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I’m building an action-focused, third-person game in Unity and need a C# developer who can turn my rough prototype into a solid, reusable foundation. The core of the assignment is to set up clean, well-documented systems that I can iterate on later without digging through spaghetti code. Unity (any recent LTS version) and C# are mandatory; feel free to rely on built-in pipelines or URP, whichever you’re most comfortable with. Deliverables • Smooth third-person controller with sprint, jump, roll and contextual interactions • Follow/shoulder camera that blends between exploration and lock-on combat views • Basic melee combat loop (light/heavy attacks, hit detection, stagger, simple combo logic) • Enemy prefab showing patrol, chase and attack behaviour driven by a lightweight AI script • Health, stamina and damage UI hooks (placeholder canvases are fine) • Clear folder structure, comments and a short README explaining public APIs and how to extend each system Acceptance criteria • Scene runs error-free in Play Mode on a fresh pull • All public scripts compile without warnings • Code is organised under namespaces and uses serialization sensibly so designers can tweak values in the Inspector If you’ve shipped or prototyped comparable third-person projects in Unity, drop a brief note on what you built, along with any GitHub or video links. Looking forward to collaborating!
Project ID: 40436977
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22 freelancers are bidding on average ₹31,799 INR for this job

Your combat system will feel sluggish if you're polling input in Update() instead of using Unity's Input System with action callbacks. That latency compounds when you add animation blending, and players will notice the delay between button press and character response. Quick question - are you planning to support gamepad alongside keyboard/mouse from day one, and do you already have animation clips for the combat states or will you need procedural blending to fill gaps? Here's the architectural approach: - C# + UNITY INPUT SYSTEM: Implement action-based input with rebinding support so you can swap control schemes without rewriting controller logic, cutting iteration time by half when testing feel. - STATE MACHINE PATTERN: Build a finite state machine for player movement and combat that prevents illegal transitions (no rolling mid-attack) and makes adding new states trivial without touching existing code. - SCRIPTABLEOBJECT DATA: Store attack combos, enemy stats and stamina costs as ScriptableObjects so designers can create new variants in the Inspector without opening a single script. - CINEMACHINE VIRTUAL CAMERAS: Set up state-driven camera rigs that blend smoothly between exploration and lock-on using priority overrides, eliminating jarring cuts during combat transitions. - INTERFACE-DRIVEN AI: Use IDamageable and ITargetable interfaces so your enemy AI works with any object that implements them, making boss fights and environmental hazards plug-and-play later. I've built 4 third-person combat prototypes in Unity including a Souls-like stamina system and a Devil May Cry-style combo tracker. Let's schedule a 20-minute call to walk through your animation setup and nail down the state flow before I start coding.
₹22,500 INR in 7 days
5.4
5.4

Hi, We can build a clean, modular Unity (C#) third-person action game foundation designed for easy expansion and no spaghetti code. Deliverables Third-person controller (move, sprint, jump, roll) Shoulder + lock-on blend camera Basic melee combat (light/heavy, combos, hit detection) Enemy AI (patrol, chase, attack) Health + stamina system with UI hooks Clean, reusable C# architecture + README Tech Unity (LTS) + C# URP compatible Namespace-based, inspector-friendly code Quality Error-free Play Mode on fresh project No compile warnings Fully modular systems for easy extension If you are not happy with the work, you do not pay. We will treat it as a free consultation with no obligation. Regards Interconnect Team
₹25,000 INR in 7 days
4.6
4.6

Hello, I am excited about the opportunity to help you transform your prototype into a solid, reusable foundation for your third-person action game in Unity. With my expertise in Unity and C# programming, I am confident in delivering clean, well-documented systems that will facilitate future development. **Project Deliverables:** - **Third-Person Controller:** Implement a smooth controller with sprint, jump, roll, and contextual interactions. - **Camera System:** Develop a follow/shoulder camera that transitions seamlessly between exploration and combat views. - **Combat Mechanics:** Create a basic melee combat loop with light/heavy attacks, hit detection, stagger, and combo logic. - **AI-Driven Enemy Prefab:** Design an enemy prefab with patrol, chase, and attack behaviors using a lightweight AI script. - **UI Hooks:** Set up health, stamina, and damage UI hooks with placeholder canvases. - **Documentation:** Provide a clear folder structure, comprehensive comments, and a README explaining public APIs and system extensions. I have extensive experience in C# programming and Unity 3D, with a strong background in game design and development. I have worked on similar third-person projects and can provide GitHub links or videos upon request. Looking forward to the opportunity to work together. Best regards, Syed Ali S. Feel free to customize this proposal further to match your style or specific details!
₹25,000 INR in 7 days
1.2
1.2

Dear client! I have experienced in mobile optimization and speed development. But unfortunately portfolios I have are only on my profile. I can start project as mini-paid project for trial. I can provide speed and time for any cases
₹35,000 INR in 7 days
0.4
0.4

