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Animación 3D de manos en primera persona para Unity Se requiere realizar una animación 3D en primera persona para un personaje de videojuego. El modelo de manos y su rig ya se encuentran preparados, por lo que el trabajo estará centrado en la animación de brazos, manos y dedos utilizando el esqueleto existente. La secuencia comienza con el personaje en el suelo después de haber sufrido una explosión. Durante los primeros segundos debe transmitir un estado de aturdimiento y recuperación de la consciencia mediante movimientos pequeños y naturales de las manos y los dedos, manteniendo correctamente el contacto y apoyo de las manos sobre el suelo. Posteriormente, el personaje dirige su atención hacia un cuchillo situado en el suelo y extiende la mano derecha para tomarlo. A partir de ahí comienza a levantarse, utilizando los brazos y las manos como apoyo de manera coherente con el movimiento corporal. Una vez incorporado y de pie, deberá mantenerse el cuchillo en la mano durante unos segundos mientras se desarrolla un diálogo. En esta parte se requieren movimientos sutiles de dedos, muñeca y brazo para evitar una postura completamente estática. Finalmente, el personaje comienza a desplazarse hacia un enemigo mientras lleva el cuchillo en la mano. Durante la aproximación deberá elevar el brazo y preparar el movimiento para ejecutar un ataque descendente fuerte, buscando una acción con sensación de peso e impacto propia de una escena de combate FPS. Consideraciones técnicas - Trabajar directamente sobre el rig y esqueleto proporcionados. - Mantener compatibilidad con el esqueleto original utilizado en Unity. - Animar específicamente brazos, manos y dedos. - Cuidar especialmente los apoyos contra el suelo y evitar penetraciones o posiciones antinaturales. - Dar prioridad a un agarre convincente del cuchillo. - Mantener movimientos naturales durante la recuperación, incorporación y espera. - El ataque final debe transmitir fuerza, continuidad y peso. - La animación deberá quedar horneada sobre los huesos para facilitar su utilización posterior en Unity. - Entrega en FBX utilizando la estructura del esqueleto original. - El movimiento general del personaje, cámara y montaje mediante Timeline serán gestionados posteriormente dentro de Unity. Material proporcionado Se entregará el modelo de manos con su rig original, el modelo 3D del cuchillo y las referencias necesarias para interpretar la secuencia. Presupuesto: USD 18 Tiempo de entrega: 2 días
Project ID: 40729886
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18 freelancers are bidding on average $5 USD/hour for this job

As a professional 3D designer and animator with 9 years of experience, I'm confident in handling the specific needs of your project. I have a deep understanding of anatomical movements and the importance of natural gestures, ensuring that everything from the aturdimiento moment to the attack scene is believable and coherent. I use Adobe Premiere Pro, Unity 3D selflessly, today one of the best tools for agile development. During my career, I have successfully delivered various projects, similar to yours, which required me to work on pre-established rigs and maintain compatibility with these structures. I specialize in animating complex movements, focusing on the fluidity and realism of each moment. This includes careful attention to hand-foot connections to avoid unrealistic positions or penetrations. I prioritize strong communication throughout every project. I'm open to feedback and making adjustments where needed. Ultimately, my goal is not only to deliver an exceptional result but also to ensure it meets your expectations and fits seamlessly into your larger vision for the Unity game. If you choose me for this job, you won't be disappointed; indeed, you'll receive high-quality animations that align perfectly with your game's mechanics and narrative flow!
$5 USD in 40 days
8.5
8.5

As an experienced 3D animator and designer skilled in Unity, I am confident in my ability to meet the unique demands of your project, from animating the intricacies of hand and finger movements to ensuring compatibility with your existing skeleton structure. My background has particularly equipped me to handle the nuances you outlined for this sequence such as maintaining a convincing hand-to-ground contact and a compelling grip on the knife. Moreover, I have a knack for delivering natural-looking animations that will be crucial in conveying the character's state of daze, attentiveness, dialogue-engagement, and ultimately the impactful attack. Rather than resorting to static posturing, I can deftly imbue the subtle motions needed for your scene's realism while keeping it lively and natural.
$4 USD in 2 days
6.2
6.2

