of assistance. Regards, Ross, Arasaka Systems
₹64,000 INR in 20 days
0.0
0.0

Hello, Building a smooth 3D action game on mobile requires tight control over performance, gameplay feel, and architecture—and that’s exactly where I bring value. With 5+ years of experience in Unity (C#) and mobile game development, I can take your Figma prototype and turn it into a polished, fully playable 3D experience. Approach: Unity (URP) with optimized assets for mid-range devices Touch-based controls (tap/swipe driven combat & movement) Modular level system with progressive difficulty + boss logic Power-ups system with balanced gameplay mechanics Backend: Firebase/PlayFab for progress & sync I focus on smooth gameplay, responsive controls, and clean scalable code. Let’s connect and bring your game to life end-to-end.
₹37,500 INR in 7 days
0.0
0.0

With my C# programming skills and extensive experience in building mobile action titles, I am confident in my ability to transform your Figma prototype into a fully realized, immersive reality. My mission as a developer is to bridge the gap between creative design and robust technical execution, which aligns perfectly with the challenges outlined in your project. I am fluent in Unity and have the capacity to deliver a polished final product while maintaining an efficient development process. For this project, I understand the importance of creating an intuitive touch-based interface for mobile devices. I can assure you that your game will feel native and smooth with responsive touch controls that are optimized for direct taps and swipes. Additionally, my emphasis on clean code ensures that your game will be well-organized, easier to maintain, and performant on mid-range phones. Providing you with a clear folder structure, well-commented scripts and comprehensive documentation covering scene setup and backend endpoints is a standard part of my workflow. You can rest assured that the game’s backend will be secure and easily scalable for even the highest mobile traffic loads. Let's build something amazing together!
₹56,250 INR in 30 days
0.0
0.0

I am a perfect fit for your project, understanding your need for a seamless Unity implementation that transforms a 2-D Figma prototype into a clean, professional, and user-friendly 3-D mobile game with responsive touch controls and integrated backend functionality. With expertise in Unity (C#), mobile optimization, and backend integration (Firebase, PlayFab), I deliver smooth, automated gameplay that includes levels with strategic power-ups and polished UI transitions. While I am new to freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Best Regards, Ty Ax
₹42,000 INR in 30 days
0.0
0.0

As an experienced and dedicated freelance developer, choosing me for your Mobile 3D Action Game Development project guarantees you a white glove service. I have a long-standing history of creating industry-defying mobile applications that redefine user engagements. My skills in cutting-edge technologies such as C#, Unity, and integrating Firebase or PlayFab can truly be leveraged to ensure a top-notch game that is both secure and scalable. Timely delivery is another hallmark of my services. Rest assured that you’ll receive a complete Unity project with a well-commented script and clear folder structure, two production-ready builds for both Android and iOS, detailed documentation covering scene setup and back-end endpoints along with short gameplay video demonstrating touch controls and power-ups. To maximize your investment, I’ll also provide full code access from day one so you can modify, maintain or expand the game if desired. Allowing me to bring your vision to life will not only achieve your goal but exceed your expectations too. Let's create an action-packed masterpiece together!
₹56,250 INR in 7 days
0.0
0.0

DO NOT PAY ME UNTIL I COMPLETE! :) Hello my valuable client ? I am a perfect fit for this project and I know my profile is new over here but I have 7 years of experience in this field. I have completely understood about your project. I can definitely complete this in your timeframe. Give me one chance to prove myself. Hit the chat button to get started. If you will not like my work then you dont need to pay me any money so dont worry and have faith in me ? Regards, Nordien
₹56,250 INR in 7 days
0.0
0.0

Hello, Resonite Technologies can build your complete Unity 3D mobile action game from Figma UI to full gameplay, optimized for iOS and Android. Our team has experience in Unity C#, mobile controls, enemy AI, boss fights, power-ups, and Firebase/PlayFab backend integration. What we’ll deliver: ✔ Unity 3D action gameplay with waves of enemies and boss levels ✔ Tap/swipe-based touch controls, no joystick/tilt ✔ Multiple difficulty-based levels ✔ Health, speed, damage and other power-ups ✔ Figma UI implementation with transitions/animations ✔ Backend for progress, unlocked levels and power-ups ✔ Mobile optimization for mid-range phones ✔ Android .aab and iOS .ipa builds ✔ Source code access from day one ✔ Documentation + 30–60 sec gameplay video Recommended backend: PlayFab or Firebase, depending on progress tracking and future scaling needs. Timeline: MVP 6–8 weeks | Full polished version 10–14 weeks We can start from your Figma, GDD, and asset packs and deliver a clean, scalable Unity project. — Resonite Technologies
₹74,550 INR in 7 days
0.0
0.0

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