Hello, I’m very interested in helping turn your prototype into a clean, scalable third-person gameplay foundation in Unity. I have experience building reusable gameplay systems focused on maintainability, responsiveness, and clear architecture rather than quick prototype-only solutions. I’m comfortable working with recent Unity LTS versions using either Built-in RP or URP. What I can deliver: * Smooth third-person controller with sprint, jump, roll, and interactions * Exploration/lock-on combat camera system * Melee combat framework with combos, stagger, and hit detection * Enemy AI with patrol, chase, and attack states * Health/stamina systems with UI hooks * Organized namespaces, serialized Inspector settings, and clean folder structure * Well-commented scripts and extension-ready architecture I focus heavily on: * Readable and reusable C# code * Avoiding spaghetti systems * Designer-friendly workflows * Stable Play Mode performance and warning-free builds I’m also comfortable with: * Animation state machines * Cinemachine integration * ScriptableObject-driven configurations * Git-based workflows and documentation Deliverables include: * Unity project setup * README and API notes * Organized reusable systems ready for future expansion Estimated timeline: * Core movement/camera/combat prototype: 1–2 weeks * AI polish and system cleanup: additional 1–2 weeks depending on scope Ready to review your current prototype and discuss the gameplay direction further.
₹28,000 INR in 14 days
0.6
0.6

Hello I can help you turn your Unity prototype into a clean scalable third person game foundation using C# with a strong focus on reusable architecture and easy future expansion I will build a smooth third person controller with sprint jump roll and contextual interactions using clean input handling and physics based movement so it feels responsive and stable The camera system will include a dynamic follow shoulder camera that smoothly blends between exploration mode and lock on combat mode for better gameplay feel I will also implement a basic melee combat system with light and heavy attacks hit detection simple combo logic and stagger reactions designed in a modular way so you can extend it later easily For gameplay flow I will create an enemy AI prefab with patrol chase and attack states using a lightweight state machine ensuring performance and clarity I will also integrate health stamina and damage systems with UI hooks so you can connect your HUD later without rewriting logic All scripts will be properly structured using namespaces serialized fields and clean folder organization with clear comments and a short README explaining how each system works and how to extend it The final scene will run error free with no warnings on a fresh project and will be fully ready for iteration. Best regards Habib Ullah.
₹25,000 INR in 7 days
0.0
0.0

You don't pay unless your happy I saw your project and I’m confident I can help you get this done properly and quickly. I’ve worked on similar projects before and understand the importance of clear communication, fast turnaround times, and attention to detail. What you can expect from me: ✔ Fast replies ✔ Daily updates ✔ Reliable delivery ✔ Clean, professional work ✔ Long-term support if needed I can start immediately and would be happy to discuss the project further to understand exactly what you need. Looking forward to hearing from you. Best regards, Hanro
₹20,000 INR in 7 days
0.0
0.0

I am excited about the opportunity to work on your third-person Unity action game. With experience in developing and prototyping similar projects, I understand the importance of creating a solid, reusable foundation that not only meets your current needs but also allows for future iterations without the hassle of tangled code. My approach will focus on implementing a smooth third-person controller, a dynamic camera system, and a responsive melee combat loop while ensuring clarity through documentation and structure. I will create a well-organized project with clear folder structures and comments, as well as a concise README to guide you in extending the systems. My previous projects include a third-person adventure game where I developed an intricate combat system and AI behaviors, which can be viewed on my GitHub. I am committed to delivering high-quality work that runs error-free, and I will ensure all public scripts compile without warnings. Let's collaborate to bring your vision to life!
₹21,560 INR in 14 days
0.0
0.0

⭐ONLY PAY IF YOU’RE IMPRESSED⭐ With extensive experience developing third-person Unity games, I specialize in clean, reusable C# systems—perfect for your action-focused prototype. Core Deliverables: • Smooth player controller (sprint, jump, roll, interactions) • Dynamic follow/shoulder camera blending exploration & lock-on • Basic melee combat with combos & hit detection • Enemy AI prefab featuring patrol, chase & attack • UI placeholders for health, stamina & damage • Clear folder structure, comments & README Approach: • Modular, well-documented code under namespaces • Serialization for designer-friendly tweaking • Thorough testing to ensure error-free play mode What’s your budget range? Knowing it helps me provide a timeline and detailed breakdown. Committed to delivering a polished, scalable foundation that fits your goals. Looking forward to working together. Kind regards, Aaron Roberts Happy Screen Solutions
₹25,000 INR in 3 days
0.0
0.0

I can develop a clean, scalable third-person action framework in Unity using C# with reusable combat, movement, camera, AI, and UI systems designed for long-term expansion without spaghetti code.
₹35,000 INR in 10 days
0.0
0.0

Hello, I’m Marcos Valéroi a Systems Analyst and Senior Unity Developer, I have been working with Unity for over 7 years, and I have developed several games for education, gamification, and entertainment in various genres such as: racing, endless runner, Free Fire, 3D platformers, penalty soccer, board games, card games, among others. Multiplayer and single-player for various platforms such as: Windows, Android, iOS, including augmented and virtual reality for mobile (Vuforia and Art Foundation), PC (OpenXR), Quest 2 and 3, Web and WebGL. I can develop your Third-Person Unity Action Game, with excellent quality and high performance. Contact me so I can show you my portfolio,
₹25,000 INR in 8 days
0.0
0.0

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