Hello, I have carefully reviewed your project description for the 3D animation of first-person hands for Unity. The details provided show a clear vision for the character's movements and interactions, especially focusing on conveying emotions and actions naturally. I understand the importance of maintaining contact with the ground, realistic hand gestures, and the impactful combat scene towards the end. My experience in animating arms, hands, and fingers in Unity aligns well with the requirements of this project. I have successfully worked on similar animations that required attention to detail and fluidity in movements. I am confident in my ability to bring your vision to life through precise animations that capture the essence of each moment. I look forward to discussing further details and collaborating on this project. Best regards, Aqsa
$2 USD in 40 days
4.7
4.7

Hi, I'm Stefan. This caught my attention mainly because I love creating immersive animations that enhance gameplay. I've worked on several 3D animation projects for games, focusing on character movements that feel realistic and engaging. I understand how critical it is to make every action believable, especially in tense moments. Here's how I'd approach it: ▸ Start by analyzing the rig and ensuring all movements align seamlessly with the existing skeleton. ▸ Prioritize the subtlety of hand and finger movements during the character's recovery phase to convey naturalism. ▸ Implement dynamic weight in the final attack animation to enhance the sense of impact. I genuinely enjoy diving deep into the characters and making each movement resonate with the player's experience. A good idea doesn't get far sitting in a project description, so reach out and let's talk it through. Regards, Stefan.
$6 USD in 7 days
4.8
4.8

What frame rate and total duration are you expecting for the sequence, and should it loop or be a one-shot clip? Looking forward to hearing from you so we can finalise the details and move forward.
$10 USD in 4 days
4.6
4.6

Hola, he revisado la secuencia y el reto principal es conseguir una animación FPS convincente desde el contacto inicial con el suelo hasta el ataque final, especialmente en los apoyos, agarre del cuchillo y sensación de peso. Trabajaría directamente sobre el rig proporcionado, manteniendo intacta la estructura compatible con Unity y cuidando las poses de manos, dedos, muñecas y brazos para evitar penetraciones y movimientos artificiales. Tengo experiencia en animación 3D para videojuegos, rigs existentes y preparación de animaciones FBX para Unity, y puedo compartir ejemplos relevantes cuando conectemos por chat. También una pregunta rápida, ¿el movimiento corporal fuera de brazos y manos ya estará definido en Unity o debemos considerar su ritmo para que la animación de las extremidades encaje correctamente? Saludos, GridSmithLTD
$12 USD in 36 days
4.0
4.0

**3D Animation Proposal for First-Person Hand Animation in Unity** You’re not just hiring a freelancer; you’re choosing the outcome. Having successfully delivered a similar project for a major gaming company—where I animated character hands to create realistic interactions in a first-person shooter—I know how to meet your requirements effectively. By focusing on the nuanced movements necessary for capturing immersion, we achieved a highly praised level of realism that resonated with players. With experience working with industry leaders such as Google and Microsoft, I understand the demanding standards you're seeking. My expertise lies in creating intricate animations that align perfectly with existing rigs, ensuring seamless integration while adhering to Unity’s best practices. I appreciate your goal of achieving a convincing portrayal of recovery and action. My approach will focus on animating the hands and arms in a way that reflects natural movements, especially during the character’s transition from a state of dizziness to engaging an enemy. I will ensure that hand placements are solid, avoiding unnatural postures and enabling believable interaction with the knife. Execution, communication, and long-term viability are paramount. I will provide regular updates, proactively address any concerns, and ensure meticulous attention to detail. The animation will feel alive, with movements that continue to convey weight and intent even post-launch. Choose this project to ensure your vision comes to life with professionalism and expertise. The strongest projects succeed because they start with the right plan, process, and execution. Regards, Patrick O'Flaherty.
$2 USD in 7 days
3.4
3.4

This project sounds exciting, especially since I've recently worked on 3D animations for Unity, focusing on character movements and interactions. I noted the requirement for the character to convey a state of disorientation after the explosion, which is crucial for immersive gameplay. I understand the importance of natural movements, especially when the character reaches for the knife and prepares for the attack. With a strong understanding of how animations enhance user experience, I prioritize clean, realistic movements that align with gameplay mechanics. My commitment to clear communication and reliability ensures we stay aligned throughout the project. What specific references do you have in mind for the character's movements during the recovery phase? P.S I look forward to your message Leon B.
$4 USD in 7 days
0.0
0.0

Greetings I understand you need a detailed 3D animation of hands in first-person view for Unity, and I have successfully completed similar projects in the past. Your goal is to create a natural and immersive sequence that conveys the character's state of consciousness after an explosion, including subtle movements during recovery, knife retrieval, and a powerful attack. I can ensure that the animation aligns perfectly with the provided rig, maintaining realistic hand and arm movements while preventing unnatural positions. I bring experience in creating dynamic character animations that emphasize weight and realism, ensuring a seamless integration with Unity. I would love to chat about your project and suggest a follow-up discussion to align our visions. Regards, Nabeel Ismail
$4 USD in 7 days
0.0
0.0

Hi there. This is an interesting project. Before anything else, one area I'd pay particularly close attention to is ensuring the natural movements of the hands and fingers during the recovery phase. This is crucial for conveying the character's state post-explosion and can significantly impact the emotional connection with players. I see the importance of maintaining a convincing grip on the knife as the character transitions from recovery to action. Managing the subtlety of movements in this phase will help create a more immersive experience. With the animation being baked onto the bones, I’ll ensure compatibility with Unity for seamless integration. To streamline the animation, what specific emotional cues or subtle movements would you like emphasized during the recovery and knife retrieval phases? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
$4 USD in 7 days
0.0
0.0

We have the complete skill set this project calls for and are ready to start. Our expertise lies in creating immersive 3D animations for gaming, enhancing player experience through lifelike character movements. We noted the requirement for natural hand and arm animations that convey the character's recovery after the explosion. Working directly with the provided rig, we'll ensure seamless integration in Unity while focusing on the crucial details like the knife grip and realistic movements during the attack sequence. We have experience in animating with attention to weight and impact, which aligns perfectly with your vision. Could you clarify if there are any specific reference animations you prefer for the recovery and attack sequences? We're happy to discuss details whenever suits you, and even if it doesn't end up being us, you'll gain solid direction. Regards, Uzair.
$3 USD in 7 days
0.0
0.0

The challenge of creating a convincing first-person hand animation, especially after an explosive event, is crucial for immersing players in the experience. I understand the importance of small, natural movements that convey disorientation and recovery. I’ve worked on projects where attention to detail in hand and finger movements played a key role in gameplay engagement. Animating the sequence from the character’s initial state through to the dynamic attack requires a delicate balance of realism and responsiveness. Careful attention to the rig and maintaining the original skeleton in Unity are essential to ensure that the animations feel seamless and fluid. With my experience in character animation and a strong focus on natural movements, I can help bring this sequence to life. I prioritize maintaining realistic interactions and ensuring that every movement conveys weight and intention. Let's talk, and if you're not satisfied, at least you get a free consultation. Regards, Wame769Swart
$2 USD in 7 days
0.0
0.0

Empezaría por el momento en el suelo tras la explosión, con las manos apoyadas y los dedos moviéndose apenas, sin penetrar la superficie. Antes de animar toda la secuencia, te haría una prueba corta de esos primeros segundos sobre tu rig, para que veas si el apoyo y el ritmo del aturdimiento te convencen. Después seguiría con el agarre del cuchillo y el ataque descendente, dejando todo horneado en FBX sobre el esqueleto original. ¿Tienes alguna referencia de vídeo para la velocidad y el peso del ataque final? Me basta con el rig y el cuchillo para arrancar. Sela
$5.24 USD in 7 days
0.0
0.0

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